Contraboss Posted October 27, 2017 Since I already made a post in this thread about my maps, would it be bad form if I were to start a new thread introducing it in the wads subforum? 0 Quote Share this post Link to post
CeeJay Posted October 27, 2017 So, this is just exclusivley for maps being made? 0 Quote Share this post Link to post
scifista42 Posted October 27, 2017 I don't think anyone would mind if you showed whatever other Doom related content you were working on, especially if it looked good. 1 Quote Share this post Link to post
everennui Posted October 28, 2017 18 hours ago, CeeJay said: So, this is just exclusivley for maps being made? If it answers the question, "Where's all the data?" ...then it is more than acceptable here. (IMO) 0 Quote Share this post Link to post
riderr3 Posted October 30, 2017 (edited) 3 and half more maps done for my map pack. Progress is slow, but steady. Also I've chosen another title because of some levels are really huge. Edited October 31, 2017 by riderr3 23 Quote Share this post Link to post
Contraboss Posted October 30, 2017 Nice man! I've been looking for a new wad for my buddy and I, maybe I'll check this out. 0 Quote Share this post Link to post
diggedypomme Posted October 31, 2017 This is my current work on having a large map that randomises itself and updates the playfield as you go along. I previously did this with sectors that changed height, and did some testing with polyobject walls, but have settled on a pre-defined grid of linedefs with corresponding tids. An overall map works out the roads and positions of tile types, and then spawns in models as buildings, and sets the correct walls to blocking, then drops in items. Currently when you refresh the map, the dropped items are removed, but it would be great to store their locations as an array to allow you to walk back too. this is still in testing at the moment, but it is being added to the main mod as I go along 9 Quote Share this post Link to post
Clay Posted October 31, 2017 (edited) Sorry for some reason the first image wont resize in imgur . I kept tying but...nothing. Edited October 31, 2017 by DemonusDefunctus 6 Quote Share this post Link to post
Clay Posted October 31, 2017 On 10/29/2017 at 0:09 AM, YukiRaven said: Every image you post here is amazing! Have you published any wads in this style? 0 Quote Share this post Link to post
Remilia Scarlet Posted October 31, 2017 2 minutes ago, DemonusDefunctus said: Every image you post here is amazing! Have you published any wads in this style? Yeah, Extreme Terror came first, then I did Shadows of The Nightmare Realm. There available both here and on my personal website. 0 Quote Share this post Link to post
NeedHealth Posted October 31, 2017 Lost my other confinement wad... somewhere on the computer. Yes it is true. So I started working a new one. 4 Quote Share this post Link to post
DooM_RO Posted November 1, 2017 Still WIP. About 80% complete. Just started working on the SW Arena. 8 Quote Share this post Link to post
Zanieon Posted November 3, 2017 Started to transform the remaining decorations into 3D models as many are still untouched in Hunter's Moon: 3 Quote Share this post Link to post
Szymanski Posted November 4, 2017 (edited) Vanilla Doom2 map in E4 style. Help required! Edited November 4, 2017 by Szymanski imgur is terrible, added another image 20 Quote Share this post Link to post
ukiro Posted November 4, 2017 2 hours ago, Szymanski said: Vanilla Doom2 map in E4 style. Help required! Try some new textures? ;-) 1 Quote Share this post Link to post
SuperCupcakeTactics Posted November 5, 2017 13 minutes ago, Zanieon said: Cool pictures that shall not be quoted Cool! Reminds me of Legacy of Suffering which was also a Doom 3-ish adventure 2 Quote Share this post Link to post
RonLivingston Posted November 7, 2017 (edited) I have a map being constructed which will be for one of my future projects Edited November 7, 2017 by RonLivingston 1 Quote Share this post Link to post
Mikami41 Posted November 7, 2017 (edited) On 30/6/2017 at 1:04 PM, Mikami41 said: Im making a doom 2 WAD called Lust for killing. Im also totally new about making wads and maps (also programming) and im totally new about this community, so i want to know everything, good or bad, i would be thankful if you let me know about it I'm glad that i changed a lot about my doom structure. I post this here because it was my first post ever and i ended making this project Edited November 7, 2017 by Mikami41 0 Quote Share this post Link to post
zerolizer Posted November 7, 2017 I created this single map replacement this summer and I will be releasing V2 in december, after a few edits, mostly on ammo distribution and some very minor gameplay changes, if anyone is interested in running through it for additional comments before I re-edit it is appreciated : ) You can download the wad on my website zerolizer.net 4 Quote Share this post Link to post
Mr. Freeze Posted November 8, 2017 tfw all you have is concept art and no actual levels yet :( really enjoying these screenshots tho! 1 Quote Share this post Link to post
tourniquet Posted November 8, 2017 bending vanilla limits, successfully 17 Quote Share this post Link to post
SuperCupcakeTactics Posted November 8, 2017 (edited) 2 hours ago, tourniquet said: bending vanilla limits, successfully Do you make it straight then copy and paste it to be diagonal? I made a diagonal series of rooms once and it was pretty messy to finish though it was probably because of all the detailing I did Edited November 8, 2017 by SuperCupcakeTactics 1 Quote Share this post Link to post
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