Remilia Scarlet Posted June 10, 2017 Yeah, subtractive lights. They don't always work the way I want them to, but sometimes they can really make for a kick-ass shadow. 0 Quote Share this post Link to post
Gez Posted June 10, 2017 1 hour ago, YukiRaven said: So, SoTNR is getting a prequel in the form of Heretic. bisonyes.gif 4 Quote Share this post Link to post
everennui Posted June 10, 2017 (edited) Goodness gracious, that map is bodacious! Is this done by setting the total sector brightness to zero? @StormCatcher.77 had mentioned doing this in the DMP17 thread and I think I'm starting to get it. I think I will soon be buying Heretic. Edited June 10, 2017 by everennui 0 Quote Share this post Link to post
Remilia Scarlet Posted June 10, 2017 Close, I set it to 64 and give it a color to use as a base. Outdoor/sky sectors still use 120 for a brightness, where needed. 1 Quote Share this post Link to post
Phade102 Posted June 10, 2017 I'm not a huge heretic fan, but damn that looks good @YukiRaven. Mapping in Heretic is pretty much the same as doom 2, isn't it? They used similar engines? 1 Quote Share this post Link to post
Dragonfly Posted June 10, 2017 Identical for the most part, just different textures / weapons / enemies, essentially. 1 Quote Share this post Link to post
Remilia Scarlet Posted June 10, 2017 7 hours ago, Phade102 said: I'm not a huge heretic fan, but damn that looks good @YukiRaven. Mapping in Heretic is pretty much the same as doom 2, isn't it? They used similar engines? Yeah, like @Dragonfly said, it's essentially the same. Heretic used the Doom engine, and those screenshots are from GZDoom. 0 Quote Share this post Link to post
Phade102 Posted June 10, 2017 2 hours ago, YukiRaven said: Yeah, like @Dragonfly said, it's essentially the same. Heretic used the Doom engine, and those screenshots are from GZDoom. Awesome. I love heretics base textures, so detailed and atmospheric. 0 Quote Share this post Link to post
Remilia Scarlet Posted June 11, 2017 All 99 of them, 96 of which I haven't even touched because textures from other games are so much better XD 3 Quote Share this post Link to post
Phade102 Posted June 11, 2017 4 hours ago, Fonze said: All 99 of them, huh? ;p I'm a simple person. ...Dont judge me. 0 Quote Share this post Link to post
TreeSquid Posted June 11, 2017 I like the theme there! Keep it up! 0 Quote Share this post Link to post
Phade102 Posted June 11, 2017 37 minutes ago, jazzmaster9 said: I like Trains. Thats an awesome screenshot. though, I feel that would possibly be more likely a handcar track? or like, a small trolley? 0 Quote Share this post Link to post
jazzmaster9 Posted June 11, 2017 1 minute ago, Phade102 said: Thats an awesome screenshot. though, I feel that would possibly be more likely a handcar track? or like, a small trolley? I Know :) I just wanted to quote ASDF for the hell of it. 0 Quote Share this post Link to post
Phade102 Posted June 12, 2017 17 minutes ago, YukiRaven said: Yuki, have you ever considered maybe doing a short video series on your map design? I mean, you're an incredible mapper, and i'm sure people would love to find out just how you come up with all these amazing ideas. 1 Quote Share this post Link to post
Remilia Scarlet Posted June 12, 2017 That's... an interesting idea. I'll think about it! 1 Quote Share this post Link to post
leodoom85 Posted June 12, 2017 54 minutes ago, YukiRaven said: Yuki...Bow down before me -D'Sparil :D 1 Quote Share this post Link to post
jazzmaster9 Posted June 14, 2017 New weapon and enemy for Wolfenstein: Quest for the Spear. 0 Quote Share this post Link to post
Phade102 Posted June 14, 2017 38 minutes ago, jazzmaster9 said: New weapon and enemy for Wolfenstein: Quest for the Spear. A sniper, yes? Looks like a sniper. 0 Quote Share this post Link to post
Subatomic Posted June 14, 2017 Just finished a new map called Venenoso and would love to get some feedback on it. Link: https://www.doomworld.com/forum/topic/94541-release-venenoso/ 0 Quote Share this post Link to post
jazzmaster9 Posted June 14, 2017 37 minutes ago, Phade102 said: A sniper, yes? Looks like a sniper. There will be snipers in the TC but will have Greenish Waffen uniform. The ones in the screenshot are just Guards armed with standard Kar98Ks 0 Quote Share this post Link to post
Dragonfly Posted June 14, 2017 16 minutes ago, Phade102 said: A sniper, yes? Looks like a sniper. And the scope is where? :P Looks like a Karabiner 98k, from a relatively uneducated guess. https://en.wikipedia.org/wiki/Karabiner_98k EDIT mid-post, seems @jazzmaster9 already answered. This is what you get for going afk. :P 0 Quote Share this post Link to post
Ol' Scratch Posted June 15, 2017 I started this monstrosity in 1998 using doomcad, saved it to floppy disk, found it 15 years later and have been tweaking it ever since using the glorious Doom Builder. Any advice on how a doomworld noob can get playtesters other than myself and my very unskilled (but enthusiastic) IRL friends? It's one huge wad, built before I knew you could make entire Pwads, using only vanilla stuff, some rooms too big and walls too close for chocolate doom but works great on Zdoom. 4 Quote Share this post Link to post
Dragonfly Posted June 15, 2017 Looks pretty good. If you're looking for playtesters then create a new thread, generate a little interest and leave a link for people to try it out. I'm sure you'll get one or two takers! Looks pretty decent, my only criticisms is how there is no light variation. The outdoors area especially feels noticably 'flat' in it's light level. I feel some attempt to break up the monotony (darken some areas) would do wonders. Perhaps you could try to draw shadows as if there was a directional light (the sun)? 1 Quote Share this post Link to post
Albertoni Posted June 15, 2017 Invisible Tower of Doom to act as archvile shield for a level's final battle. :) 1 Quote Share this post Link to post
Snikle Posted June 15, 2017 Almost done with the large room I've been milking for nearly a week now. 0 Quote Share this post Link to post
Phade102 Posted June 15, 2017 @Ol' Scratch That map looks amazing and I love the style of map. Ill happily test it out for you, send me a private message with a download link if you want, and explain what you want tested if anything specific. it looks awesome. 0 Quote Share this post Link to post
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