TheOrganGrinder Posted August 23, 2020 @Egg Boy, that combination of snow/ice and Egyptian textures is a juxtaposition I don't think I've seen before and it looks really rather cool, looking forward to seeing more of that. :) 0 Quote Share this post Link to post
jazzmaster9 Posted August 23, 2020 Showing of a Spell for Abysm 2: Infernal Contract. Beta is coming very Soon. 4 Quote Share this post Link to post
smeghammer Posted August 23, 2020 First cut of RC1 of my (renamed) Island Fortress! Check it out here: 1 Quote Share this post Link to post
error313 Posted August 24, 2020 Temple of Retribution (Q3DM7) WIP for QCDE 10 Quote Share this post Link to post
Stabbey Posted August 25, 2020 BFG Factory, a MAP 12 replacement. The only weapons available other than the pistol are the BFG and the Berserk Fist. I'm only barely started the map, so this is a very early shot. 3 Quote Share this post Link to post
MattFright Posted August 25, 2020 Been working on this map for Supercharge for about three weeks now, the encounters play really fun on top of being challenging so far, and i'm quite happy with the visuals. Still only about 1/3 of the way done, though. 30 Quote Share this post Link to post
TheHambourgeois Posted August 25, 2020 On 8/11/2020 at 5:26 PM, Gifty said: Messing with some normals for the textures I posted above. I'm pretty happy with them so far! Materialize can produce good results really quickly. I'm also still trying to crack the code of scripting an Undying-style two handed weapon system. It's nearly there, still has some weird kinks. this is dope I was making resources to do something like this a couple years ago but I had no idea how to implement it so i dropped it. 0 Quote Share this post Link to post
Van Daemon Posted August 25, 2020 On 7/8/2020 at 4:05 AM, MacGuffin said: This is still taking more time than I originally intended. I love the style of this!!! Good job... what will be the name? 3 Quote Share this post Link to post
Van Daemon Posted August 25, 2020 On 8/14/2020 at 1:32 AM, uber said: [newer screenshots in my following post] Very, very early screenshots of the starting area (this time with gameplay) of something I started yesterday. Not sure whether to do just a single map in this style or a short levelset. Update: Some more progress... still not done but it's definitely taking shape. very nice, also, cute profile picture, lol 4 Quote Share this post Link to post
Van Daemon Posted August 25, 2020 On 7/12/2020 at 12:59 AM, Impie said: The final area has a bitchin' death star look to it. is this finished? I love it 3 Quote Share this post Link to post
Van Daemon Posted August 25, 2020 (edited) Been a long time I havent uploaded anything so here's a little Gif from SEPPUKU Edited August 25, 2020 by Van Daemon 18 Quote Share this post Link to post
Chris Moyer Posted August 25, 2020 Feel free to subscribe to the channel here: https://www.youtube.com/user/SkrapProductionsLLC Join the DOOM Modding hub and follow updates on the project here: Discord - https://discord.gg/CSsUtex #relax Twitter - https://twitter.com/DoomModding Facebook Group: https://www.facebook.com/groups/18010... Facebook Page - https://www.facebook.com/DOOMModding/ LinkedIn - https://www.linkedin.com/groups/8969046/ TikTok: https://www.tiktok.com/@chrismoyer04 Twitch: https://www.twitch.tv/chrismoyerofficial Instagram - https://www.instagram.com/chrismoyerofficial (#doommodding) 8 Quote Share this post Link to post
Van Daemon Posted August 25, 2020 25 minutes ago, Chris Moyer said: Feel free to subscribe to the channel here: https://www.youtube.com/user/SkrapProductionsLLC Join the DOOM Modding hub and follow updates on the project here: Discord - https://discord.gg/CSsUtex #relax Twitter - https://twitter.com/DoomModding Facebook Group: https://www.facebook.com/groups/18010... Facebook Page - https://www.facebook.com/DOOMModding/ LinkedIn - https://www.linkedin.com/groups/8969046/ TikTok: https://www.tiktok.com/@chrismoyer04 Twitch: https://www.twitch.tv/chrismoyerofficial Instagram - https://www.instagram.com/chrismoyerofficial (#doommodding) I'm glad to take part of this, but you do the best work by far! keep it up 1 Quote Share this post Link to post
