pcorf Posted April 8, 2021 Episode 4 style map for future release. 25 Quote Share this post Link to post
Somniac Posted April 8, 2021 2 hours ago, pcorf said: Episode 4 style map for future release. I'm easily pleased. I see green marble and orange sky, and I hit the like button. Looks good! 4 Quote Share this post Link to post
LordEntr0py Posted April 8, 2021 (edited) My current effort is a seven day speedmap for @ViolentBeetle's Skulltiverse. I'm calling it Terminal Decay. I now have 2.5 evenings to finish detailing, put in all the encounters and balance it out properly. I got this. I got this. 😅 Edited April 8, 2021 by LordEntr0py 14 Quote Share this post Link to post
1Destro3456 Posted April 8, 2021 (edited) This is what I'm working on right now Edited April 8, 2021 by 1Destro3456 5 Quote Share this post Link to post
Sectorslayer Posted April 8, 2021 1 hour ago, LordEntr0py said: My current effort is a seven day speedmap for @ViolentBeetle's Skulltiverse. I'm calling it Terminal Decay. I now have 2.5 evenings to finish detailing, put in all the encounters and balance it out properly. I got this. I got this. 😅 Exciting set of sectors! It would take me weeks to get to something like this... ;-) 2 Quote Share this post Link to post
Final Verdict Posted April 8, 2021 5 hours ago, pcorf said: Episode 4 style map for future release. Damn if you aren't tickling me stupid with this screenshot. AND it's inspired by my favourite episode: Thy Flesh Consumed. I can barely contain myself here. I've been spending some of my free time adding Wads/Maps to my ever expanding list for when I can play them. I can't play anything at the moment (on meds for post-surgery) but when do you plan to release this? Is it a standalone map or part of an episode...or even a full Wad? A rough estimate will suffice! 3 Quote Share this post Link to post
LordEntr0py Posted April 8, 2021 37 minutes ago, sectrslayr said: Exciting set of sectors! It would take me weeks to get to something like this... ;-) Thanks! The restrictions helped on this. Most notably that the entire playable area must remain inside the cross-shaped space marked by the dead lost souls around the outside. That and a strong concept about being led on a criss-cross path back and forth through an interconnected level. 0 Quote Share this post Link to post
jazzmaster9 Posted April 8, 2021 Showing off the mana drain mechanic that will be implemented in the upcoming Abysm 2: Pharaoh's Judgement - Mission Pack. The Soulbite Ring will recover your White Mana each time you hit a melee attack, while The Mindbite Ring will do the same but for Black Mana. Code by: Jekyll Grim Payne 5 Quote Share this post Link to post
pcorf Posted April 8, 2021 6 hours ago, Final Verdict said: Damn if you aren't tickling me stupid with this screenshot. AND it's inspired by my favourite episode: Thy Flesh Consumed. I can barely contain myself here. I've been spending some of my free time adding Wads/Maps to my ever expanding list for when I can play them. I can't play anything at the moment (on meds for post-surgery) but when do you plan to release this? Is it a standalone map or part of an episode...or even a full Wad? A rough estimate will suffice! The linear map will progress into a dirty brick base with Death Tormention 2 brick textures before ending underground with a battle against spider masterminds, the map will contain tons of ambushes, that is the plan, replaces E4M8 and is part of an upcoming megawad. I may even consider inviting a well known and respected mapper (like Ribbiks, joepallai, Doomkid for example) to create a map for the project (open slots are E2M5, E3M5, E3M9, E4M7), we'll see anyway. Next month I will create some more maps for my other 400 linedef vanilla Doom 2 megawad project which is 24/32 complete. 1 Quote Share this post Link to post
pcorf Posted April 8, 2021 9 hours ago, VisionThing said: I'm easily pleased. I see green marble and orange sky, and I hit the like button. Looks good! And I will make sure it plays good as well despite it's linear progression. 0 Quote Share this post Link to post
Denim Destroyer Posted April 8, 2021 5 hours ago, Rook said: MAP07: Tomb Eternal That sky texture goes incredibly well with the map. Also is the title a play on words of "Doom Eternal"? 1 Quote Share this post Link to post
franckFRAG Posted April 8, 2021 15 hours ago, pcorf said: Episode 4 style map for future release. I’m used to seeing your work as very square structures. I’m surprised and as happy to see that you try more tortured structures. I can’t wait to see more. 1 Quote Share this post Link to post
Final Verdict Posted April 9, 2021 6 hours ago, pcorf said: The linear map will progress into a dirty brick base with Death Tormention 2 brick textures before ending underground with a battle against spider masterminds, the map will contain tons of ambushes, that is the plan, replaces E4M8 and is part of an upcoming megawad. I may even consider inviting a well known and respected mapper (like Ribbiks, joepallai, Doomkid for example) to create a map for the project (open slots are E2M5, E3M5, E3M9, E4M7), we'll see anyway. Next month I will create some more maps for my other 400 linedef vanilla Doom 2 megawad project which is 24/32 complete. Sounds great, I'll keep an eye on it. Thank you for going into some detail about it. I will hopefully give it a spin in a few weeks, I should be healed up by late April or early May. Unfortunately I can't do anything gaming related at the moment, so I bide my time hunting for Wads/Maps to add to my list. I'll take a look at the other project too when I get the chance. What is the title for the 2nd project? Actually what is the title for the first one heh, I forgot to ask. I'm a few cans short of a six-pack at the moment, but I have a valid excuse for a change. 0 Quote Share this post Link to post
