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what are you working on? I wanna see your wads.


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4 minutes ago, MysteriousHaruko said:

Dude,use Ancient Aliens pallette and resources, it would feel so colourful. 

I'd have to check them out, as I've only played Ancient Aliens briefly.  Currently I have about 6000 textures to sift through for my current project, only using about 600-800 of them so far but it looks pretty colorful.

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Just now, LordTestes said:

I'd have to check them out, as I've only played Ancient Aliens briefly.  Currently I have about 6000 textures to sift through for my current project, only using about 600-800 of them so far but it looks pretty colorful.

You need convert Doom patches in Ancient Aliens pallette to work them correctly. I'm using them for my future project for gzdoom. 

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On 6/19/2017 at 8:27 PM, Zanieon said:

Well, what inspires me in map in the scale i use is mostly from Equinox which was one of the first pwads i ever played, in fact one of my pillars for mapping is what B.P.R.D. did while he was active, this ironically includes Nuts series.

 I still can't figure out that damned secret near the boat on the first map.

 

@Lo_Mein I like the look of it and everything. The arches, the use of the gothic textures, blood. etc.

Have you considered using and/or tweaking the alpha hematite ("Blood Ore") texture? Might look interesting mixed with a small tinge of lava near them and the blood. I thought about doing such a thing for a hell map.

Edited by SArais

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1 minute ago, YukiRaven said:

Note to self: fog generators work best when they aren't -87 units in the floor.

Purple! More purple please! This sort of reminds me when I saw the hellish purple sky of Quake, I didn't feel disturbed, but everyone else did.

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12 minutes ago, YukiRaven said:

It's my favorite color, so you can be sure there'll be more purple.

I have a tendency to post a poll to see how many people treat purple their favorite color... It seems many of my friends like purple. However, I always get some comments that purple is weird color for a man to like.

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Just now, GarrettChan said:

I have a tendency to post a poll to see how many people treat purple their favorite color... It seems many of my friends like purple. However, I always get some comments that purple is weird color for a man to like.

Purple and violet are fucking awesome! Just another reason why my favorite band of all-time is The Birthday Massacre. ^_^

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5 hours ago, LordTestes said:

I'd be interested in working on a community project.  Let me know if you go through with it and id be willing to make some amazing maps...just as long as the texture pallet is big enough for me to get creative with.  If Esselfortium finishes BTSX E3 and releases his texture pack for the Doom community, I would definitely love to make a community project with those textures as well since there is so much that can be done with them.  I've implemented them in my current wad Descent Into Pandemonium and it looks beautiful (as seen on page 32 of this thread).

 

Please feel free to join! at this point, I'm going to officially declare it open, I have a lot of interest with about seven authors right now.

 

 

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49 minutes ago, Phade102 said:

 

Please feel free to join! at this point, I'm going to officially declare it open, I have a lot of interest with about seven authors right now.

 

 

Only thing is I might not be able to follow deadlines exactly.  I have college at the same time so it holds me back.  If the deadline is 2 years I can make about 4 maps lol

 

EDIT: 1024x 2048x might be too small for me though

Edited by LordTestes

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@YukiRaven Is that Realm 667's fog generator combined with a purple light? Or did you recolor the original sprites?

 

I've got a creepy swamp level in progress and combined with a thick fade I've always through the fog generator looked excellent.

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1 hour ago, Bauul said:

Is that Realm 667's fog generator combined with a purple light

It's just the straight-up Realm667 fog generator, but I tweaked the DECORATE so that it's opacity is 0.19 and the random spawn positions are a bit tighter.  Other than that it's identical to what you download.  The purple light is just the point lights used to light up the surrounding area.

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6 hours ago, LordTestes said:

Only thing is I might not be able to follow deadlines exactly.  I have college at the same time so it holds me back.  If the deadline is 2 years I can make about 4 maps lol

 

EDIT: 1024x 2048x might be too small for me though

Thats fair enough, I just thought I would offer. the project is going up now, the deadline is four months, but I'm willing to extend it if people need more time.

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5 minutes ago, 42PercentHealth said:

DAAAAAANG!! That's gorgeous! :-D

One think I think it makes you ask.

 

Is that doom?

 

...No its Heretic.

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2 minutes ago, 42PercentHealth said:

Aw, bummer. Oh well, still gorgeous!

Well theres very little difference. in fact, they use the exact same engines. You could get that same appearance in doom.

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Not sure if these are ready for a separate thread. A couple of almost complete maps made with the 100 linedefs restriction. "bd2" was made during the original 100 lines project. "9c" is more recent. They require complevel 9 and have been (hastily) tested in prboom+, GZDoom, Eternity and DoomRetro so far.

 

Feedback is welcomed :o)

 

Thanks,

Travers

 

https://www.dropbox.com/s/i31swulowo0t4om/td_100lines_bd2.wad?dl=0

td_100lines_bd2.jpg?raw=1

 

https://www.dropbox.com/s/8hc227icit99s8m/td_100lines_9c.wad?dl=0

td_100lines_9c.jpg?raw=1

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7 hours ago, YukiRaven said:

How so?  Like, how to use them?

Pretty much. Slapped them into the decorate and everything but it didn't seem to want to play along

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V8skU3t.png

Crosspost from other picture thread. Lots of brown and questionable texture choices can hurt eyes and brain.

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On 6/20/2017 at 8:48 PM, Bauul said:

@SArais

Perhaps set yourself a challenge: create a new map in GZDB in "Doom (Doom 1): Doom format" and make just one short level using 100% vanilla assets and the reduced Doom 1 bestiary.  I personally find when you're limited to just the basics, it's easier to focus on what actually matters in a Doom map: rooms and spaces to shoot monsters in.   All the advanced stuff should only serve to enhance those basics (unless you're deliberately making a map with entirely different gameplay).

Part of the reason why I also use the most advanced posible format is also in part due to visualization. The additional features help me actually visualize the map; I cannot do this in my head except for brief stints of detail that just "pop" into my head (see: the odd floating marble thing with the yellow skull on it in Anom. Properties. As well as use of "fireblu" as a 'void trim'

 

It makes it that much more difficult to come up with the look of the map if I don't have the freedom to tweak it's appearance. I will need to do a straight up doom1format at some point; but until I can actually mentally visualize these, then I don't think it's going to happen for a while

 

I got an idea for that 1024 and hopefully one for Joy of Mapping 4

 

tl;dr: I need to actually build the space first, then work from the inside-out; whereas most other people work from the outside in. Plus the advanced features let me get around initial limitations of design thought.

Edited by SArais

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