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what are you working on? I wanna see your wads.


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4 hours ago, UnholyShadows said:

image.png.a8e8e9e60a654cd053e1699f36db1e47.png

 

Very strong Amid Evil E1M2 vibes from that pic. Nice.

 

 

 

A playtester told me "I think there's something more interesting you can do" with the maze section in "More Tricks and Traps than you Require". The request was granted.

 

te3FLt7.jpg

 

 

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A wad with a drawn-ish style.

And i want to mention how to access all the weapons

1- Plank with nail and Drill

2- Pistol and Revolver

3- Double barreled shotgun (the regular shotgun was moved to slot 8 for testing)

4- Sniper rifle and sub-machine gun

5- Rocket launcher

6- Plasma pistol (work in progress)

7- S.E.P.C. (semi electric plasma cannon)

8- Shotgun  (will be moved to slot 3)

If there are 2 weapons in the same slot, just press the slot button twice like the shotgun and super shotgun.

Remember to try out the alt fires.

(right now it just has one reallllly unfinished map used for testing).

download:https://we.tl/t-y9QfrmOSRE

Edited by The Bug

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14 hours ago, Stabbey said:

 

Very strong Amid Evil E1M2 vibes from that pic. Nice.

 

 

Thanks!  I'm hoping to finish this map so i can look for playtesters.  I'm hoping to release this wad on Halloween.

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6 hours ago, MAN_WITH_GUN said:

Don't pay attention that the whole map is white. There are just a lot of lines on it. ("._.)

 

You got any screenshots of that behemoth?_?

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I'm working on the first level of another wad.  My first wad's Map01 was pretty generic, so here's hoping for a less boring Map01.  I will be aiming to make all levels that can be completed in around 10 minutes or less in this one too.  Also upgraded from Doom Builder 2 to Ultimate Doom Builder.image.png.6a33db7a9b31c0c058ca1ffbd8dd5a20.png

image.png.506a02d80139e9f49dde1fb4ab78e00f.png

 

Edited by Kyukon

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Y3O55d2.jpg

And now the second map, which has more to show than the first screenie.

History: I opened GZDoom Builder, made 2 overlapping squares, textured them, thought of the progression, made the rest. Less details than my first map, but themes other than techbase are not ripe for detailing. Also has optional areas!

Today I learned that non-linearity extends the playtime.

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