Csucskos Posted April 1, 2021 Not really working on it anymore, as it has been recently finished, but still want to show it off. And maybe a second map will follow. Or even a megawad. 5 Quote Share this post Link to post
smeghammer Posted April 1, 2021 2 hours ago, Csucskos said: Not really working on it anymore, as it has been recently finished, but still want to show it off. And maybe a second map will follow. Or even a megawad. Is there a download for this? Looks like fun. 3 Quote Share this post Link to post
PeterMoro Posted April 1, 2021 3 hours ago, Dubbag said: Starting to flesh some things out. I really like the look of this. 2 Quote Share this post Link to post
ognjen Posted April 1, 2021 Ripping off Sunder a bit for my first released map, taking others' styles and seeing what you like most within them is how I advance my skills in most things More detailing is necessary obviously but so far I'm happy Spoiler 8 Quote Share this post Link to post
StrangerRanger Posted April 1, 2021 Hellish marble-themed Boom compatible DOOM 1 wad. (Screenshots taken in GZDoom, don't worry I test my maps with PrBoom+) Spoiler Spoiler Spoiler Spoiler Spoiler 11 Quote Share this post Link to post
Dubbag Posted April 1, 2021 6 hours ago, PeterMoro said: I really like the look of this. thank you! 0 Quote Share this post Link to post
Pirx Posted April 2, 2021 18 hours ago, Dubbag said: Starting to flesh some things out. good. good. everything is proceeding as i have foreseen. 0 Quote Share this post Link to post
Wavy Posted April 2, 2021 Just found out that you can use several transparency maps on a map in Boom, so what about this awesome PSX fire effect using an additive map? 9 Quote Share this post Link to post
Dubbag Posted April 2, 2021 1 hour ago, Pirx said: good. good. everything is proceeding as i have foreseen. everything that has transpired has done so according to my design. 0 Quote Share this post Link to post
riderr3 Posted April 2, 2021 Map for the project on which I worked lately: 16 Quote Share this post Link to post
Valhen Posted April 3, 2021 Going for a more classical map look. Spoiler 19 Quote Share this post Link to post
Pirx Posted April 3, 2021 2 hours ago, Remilia Scarlet said: Quaketastic. 2 Quote Share this post Link to post
Remilia Scarlet Posted April 3, 2021 58 minutes ago, Pirx said: Quaketastic. It even has a Quad Damage-like powerup, complete with the firing-while-quad-is-active sound and the powerup-is-fading sound. 3 Quote Share this post Link to post
sht Posted April 3, 2021 (edited) making a single level vampire castle level for Heretic. My first time making a Heretic map. Has some minor ACS and DECORATE hoopajoop so you need to use GZDoom or Zandronum. I havent beaten it yet but i think its beatable. Its not super long or complicated. but im too tired to do it right now. If anyone wants to give it a try here it is Starts off you getting off a train and then going through the village and up to the Wampire's keep. D'Sparil lurks inside. Not entirely sure if there is enough ammo, idk, worth a try Edited April 8, 2021 by sht upd8d link cus ther was a glitch b4 in coop 5 Quote Share this post Link to post
ViolentBeetle Posted April 4, 2021 Dead simple clone (Sort of) in a corrupted techbase for Skulltiverse. 10 Quote Share this post Link to post
Peccatum Mihzamiz Posted April 4, 2021 (edited) Daisy the Doom Goddess wishes you all a Happy Easter! Here she is in my work-in-progress level BFTree, where I've built an altar where you can sacrifice in her honor. Video of the sacrifice: https://www.youtube.com/watch?v=h15ueSW3zQ0 Edited April 4, 2021 by Peccatum Mihzamiz 15 Quote Share this post Link to post
A.o.D. Posted April 4, 2021 Vibe Check incoming. This is for the April 3x3x3 community project. I'll be releasing soon. 6 Quote Share this post Link to post
Fiendish Posted April 5, 2021 Making progress on the second map for a limit-removing-compatible episode I'm working on, picking up where my first map left off. Gameplay is almost there, then I just have to finish the detailing/cleaning some things up aesthetically. 30 Quote Share this post Link to post
RonLivingston Posted April 5, 2021 On 4/3/2021 at 8:56 AM, sht said: Props to you for building a train in a heretic map 0 Quote Share this post Link to post
sht Posted April 5, 2021 (edited) 7 hours ago, RonLivingston said: Props to you for building a train in a heretic map After playing that map i made a bunch of times I'm inspired to make it into a maybe full episode. Each level a castle with D'Sparil inside each one. and you get back on the train to exit each level and go to the next one. started working on e1m2. Edited April 5, 2021 by sht 2 Quote Share this post Link to post
Dubbag Posted April 5, 2021 55 minutes ago, sht said: After playing that map i made a bunch of times I'm inspired to make it into a maybe full episode. Each level a castle with D'Sparil inside each one. and you get back on the train to exit each level and go to the next one. lol oh my god 0 Quote Share this post Link to post
CBTC Posted April 5, 2021 On 4/3/2021 at 9:25 AM, Remilia Scarlet said: The lighting~ using spotlights? 3 hours ago, Fiendish said: Making progress on the second map for a limit-removing-compatible episode I'm working on, picking up where my first map left off. Gameplay is almost there, then I just have to finish the detailing/cleaning some things up aesthetically. I like the way the archs are made, and always a fan of detailed pillars 1 Quote Share this post Link to post
Remilia Scarlet Posted April 5, 2021 53 minutes ago, GBTS said: The lighting~ using spotlights? Nope, just standard point lights. The engine is K8Vavoom though, hence the shadows ^_^ 2 Quote Share this post Link to post
Somniac Posted April 6, 2021 Been working on my outdoor areas, this is from a new WAD I'll probably have out by the end of the week, as its mostly done now. Its another pretty short map, visually inspired by the later maps of Scythe II in part. 7 Quote Share this post Link to post
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