Jayextee Posted July 11, 2017 From Wolfenstein... to Gulfenstein! Work on GULFENSTEIN 3D is slow, motivation's kinda low right now. And that sky is a placeholder. But lo, I drew palmtrees today and the green really helps break up all that nearly-yellow from the NES palette. :D 15 Quote Share this post Link to post
stewboy Posted July 15, 2017 I like the idea of going over and under things Spoiler 6 Quote Share this post Link to post
how to delete account Posted July 15, 2017 (edited) So, i have problems with stairs. How do i make em? Pic under spoiler is related to problem. (With situations like that, i grow more hatred for boom mapping.) Spoiler And it just stays like dat Edited July 15, 2017 by Bonfac 0 Quote Share this post Link to post
Phade102 Posted July 15, 2017 4 minutes ago, Bonfac said: So, i have problems with stairs. How do i make em? Pic under spoiler is related to problem. (With situations like that, i grow more hatred for boom mapping.) Hide contents And it just stays like dat I believe there is a stair sequence command, isnt there? I'm pretty sure you're just meant to alternate between 1 and 2 of that...but to be honest i've never done stairs like that. Might be worth putting this in editing question, see if someone can help you out. 0 Quote Share this post Link to post
how to delete account Posted July 15, 2017 Just now, Phade102 said: Might be worth putting this in editing question, see if someone can help you out. k 0 Quote Share this post Link to post
Misty Posted July 15, 2017 13 minutes ago, Bonfac said: So, i have problems with stairs. How do i make em? Pic under spoiler is related to problem. (With situations like that, i grow more hatred for boom mapping.) Reveal hidden contents And it just stays like dat You need tag only one floor in start and all linedefs should face that one tagged floor. I have almost the same setup, except it doesn't break. Remove those tags and leave it on start. Here in this screenshot you can see stair setup. 0 Quote Share this post Link to post
how to delete account Posted July 15, 2017 (edited) 4 minutes ago, MysteriousHaruko said: You need tag only one floor in start and all linedefs should face that one tagged floor. I have almost the same setup, except it doesn't break. Remove those tags and leave it on start. Thank you so much, m8. Now ill delete my post. i cant eh Edited July 15, 2017 by Bonfac 0 Quote Share this post Link to post
Gez Posted July 15, 2017 The point of threads like this is that if people have a similar problem they can find the solution. Deleting questions and answers would be a disservice to everyone else who might have the same issue later. I speak as someone who finds like 99% of the answers to my computer problems from already answered threads on stackoverflow and random forums pulled from a websearch. :p 4 Quote Share this post Link to post
Jaska Posted July 18, 2017 Uh. I just started another map instead of finishing anything. 37 Quote Share this post Link to post
TootsyBowl Posted July 18, 2017 Making a mapset using more ZDoom features than usual, like 3D bridges, portals, and custom actors. I have nothing to show for it since there's a pissload of Decorate errors I'm trying to find. 0 Quote Share this post Link to post
esselfortium Posted July 18, 2017 36 minutes ago, Jaska said: Uh. I just started another map instead of finishing anything. Spoiler This looks fantastically cool! Mountainous cliffside village is a really neat theme and you've executed it well. The sense of scale is really strong, I hope you get to see some of those angles during normal gameplay! I think my favorite part is the big winding tan staircase, it looks authentically hand-built and nicely ancient. 6 Quote Share this post Link to post
TheOrganGrinder Posted July 19, 2017 @Jaska that is a gorgeous bit of design there. :) 0 Quote Share this post Link to post
TheOrganGrinder Posted July 19, 2017 Lil' bit of work-in-progress for my intended entry to this year's Doomworld Mega Project, which is in its early stages yet. 5 Quote Share this post Link to post
Walter confetti Posted July 19, 2017 A set of limit-size maps, from the littlest to the biggest i'm working on these days: Spoiler 192 x 192 map start: 256 x 256 map start: 256 x 384 map: and a little bug i've got for another map i'm working, it's a fake 3d bridges that can be seen on two sides of a room: Spoiler from this point, the bridge effect works: but when walking on the bridge, this awful glitch appears: 1 Quote Share this post Link to post
Jaska Posted July 19, 2017 7 minutes ago, Walter confetti said: ...and a little bug i've got for another map i'm working, it's a fake 3d bridges that can be seen on two sides of a room: Not sure what causes that but when I did 3d-bridges on my map they leaked until I changed nodebuilder to ZDBSP - normal (zero reject). 0 Quote Share this post Link to post
scifista42 Posted July 19, 2017 (edited) The sector that makes the bridge's floor must be a self-referencing sector in order to prevent the floor from being rendered. Alternatively, the sector that makes the bridge's floor can be a normal sector with untextured lower sides, but then the bridge should be placed such that the player can't view it from a side. It's not possible to both render the floor and avoid seeing that glitch when viewing the bridge from a side (unless you're working within the limits that make this trick possible). Edited July 19, 2017 by scifista42 0 Quote Share this post Link to post
Walter confetti Posted July 19, 2017 Checked out one of the useful tutorials from old doomworld (that i'm using extensively in these days for vanilla mapping tricks) and fixed the problem, now the bridge works fine! 0 Quote Share this post Link to post
Argent Agent Posted July 20, 2017 Had some fun for a few days modifying some textures; pretty happy with the results and am finally getting on to making a map... 14 Quote Share this post Link to post
Remilia Scarlet Posted July 21, 2017 An in-editor ('cause I'm lazy ATM) of an unfinished chasm-y area I started yesterday. 8 Quote Share this post Link to post
CJacobsSA Posted July 22, 2017 (edited) I made a big courtyard (friendly Cacodemon included) with rain and waving grass and a cathedral linked to it by an antechamber of sorts. Not sure what I am going to do with these yet but it was fun to work with a limited color scheme. edit: vvvvv Thanks! Edited July 22, 2017 by CJacobsSA 7 Quote Share this post Link to post
TheOrganGrinder Posted July 22, 2017 Those look pretty cool and I like the limited palette you've picked out for these experiments. :) 0 Quote Share this post Link to post
Zanieon Posted July 22, 2017 (edited) This thing is just being slow AF because i'm divided in mapping between this, Hunter's Moon, SnapMap and Distance. Edited July 22, 2017 by Zanieon 9 Quote Share this post Link to post
Remilia Scarlet Posted July 23, 2017 Rather than posting some screenshots, here's a short vid showing the rooms I've working on for the past few days. They're all still unfinished, but the concepts and plans are there. 9 Quote Share this post Link to post
scifista42 Posted July 23, 2017 ^ The chat function might be better than a console for in-game comments. 1 Quote Share this post Link to post
Remilia Scarlet Posted July 23, 2017 I forget that chat even exists in Doom lol, shows how often I play multiplayer. 1 Quote Share this post Link to post
NeedHealth Posted July 23, 2017 (edited) Currently working on this confinement2048 map e - also noticed a texture error now when I whored these pictures allover dw ... e2 - Yay! two texture errors. Edited July 23, 2017 by NeedHealth 1 Quote Share this post Link to post
durian Posted July 23, 2017 @YukiRaven Very cool stuff - immediately made me think of Wind Waker's Dragon Roost Cavern. 1 Quote Share this post Link to post
Misty Posted July 23, 2017 Working on my quick map before mapper's block hits me once again. Maybe today or tommorrow I'll put this in new thread(of course finished,not in state like this) and get some salt/motivation from other people. 2 Quote Share this post Link to post
Nirvana Posted July 23, 2017 (edited) First room of something I've been meaning to start for a long time. Very early stages though. Edited July 23, 2017 by Nirvana 23 Quote Share this post Link to post
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