uber Posted July 7, 2020 (edited) Just started mapping (this is kinda my first wad, considering I only made a single testing room before this), and made a small room intended to be a start area for a map. Doom builder doesn't seem to be playing nice with textures after I replaced some graphics - the white lights were supposed to be yellow, but this works too -, so I guess I'll just scrap it and start over with something else. Oh well, it's not like it had any gameplay anyway... Edited July 7, 2020 by uber 20 Quote Share this post Link to post
Szuran Posted July 7, 2020 (edited) So I had this crazy idea: a game that takes place inside a madman's diary. Inspired by Lovecraft. With heavy adventure elements. With every texture, sprite and letter sketched on a post-it note and scanned. I posted it on Doom Repository and was asked to make a page where it'd be possible to follow it, so... If you're interested - I'll be super happy if you join:https://www.facebook.com/HeCameFromBeyond Edited July 7, 2020 by Szuran 52 Quote Share this post Link to post
elend Posted July 7, 2020 Nice, Szuran. That looks pretty unique, are you doing all the textures and sprites yourself? 0 Quote Share this post Link to post
Egg Boy Posted July 7, 2020 46 minutes ago, Szuran said: So I had this crazy idea: a game that takes place inside a madman's diary. Inspired by Lovecraft. With heavy adventure elements. With every texture, sprite and letter sketched on a post-it note and scanned. Love it. 1 Quote Share this post Link to post
Szuran Posted July 7, 2020 2 hours ago, elend said: Nice, Szuran. That looks pretty unique, are you doing all the textures and sprites yourself? Yes, the idea is to do EVERYTHING by myself. I'll worry about the music when I get there.:) 4 Quote Share this post Link to post
LordEntr0py Posted July 7, 2020 2 hours ago, Szuran said: So I had this crazy idea: a game that takes place inside a madman's diary. Inspired by Lovecraft. With heavy adventure elements. With every texture, sprite and letter sketched on a post-it note and scanned. That's gorgeous! Really striking aesthetic. Plus, you have some mad drawing skillz. 3 Quote Share this post Link to post
Szuran Posted July 7, 2020 3 hours ago, LordEntr0py said: That's gorgeous! Really striking aesthetic. Plus, you have some mad drawing skillz. Thank you! I always _kinda_ knew how to draw but never knew how to use it. 0 Quote Share this post Link to post
Scuba Steve Posted July 7, 2020 I love the creative use of inverting textures to use as shadows. 1 Quote Share this post Link to post
zzzornbringer Posted July 7, 2020 (edited) 11 hours ago, uber said: it's quite banal, but i really like how you utilized the scrolling effect on the white lights. really inspires me to put this in one of my maps at some day. it's maybe a bit far fetched but this remembers me of some quake 3 textures. but in q3 of course, you'd animate textures through shaders. this effect would be nice to emulate something similar though. probably even something vanilla compatible. Edited July 7, 2020 by zzzornbringer 3 Quote Share this post Link to post
Vadara Posted July 7, 2020 I have decided to try my hand at Doom modding. First room. I know a lot of first-timer maps are plain and undetailed with flat architecture and little variance on the ceilings and the floors, so I'm in the process of sprucing it up to not make it so plain. Slowly it's dawning on me how complicated and time-consuming good architecture is. 9 Quote Share this post Link to post
smeghammer Posted July 7, 2020 16 minutes ago, Vadara said: Slowly it's dawning on me how complicated and time-consuming good architecture is Indeed. It's tempting to whack out something quick, but it's more satisfying to take your time. I found the most important thing was to get used to the editor (Eureka for me, as UDB id not available for Ubuntu). The above is nice though. 0 Quote Share this post Link to post
LordEntr0py Posted July 7, 2020 55 minutes ago, Vadara said: I have decided to try my hand at Doom modding. First room. I know a lot of first-timer maps are plain and undetailed with flat architecture and little variance on the ceilings and the floors, so I'm in the process of sprucing it up to not make it so plain. Slowly it's dawning on me how complicated and time-consuming good architecture is. A thousand times better than my first attempts were. Yeah. Tricky part is making things look believably like solid objects. But the payoff is huge. The better you did, the less the player notices. Romero's rules of level design were a huge help to me in getting my head around things. Same video series explores Sandy Petersen's levels, too. They might not teach us as much about aesthetics and architecture, but they are full of creative ideas. 2 Quote Share this post Link to post
MacGuffin Posted July 8, 2020 This is still taking more time than I originally intended. 16 Quote Share this post Link to post
