Walter confetti Posted May 10, 2021 On 5/8/2021 at 3:52 PM, SilverMiner said: Simply take the fixed anims from the 96KB resource wad (they're REEL1-5) Ok, when I have time I'll fix it... 1 Quote Share this post Link to post
SilverMiner Posted May 10, 2021 On 5/8/2021 at 6:12 PM, VGA said: Maybe some trees like in the beginning of BTSX E1. Never seen trees in BTSX 2 Quote Share this post Link to post
Liberation Posted May 10, 2021 1000 Lines 3 - Episode 2 map WIP. 35 Quote Share this post Link to post
VGA Posted May 10, 2021 9 hours ago, SilverMiner said: Never seen trees in BTSX Oh, maybe there are little ditches? With blue health potions inside? Small pits? 0 Quote Share this post Link to post
Denim Destroyer Posted May 10, 2021 2 hours ago, Liberation said: 1000 Lines 3 - Episode 2 map WIP. I can almost taste the crispiness. 1 Quote Share this post Link to post
VanaheimRanger Posted May 10, 2021 2 hours ago, Liberation said: 1000 Lines 3 - Episode 2 map WIP. Is that the Complex Doom pistol? Is 1Klines 3 going to have a gameplay mod? 1 Quote Share this post Link to post
TheWolfman00001 Posted May 11, 2021 (edited) I know this doesn't really count as I already finished this up a couple of days ago and I only recently worked on and released a minor update for it (by recently I mean a couple of hours ago), but for the past few weeks I was working on the third version of my balance mod, Wolfman's Gameplay Modifications: Revamped. I have to say that I am pretty proud of my work on this version and I think that this is the most refined version of my mod yet The low resolution in these gameplay vids are mainly because I recorded them while using another mod by the name of vanilla essence, which I use for preserving that good ole classic feel while playing :D Edited May 11, 2021 by TheWolfman00001 2 Quote Share this post Link to post
Van Daemon Posted May 11, 2021 Made a gif of the last area I created 19 Quote Share this post Link to post
bobbotron Posted May 12, 2021 I started working on a map called "Barrens", inspired after the pine barrens. Not too far in I realized slade had corrupted a bunch of the sectors so I'm going to start over, learning from mistakes. I think it'll be fun! I want a really simple dark night sky for it, just started learning how to make skyboxes. Will have to work on it, but pretty cool to get something running. 2 Quote Share this post Link to post
Van Daemon Posted May 12, 2021 10 hours ago, bobbotron said: I started working on a map called "Barrens", inspired after the pine barrens. Not too far in I realized slade had corrupted a bunch of the sectors so I'm going to start over, learning from mistakes. I think it'll be fun! I want a really simple dark night sky for it, just started learning how to make skyboxes. Will have to work on it, but pretty cool to get something running. I've had problems with Slade in the past too and it was fucked up. But I did better after that and so you will. Nice skybox, very beautiful. Good luck! 1 Quote Share this post Link to post
bobbotron Posted May 12, 2021 8 minutes ago, Van Daemon said: I've had problems with Slade in the past too and it was fucked up. But I did better after that and so you will. Nice skybox, very beautiful. Good luck! On my last map, I had a pretty good handle on slade funny business. I got a little carried away this time, and didn't notice it in time. Live and learn! It was kind of a blessing in disguise, I didn't love the map. I find it's when I'm trying to divide sectors with lines, sometimes it'll get all messed up and join a bunch together in an odd mess. Thanks! I need to spend some quality time in photoshop or corel painter, remove some stars and maybe add some more structure to it. 3 Quote Share this post Link to post
Walter confetti Posted May 13, 2021 Another shot of the thing i'm working on that i've posted some days ago: Fixed the reel animation using the freedoom graphics for the reel patches instead of the one from tnt "New" spiderdemon variant (taken from monsters resource pack, made by Xaser. It's called Insanity Spiderdemon) that shots mancubi shots and rocket launcher very fast 11 Quote Share this post Link to post
RDETalus Posted May 14, 2021 I'm working on my first real map. I want to make a small adventure themed mapset, where each map is a very different environment than the others and they are all thematically connected together with an elaborate portal structure at the end of each level. I hope to make it feel like you're an adventurer walking into a D&D dungeon and then getting warped through different planes of reality. Currently working in Boom compatibility because it seems sufficient to build all the dungeon traps I have in mind, as well as the portal "cutscene" via conveyors. 27 Quote Share this post Link to post
zzzornbringer Posted May 14, 2021 5 hours ago, RDETalus said: I'm working on my first real map. I want to make a small adventure themed mapset, where each map is a very different environment than the others and they are all thematically connected together with an elaborate portal structure at the end of each level. I hope to make it feel like you're an adventurer walking into a D&D dungeon and then getting warped through different planes of reality. Currently working in Boom compatibility because it seems sufficient to build all the dungeon traps I have in mind, as well as the portal "cutscene" via conveyors. what sourceport are you running this in? the shading on the textures look rather cool. 0 Quote Share this post Link to post
ketmar Posted May 14, 2021 17 minutes ago, zzzornbringer said: what sourceport are you running this in? looks like GZDoom with SSAO and palette tonemapping. 0 Quote Share this post Link to post
Biz! Posted May 14, 2021 https://docs.google.com/document/d/1gzsojr3XahUJ82TpYKsyvB4-QTXHQE1oKD5E0WdXMhg/edit 0 Quote Share this post Link to post
Van Daemon Posted May 14, 2021 7 hours ago, RDETalus said: I'm working on my first real map. I want to make a small adventure themed mapset, where each map is a very different environment than the others and they are all thematically connected together with an elaborate portal structure at the end of each level. I hope to make it feel like you're an adventurer walking into a D&D dungeon and then getting warped through different planes of reality. Currently working in Boom compatibility because it seems sufficient to build all the dungeon traps I have in mind, as well as the portal "cutscene" via conveyors. you have a really good sense for architecture 2 Quote Share this post Link to post
Valhen Posted May 14, 2021 (edited) Some blue cave thing (I swear I will finish this map someday :P) Edited May 14, 2021 by Valhen 26 Quote Share this post Link to post
xScavengerWolfx Posted May 14, 2021 I don't have screen shots of it yet but i working a sequel to my first wad i've made. I say the second map is 4% done. 0 Quote Share this post Link to post
eharper256 Posted May 15, 2021 (edited) New Trailer for Walp! Edited May 15, 2021 by eharper256 4 Quote Share this post Link to post
bobbotron Posted May 16, 2021 Trying to make a path through a cursed marsh at the moment. 7 Quote Share this post Link to post
dac Posted May 16, 2021 I should post the two projects going on, MAYhemX got the palm tree already posted there, and also 1kLines3 10 Quote Share this post Link to post
smeghammer Posted May 17, 2021 Working on something I am calling "Corporate Nightmare". I've been playing with mirrors, translucency and breakable glass. By no means finished, but quite pleased so far... Here are some taster screenshots: Spoiler Front door: Back doors: Main reception: 9 Quote Share this post Link to post
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