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what are you working on? I wanna see your wads.


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2 hours ago, JMAAGames said:

I'm still working on my megawad, this time on MAP08.

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I get Plutonia vibes from this.

 

Anyway, here's a sneak peek of the map I'm making for the Doom Maximum Project.

 

Spoiler

vZLo8PV.png

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33 minutes ago, E.M. said:

 

I get Plutonia vibes from this.

 

 

The megawad is pretty much Plutonia vibes but more challenging, hopefully.

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On 2/3/2021 at 11:15 AM, Peccatum Mihzamiz said:

I am making good progress on my forest/big tree map. I couldn't resist putting in a little sidequest where you can take care of the Evil Cave Monster in a... rather unique fashion.

 

 

LMFAO !!!!

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Not really a WAD, just wanted to make this setpiece, a laboratory of sorts, where monsters are kept in glass tubes and you can crush them with the flip of a switch...

 

Screenshot_Doom_20210208_192618.png.20c62ff55c255a25ac63f9fd1c5af64e.png

 

Screenshot_Doom_20210208_192624.png.368a2a370731190f6d939ad4ae77af18.png

 

SPLORCH!

 

Screenshot_Doom_20210208_192628.png.c64cde1159f60a43e436f7add8674d29.png

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I was up till 9 am doing one. It's not finished yet, as obviously sleep got in the way :P. Honestly it's probably a good thing to work on it without feeling the impulse to lay back and close my eyes every fifteen seconds while I plop my linedefs and align stuff.

 

It's obviously rough around the edges, but I'm surprised I even got it to work at all to begin with.

garden.wad_MAP01.png.81d3c1f22fe1564d96e657480dda17c0.png

 

 

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26 minutes ago, BluePineapple72 said:

Oh rats, thought that would imbed. Shit happens.

 

It takes a lot of treats and patience to (in)breed things. Good luck next time!

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Got a couple more shots here from my upcoming vanilla project 'Hellish Rogues'

 

These are from Map 04 - Invasion

 

IA3Ucc.jpg

 

0hddB0.jpg

 

I'm getting very close to releasing a public test version of this, exciting!

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My first ever map: Temple of Doom (https://www.moddb.com/mods/tod-temple-of-doom)

 

small office area

s1.png.1ab97c588ccca47b3347212ba809e87f.png

 

nice optional / secret area (powercore idea stolen from Rick Clark and enhanced by me, found on doomworld/prefabs)

s2.png.ca4c81c4792c83c8147642c7a71e94a5.png

 

laser beams (from realms667.com) with first script modification for turning sector damage on / off

s3.png.d77c6039944fdb56c2b60e74ec881adf.png

 

imps dwelling into partially collapsed waste storage

s4.png.1a36f687ae2f966bb452a0168d8b53a9.png

 

the blood room (the guys on the ceiling are screaming, script also found on realms667.com)

s5.png.79fa26a611991a46a388939c4912674f.png

 

finale of the level with a skybox viewport surrounded by fire & ember & powerfield spawners (kinda proud)

s6.png.24d0913b7dab53f85b97ad6605af9a7f.png

 

I also added many custom ambient sound to get a nice atmosphere.

 

Right now, I assamble prefabs for myself, like a star trek sliding door (https://www.doomworld.com/forum/topic/119769-working-star-trek-style-poly-object-sliding-door-but-no-script-solution/)

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22 hours ago, Borax Man said:

My new Doom Vanilla projects.  A three level set for Doom, possible to be 4 or more levels.  We shall see.

These shots are awesome.  Reminds me of descending into madness from E1-E3.

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2 hours ago, Velvetic said:

Got some more work done on map02

 

Screenshot_Doom_20210214_183939.png.5a692a519816589a06243d9580030e16.png

 

Screenshot_Doom_20210214_184002.png.9cd26a4da1e99a33f69d573736c92ce2.png

 

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Some of the outdoor parts remind me of Eviternity, especially some of the colours.

Edited by Mad Dal 85

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26 minutes ago, Mad Dal 85 said:

Some of the outdoor parts remind me of Eviternity, especially some of the colours.

 

I'm using a modified Eviternity palette.

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14 hours ago, Velvetic said:

Got some more work done on map02

 

This is looking great, fantastic use of OTEX!

 

This is MAP02 of what exactly? :)

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I'm putting the finishing touches on my third map.  I decided that I wanted to learn basic ACS scripting, so this map is a vehicle for that.  It still needs some playtesting, so I'm looking for a beta tester to look for ways to break the scripting, and to critique play balance, fun, and map appearance.

 

 

 

 

 

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4 hours ago, Dragonfly said:

 

This is looking great, fantastic use of OTEX!

 

This is MAP02 of what exactly? :)

 

 

Thank you! It's for small 9 maps wad I'm working on, and I still don't have a name for it.

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