Chris Moyer Posted August 26, 2020 On 8/21/2020 at 12:53 AM, uber said: At this rate I'll end up recoloring an entire pack of textures black before I even get to finish the map's layout... Nice work! I'm really looking forward to this. Love the aesthetic. 3 Quote Share this post Link to post
Chris Moyer Posted August 26, 2020 On 8/2/2020 at 2:33 AM, Remilia Scarlet said: Your use of dynamic lighting has always impressed me. 3 Quote Share this post Link to post
Chris Moyer Posted August 26, 2020 On 7/11/2020 at 6:59 PM, Impie said: The final area has a bitchin' death star look to it. This has to be one of the best things i've seen out of Doom modding.... 3 Quote Share this post Link to post
Tango Posted August 26, 2020 14 hours ago, MattFright said: and i'm quite happy with the visuals. as you should be, hot damn that looks excellent! 1 Quote Share this post Link to post
reflex17 Posted August 26, 2020 (edited) 7 hours ago, Van Daemon said: ,screens, I'm a big fan of the aesthetic, it'll be really cool to see how this turns out. The gif with the torii is really nice. I wonder if it's one map or more than one :o Edited August 26, 2020 by reflex17 1 Quote Share this post Link to post
Egg Boy Posted August 26, 2020 (edited) Map05: Hell Freezes Over: Remastered: More Blue Edition Edited August 26, 2020 by Egg Boy 22 Quote Share this post Link to post
Van Daemon Posted August 26, 2020 10 hours ago, reflex17 said: I'm a big fan of the aesthetic, it'll be really cool to see how this turns out. The gif with the torii is really nice. I wonder if it's one map or more than one :o There will be a few maps! 2 Quote Share this post Link to post
Lila Feuer Posted August 27, 2020 @Egg Boy That is a very deep blue! I like that. 1 Quote Share this post Link to post
Pokemanic33 Posted August 27, 2020 @Egg Boy Those look great, they kinda remind me of the second episode of Blood 1 Quote Share this post Link to post
Dranyan Posted August 27, 2020 My jungle themed maps, work in progress  24 Quote Share this post Link to post
smeghammer Posted August 27, 2020 Hah - After my Island Fortress (which took WAAAAY longer than I though it would), it's time to return to my Hellbreach project. Currently working on MAP18. It's a sort of single map 'hub' thing, with some experimental scripting stuff. You start in a sort of floating arena thing, here: There are going to be 12 mini maps attached to each teleport and there is a map-start script that randomises the actual target of each teleport, so each play will give a different target mapping for the pyramids. Each mini-map has a switch and some monsters. Here are some of the finished bits: Spoiler Each switch triggers the teleport platform to close: And the exit lock is partially opened: When they are all activated, all locks are opened, and (when I actually make it...) the exit will become available: 11 Quote Share this post Link to post
Egg Boy Posted August 28, 2020 55 minutes ago, DMPhobos said: New map! Brilliant stuff! I'm really into the rusty feel to it, feels like some giant industrial complex that hasn't been occupied in many years. 1 Quote Share this post Link to post
VanaheimRanger Posted August 28, 2020 (edited) MAP01 First Citizen is a simple office complex in an Earth city. It took me 5 hours to make. If I keep up that pace I might have a crappy megawad on my hands! Edited August 31, 2020 by guitardz 15 Quote Share this post Link to post
Kokoro Hane Posted August 30, 2020 (edited) Okay so I work as a bit of an assistant on my brother @Triangle Box Studio's wad. He's been working on it for about a year now and plans to release a demo very soon. I've assisted with a little bit of voice work and will do some of the "writing" aspect (for the wad's storyline + those word screens when you complete a map). I asked if I could do a quick recording as a teaser of sorts to show some of the voice work I did for a computer. The only editing I did to my recordings was doubling it up, making the duplicate slightly off time to achieve that robotic sound (so no pitching or pre-set filters applied). My brother made a lot of custom textures for this thing, lol. Edited August 30, 2020 by Kokoro Hane 11 Quote Share this post Link to post
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