KevvyLava Posted July 8, 2020 (edited) I'm almost done with this re-imagining of classic Doom levels if they were designed for Deathmatch and not a single player experience. There's 25 maps from Ultimate Doom, Doom 2, Final Doom, and Heretic. Parts of the maps have been added/removed for flow/balance. Textures have been redone in many cases, and there are some cool surprises. All 25 maps have custom music that I think suits them. Basically there are a few that I'm not sure are balanced, particularly Mt. Erebus because the level floods with lava and I'm not sure it's really "deathmatchable" ... could use feedback if anyone is interested in messing around with it. Or regarding the balance as a whole. Here's the link to the original post: Here's a download link for what I have so far: https://www.dropbox.com/s/wkt2dtuy5e97xgu/KevinDM-d.zip?dl=0 American's Legacy (idmap01.wad) The Courtyard Circle of Death / "O" of Destruction The Chasm Fear Entryway The Pit Phobos Lab Hell Beneath Genesis Command Control Underhalls Pandemonium Dead Simple The Gauntlet Mt. Erebus The Guard Tower The Suburbs Toxin Refinery Edited July 8, 2020 by KevvyLava Organizational edits 15 Quote Share this post Link to post
elend Posted July 9, 2020 @Smouths I've gotta ask, what are those weapons you are using?! They look so... rusty and different. Also; Great screenshots! 1 Quote Share this post Link to post
Smouths Posted July 9, 2020 (edited) 4 hours ago, elend said: @Smouths I've gotta ask, what are those weapons you are using?! They look so... rusty and different. Also; Great screenshots! Thanks! They're just a couple of edits I made around a decade ago, then left sitting on a harddrive. I think I did the SSG after seeing the PSX Final Doom ssg sprites back when the TC for GZDoom was newish (probably saw the discussions about it on here or ZDoom forums,) don't really remember much about the chaingun- always thought the original looked a little too pristine/bright though, lol. Edited July 9, 2020 by Smouths 1 Quote Share this post Link to post
elend Posted July 9, 2020 Hmm nice. You should release them separately maybe. :p 0 Quote Share this post Link to post
Smouths Posted July 9, 2020 I'll probably put them in the "Post your sprites!" thread once they're cleaned up a bit. 4 Quote Share this post Link to post
Tango Posted July 9, 2020 @KevvyLava those look fantastic, I love seeing reimagined maps! 2 Quote Share this post Link to post
KevvyLava Posted July 9, 2020 8 hours ago, Tango said: @KevvyLava those look fantastic, I love seeing reimagined maps! Thanks Tango. In a few cases, I totally overhauled whole areas and manually realigned textures. On Toxin Refinery, it was extremely painstaking for the old Yellow Keycard room because it's on an angle, but the results speak for themselves. And on Mount Erebus, I took inspiration from Super Smash Bros. Mêlée's "Brinstar" stage, where there map is played normally and then it becomes flooded with lava and temporarily becomes a different stage. Some of the map design required an entire overhaul just to get it condensed enough for deathmatch. Have a look at it. 1 Quote Share this post Link to post
Impie Posted July 10, 2020 (edited) Just released this and started uploading a walkthrough for the downtrodden. Edited July 10, 2020 by Impie 4 Quote Share this post Link to post
BluePineapple72 Posted July 10, 2020 This isn't a full playthrough of the level, rather it's a short update where I show off an overhauled area and then ramble on about the state of and the future of the wad. If you haven't already, please check the map out please! I'm dying for attentio... I mean... playthroughs and feedback! Link here: Spoiler 4 Quote Share this post Link to post
UnholyShadows Posted July 10, 2020 Working on a thing in gzdoom.... 4 Quote Share this post Link to post
Impie Posted July 10, 2020 (edited) On 7/7/2020 at 12:10 AM, Szuran said: So I had this crazy idea: a game that takes place inside a madman's diary. Inspired by Lovecraft. With heavy adventure elements. With every texture, sprite and letter sketched on a post-it note and scanned. Hit me up when you want playtesters. I'd love to try this out. The Glacier has one of the coolest environments in Arkista's Ring. Edited July 11, 2020 by Impie 3 Quote Share this post Link to post
LindaIsHere Posted July 11, 2020 As a joke / gift to a friend and to teach myself how to make doom maps I started working on a little map with the working title of "clowns.wad" It it takes place at a circus that's been overrun by demons and is going to end with a big fight in the middle of the big top. It's still a ways away from being finished but I think it'll be a good map one it's done. the map itself so far demons at the concessions stand him... 4 Quote Share this post Link to post
BluePineapple72 Posted July 11, 2020 More here: https://imgur.com/a/TgLxaVI 16 Quote Share this post Link to post
galileo31dos01 Posted July 11, 2020 @Smouths May I ask what is that project you're working on? because those screenies mm yummy 1 Quote Share this post Link to post
Doom-X-Machina Posted July 11, 2020 https://www.facebook.com/doomdissension/videos/731740644242274/ 0 Quote Share this post Link to post
Doom-X-Machina Posted July 11, 2020 2 minutes ago, Doom-X-Machina said: https://www.facebook.com/doomdissension/videos/731740644242274/ Apologies everyone. Still not sure how to embed a video link so it comes up as video box ¯\(°_o)/¯ 0 Quote Share this post Link to post
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