jazzmaster9 Posted April 15, 2021 A gameplay video of my upcoming level pack for Abysm 2: Infernal Contract, Pharaoh's Judgement. This can be loaded in along side the base mod for an additional Episode. 8 Quote Share this post Link to post
doomcrawler Posted April 15, 2021 Made a lot of progress on this prison layout the past couple days. Had to scratch my head a few times when designing puzzles! 14 Quote Share this post Link to post
1Destro3456 Posted April 16, 2021 (edited) A part of my third map, now with some monsters in them Edited April 16, 2021 by 1Destro3456 9 Quote Share this post Link to post
Mad Dal 85 Posted April 17, 2021 I've been working on the obituaries in my mod. They are funny and some of them mock the player for being killed. Here's a few examples. For being killed by Ranged Zombies/Monsters If you get killed by a pistol zombie "Doomguy was picked off by a weak-ass pistol zombie. How embarrassing!" If you get killed by a zombie that has a flamethrower "Doomguy got cooked by a flamethrower zombie. Did you order original recipe or extra crispy?" If you get killed a Diabloist "Doomguy was set ablaze by a Diabloist. Someone call the fire brigade!" And for being killed by a melee attack Here's the one from the one of the Baron variants "Doomguy was ripped apart by a Baron of Hell. Someone fetch the superglue!" There are many others but you'll have to wait for me to release the mod before seeing them all. 1 Quote Share this post Link to post
spineapple tea Posted April 18, 2021 (edited) Edited April 18, 2021 by N1ck 15 Quote Share this post Link to post
spineapple tea Posted April 18, 2021 (edited) Man I really squeezed three screenshots out of a starting room and hallway huh. It has Damnation from Quake 1 as the background music and it really adds to the feel of the map. Edited April 18, 2021 by N1ck 28 Quote Share this post Link to post
Mad Dal 85 Posted April 19, 2021 1 hour ago, Noris Kneecap said: The sky looks like the kind of background that you would see in SpongeBob Square Pants lol. Looks good though. 👍 0 Quote Share this post Link to post
Dragonfly Posted April 20, 2021 On 4/19/2021 at 1:05 AM, Mad Dal 85 said: The sky looks like the kind of background that you would see in SpongeBob Square Pants lol. Look closer buddy, literally everything is spongebob themed there. :P 9 Quote Share this post Link to post
pcorf Posted April 22, 2021 Lemarchand's Retreat. (E3M9 for upcoming limit removing UD megawad). 28 Quote Share this post Link to post
Toilet_Wine_Connoisseur Posted April 22, 2021 Successfully implemented the BUTCHER from Diablo I as the boss fight for Level one of Mod "AbyssWalker" 8 Quote Share this post Link to post
Rook Posted April 22, 2021 (edited) MAP09: Where the Dead Go to Die (work in progress) Edited April 22, 2021 by Rook 17 Quote Share this post Link to post
Andromeda Posted April 22, 2021 (edited) 1 hour ago, Rook said: MAP09: Where the Dead Go to Die (work in progress) Looking good, gives me some Revolution vibes somehow. Edited April 22, 2021 by Andromeda 2 Quote Share this post Link to post
Pirx Posted April 22, 2021 3 hours ago, Rook said: MAP09: Where the Dead Go to Die (work in progress) lovely title ;) the texturing with the grates and the red behind reminds me of gothicdm, or something from mm2 /requiem 4 Quote Share this post Link to post
Remilia Scarlet Posted April 23, 2021 Excuse the temporary textures and lighting, this was mostly a test😅 These are actual polyobjects I quickly made up in k8vavoom. There's swimmable slime underneath. Prettier screenshots will come soon, I was just excited about this. 21 Quote Share this post Link to post
Tango Posted April 23, 2021 On 4/18/2021 at 3:51 PM, floatRand said: this looks so cool! if someone told me to imagine what Web Spider's stage from Mega Man X4 would look like translated into doom, I think this could easily be a shot from that. love it :D 2 Quote Share this post Link to post
LordEntr0py Posted April 23, 2021 11 hours ago, Toilet_Wine_Connoisseur said: Successfully implemented the BUTCHER from Diablo I as the boss fight for Level one of Mod "AbyssWalker" "Ahhh, fresh meat!" 2 Quote Share this post Link to post
lokbustam257 Posted April 23, 2021 On 4/19/2021 at 5:55 AM, Noris Kneecap said: I'm interested, is the announcement thread up? 0 Quote Share this post Link to post
DaAndroid614 Posted April 23, 2021 working on a gzdoom mapset with a doom1 inspired look and using lostres Spoiler 1 Quote Share this post Link to post
floatRand Posted April 24, 2021 20 hours ago, Tango said: this looks so cool! if someone told me to imagine what Web Spider's stage from Mega Man X4 would look like translated into doom, I think this could easily be a shot from that. love it :D Thank you. Still working on this thing, abusing midtextures way too much. 14 Quote Share this post Link to post
The BMFG Posted April 24, 2021 currently working on a sequel to thy flesh consumed heres the teaser trailer i just released 3 Quote Share this post Link to post
JJ Jones Posted April 25, 2021 (edited) Early stages of what will hopefully be my first completed map: Edited April 25, 2021 by JJ Jones Fixed screenshot 16 Quote Share this post Link to post
Arrowhead Posted April 27, 2021 (edited) Currently working on a deathmatch duel megaWAD, (yes, I know not many people play duel - I'm not worried about that) Just finished the primary mapping yesterday. Now for the daunting task of combining 32 Otex using WADs... :) Edited April 27, 2021 by Arrowhead 6 Quote Share this post Link to post
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