Uni Posted April 9, 2021 (edited) Some basic screenshots on a map I've had for the longest time but couldn't finish. Basically I'm trying to create a museum map in Doom using the Freedoom resources and going for a more Duke Nukem 3d atmosphere and style. I have by the end of year to finish it so hopefully I can get it done by then. Sky texture is a placeholder for the time being. Screenshots were taken using the Woof sourceport. P.S. I know I posted one of the screenshots multiple times but I thought it would be appropriate since I've returned on working it since then. Sorry in advance. Edited April 9, 2021 by Uni 17 Quote Share this post Link to post
doomcrawler Posted April 9, 2021 Hi all! We're a small team that's developing an indie game that has a lot of influences from Doom, though it's top-down 2D. To prototype the flow of some of our levels, we've been mapping them out in DoomBuilder. We thought it might be cool to even polish some of them up into nice looking Doom maps and release them for people to play, that might help us get some feedback that we could implement into our actual game! Anyway, here's some screenshots of a prison level that's in the works: And a crypt-themed level that has given some extra TLC to look like a bit nicer in Doom: 13 Quote Share this post Link to post
Rook Posted April 9, 2021 18 hours ago, Denim Destroyer said: That sky texture goes incredibly well with the map. Also is the title a play on words of "Doom Eternal"? It does, there are some excellent skies in the OTEX texture pack but I think this one best suits the theme. There will be three maps in this desert tomb style. And yes you have successfully identified my not-so-subtle pun! 1 Quote Share this post Link to post
smeghammer Posted April 9, 2021 Making progress on my hell themed map, A Nail in the Skin of the World: Spoiler Nails... Deep in the bowels of Hell: Yes, more 3D floors... 6 Quote Share this post Link to post
Pirx Posted April 9, 2021 1 hour ago, smeghammer said: Making progress on my hell themed map, A Nail in the Skin of the World: Hide contents Nails... Deep in the bowels of Hell: oh, the nails map :D 0 Quote Share this post Link to post
smeghammer Posted April 9, 2021 31 minutes ago, Pirx said: oh, the nails map :D Yeah. I know where I am going with it now. A descent into Hell... 0 Quote Share this post Link to post
KubaloBlackMT Posted April 10, 2021 This one's a WAD that I stopped working on for a while because I wasn't satisfied by the fact that I used the regular Doom format that doesn't allow for any gzdoom features or custom assets, and so I worked on another wad for a bit. But now, I've decided to make this WAD a with the purpose of just having normal level design and nothing insane. It's called "The Unspoken Operator" and the story goes that you're a Cadet that has just graduated to an advanced academy on Phobos. Eventually a demon attack happens on the base and on Earth and now you have to fight your way to the demonic mastermind behind the portals AKA "The Operator". E1M3 acid room E1M3 terraformed room E2M1 demonic swarm at a park E2M1 gazebo-y room E2M1 wooden hell room E3M1 dark hell fort E3M1 triple Cyberdemon escape! E3M8 unfinished "Operator" fight Episode 4 will be set in a demon swarmed paradise As you can see, It's not fully complete, currently holding E1M3, E1M9, E2M1, E3M1, E3M8, and E4M1. It won't have much custom stuff in it cause literally I can't with the format I'm using. So expect this to be a regular old Doom 1 WAD. I'm also trying to up the spook factor which made Doom so great in the first place. I sure I'm still allowed to have custom level names and all so that's fine. You will also have pretty much the same monsters throughout because you'll meet every demon in the first episode I'm pretty sure, so in turn I'll have to make the level design enough of a challenge. 5 Quote Share this post Link to post
frankTzel Posted April 10, 2021 Small piece of a map that I'm experimenting with. 8 Quote Share this post Link to post
DerTimmy Posted April 10, 2021 (edited) Showcase for Mission 01 with Playerclass "Yaeska" and"Lux". Edited April 10, 2021 by DerTimmy 1 Quote Share this post Link to post
stewboy Posted April 10, 2021 (edited) Working on the next map for my Eternity project! Edited April 10, 2021 by stewboy 15 Quote Share this post Link to post
floatRand Posted April 10, 2021 hopefully getting ths piece of shit done this weekend to some extend. then it is time to detox with smaller maps 23 Quote Share this post Link to post
Lorenz0 Posted April 10, 2021 1 minute ago, floatRand said: hopefully getting ths piece of shit done this weekend to some extend. then it is time to detox with smaller maps It's been a while since you made Disjunction, I can't wait for another one of your wads 1 Quote Share this post Link to post
doomcrawler Posted April 10, 2021 2 hours ago, floatRand said: hopefully getting ths piece of shit done this weekend to some extend. then it is time to detox with smaller maps Man that looks insane! 👍👍 1 Quote Share this post Link to post
Van Daemon Posted April 11, 2021 ARE WE HERE TO KILL DEMONS OR WORK IN THE GARDEN? 26 Quote Share this post Link to post
Peccatum Mihzamiz Posted April 12, 2021 Making a minor miners' playground with textures from Adventures Of Square, for community project Speed Squared. The big shapes are taking their little ones out for on a day off to this local playground, where they have tiny little pickaxes and hard hats for the kids. *makes being-overwhelmed-by-cuteness noises* 7 Quote Share this post Link to post
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