Gez Posted July 23, 2017 How very blue. Reminds me of Plasmaplant. 0 Quote Share this post Link to post
NeedHealth Posted July 23, 2017 What I am working on. Confinement 2048 - second part of my map, subject to change. 4 Quote Share this post Link to post
Snikle Posted July 24, 2017 The map I'm working on for Nova III. Very early WIP. 3 Quote Share this post Link to post
bonnie Posted July 24, 2017 (edited) here's a map i was working on a month or two ago that i briefly considered submitting for nova, but i probably wont do that now Spoiler (same shot as above, but with the stained glass shot out) (same shot as well, but from the other end of the hallway) (inside one of the rooms hidden behind the stained glass) (very WIP church-type area, with some glass shot out and an alter with a knife and tentacle) (interesting area i was designing, with my first ever use of an invisible bridge, as well as this cool little door i thought of and designed myself (although i'm sure i'm not the first, i just thought of it on my own and thought i was really cool and unique and special for a second :c)) it's based on a speedmap i started but didn't finish a while back. i unfortunately won't be able to work on this pretty much ever, since i'm in three different projects at the moment and am extremely slow at mapping. maybe i can throw together a little example map from it and release that or submit it to DWMP, and finish the map sometime much later in the future Edited July 24, 2017 by bonnie 8 Quote Share this post Link to post
TootsyBowl Posted July 24, 2017 Oh look, I can map. I know several people have done the Ancient Egypt theme before, so I'm trying to do something a little different: mix techbase elements in with the Egypt. Why? The UAC tried to look for artifacts that may help them defeat the demons, they all died, you have to clean up the mess. There. 6 Quote Share this post Link to post
00_Zombie_00 Posted July 24, 2017 (edited) Spoiler The planet devastated by demons Edited July 25, 2017 by 00_Zombie_00 11 Quote Share this post Link to post
damned Posted July 24, 2017 It looks darker then it really is :-/ 7 Quote Share this post Link to post
Phade102 Posted July 24, 2017 35 minutes ago, damned said: It looks darker then it really is :-/ This is the type of room that would profit greatly from dynamic lights. 0 Quote Share this post Link to post
Misty Posted July 24, 2017 I almost done with this map, it needs good gameplay planning and more linedef actions. In texture and detailing stuff, I abuse grey colour. 3 Quote Share this post Link to post
bonnie Posted July 24, 2017 (edited) I was looking at my screenshots from my previous post, and couldn't help but notice that something was off. Then I realized that the super-cool custom shattered stain glass texture I made wasn't showing up for some reason, and it's like the best part ;~; I don't know what happened, but I fixed it apparently. Here are some new screenshots. Spoiler Edited July 24, 2017 by bonnie 5 Quote Share this post Link to post
Remilia Scarlet Posted July 24, 2017 @bonnie I love those shattered glass textures. 1 Quote Share this post Link to post
Philnemba Posted July 25, 2017 384x384 speedmap made in over an hour for my Bijou Doom wad which is still going to be a thing despite personal life setbacks several months back. This map will be for E3M5. 3 Quote Share this post Link to post
ygpa Posted July 25, 2017 My second mapping project. No fancy architecture, just trying to get a good grasp on how to make fun encounters. 0 Quote Share this post Link to post
Phade102 Posted July 25, 2017 13 minutes ago, TotallyYourGrandpa said: My second mapping project. No fancy architecture, just trying to get a good grasp on how to make fun encounters. Its a good way to test encounters! keep it up! 0 Quote Share this post Link to post
Yugiboy85 Posted July 25, 2017 (edited) Maybe im working on a sequel to some map, maybe i'm not ;) I'm defo working on some map though Edited July 25, 2017 by Yugiboy85 I fail at grammar sometimes 1 Quote Share this post Link to post
UglyStru Posted July 25, 2017 43 minutes ago, Yugiboy85 said: Maybe im working on sequel to some map, maybe i'm not ;) I'm defo working on some map though H Y P E Y P E 1 Quote Share this post Link to post
Jayextee Posted July 25, 2017 I just status'd this, but am posting it here because; and I'll be honest here; motivation's pretty low right now and the last pic got a fair few 'likes' and that helps out somewhat. More GULFENSTEIN 3D in its early stages, even if I am pecking at the thing at a snail's pace right now. 14 Quote Share this post Link to post
Nirvana Posted July 25, 2017 A few more screens of what I accomplished on stream tonight. The map is coming along :D 24 Quote Share this post Link to post
Phade102 Posted July 25, 2017 4 hours ago, stru said: H Y P E Y P E Does Yugiboy make some mapsets that you enjoy? =D 0 Quote Share this post Link to post
leodoom85 Posted July 25, 2017 6 minutes ago, Phade102 said: Does Yugiboy make some mapsets that you enjoy? =D da hype is real.... 1 Quote Share this post Link to post
Xyzzу Posted July 25, 2017 (edited) A few more screenshots: Spoiler I really like how the Lake Tunnel looks like it burrows down into the ground! Turned out better than I expected. Edited July 25, 2017 by Xyzzy01 11 Quote Share this post Link to post
Addemup Posted July 25, 2017 Here's a gameplay video for the first map of my wad, Organized Hell: 1 Quote Share this post Link to post
BigDickBzzrak Posted July 25, 2017 ^ I was very annoyed by how you kept scrolling thru the skill level select menu for like 20 seconds. Plz don't do that, it's not mysterious, just aggravating. :] The map is the typical first map, not too bad. Cram stupid pointless d33teyl everywhere and it'll be fine. :] The fighting stuff seems fine enough, nice and r3l4xXxX0rd. (relaxed) Serious tip: for the love of god raise the ceiling of the room at 0:55. Make the room maybe 128 or 192 tall; having tall doors in low rooms like what you have looks absolutely atrocious. Also please don't tell me you're making a 32-level megaWAD... 1 Quote Share this post Link to post
Snikle Posted July 25, 2017 (edited) Outside of a hell-church: Hell fountain: Edit: Jesus Christ, that first picture came out way too dark! It looks much better in-game, trust me. Edited July 25, 2017 by Snikle To explain why the first picture sucks. 1 Quote Share this post Link to post
Addemup Posted July 25, 2017 (edited) 48 minutes ago, bzzrak said: Serious tip: for the love of god raise the ceiling of the room at 0:55. Make the room maybe 128 or 192 tall; having tall doors in low rooms like what you have looks absolutely atrocious. Also please don't tell me you're making a 32-level megaWAD... 1. Changed for the final version. 2. Nope, I'll be 9 maps at the most. Edited July 25, 2017 by addemup 1 Quote Share this post Link to post
Mikami41 Posted July 25, 2017 (edited) Updating my first project in here. some screenshots of my MAP03, almost done. Edited July 25, 2017 by Mikami41 3 Quote Share this post Link to post
Jaska Posted July 26, 2017 Some new shots. Bloom effect is great! From the roof 20 Quote Share this post Link to post
Phade102 Posted July 26, 2017 @Jaska How long have you been mapping for? That looks incredible. 0 Quote Share this post Link to post
Lila Feuer Posted July 26, 2017 @Jaska If there's one thing DMC2 had that was good it was the music, and looking at your screens brought this track to mind: Great visuals! 3 Quote Share this post Link to post
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