Grazza Posted July 31, 2021 6 hours ago, Chopkinsca said: Chair designs. Sit by the ocean, play chess and sip on delicious blue. I need a new sky. Reminds me of Murray's place in New Zealand. If you want a sky to go with it, then there's this - same location (Auckland harbour). 6 Quote Share this post Link to post
IRod54 Posted July 31, 2021 (edited) Upgraded one of my old maps, some before and after shots Edited July 31, 2021 by IRod54 22 Quote Share this post Link to post
LeschNyhan Posted July 31, 2021 Not like doomguy needs any more conditioning, but lmao: 10 Quote Share this post Link to post
Scuba Steve Posted August 2, 2021 (edited) I didn't get it at first, but that's some class Doomcute. Edited August 3, 2021 by Scuba Steve 1 Quote Share this post Link to post
Scuba Steve Posted August 2, 2021 (edited) It was. Edited August 3, 2021 by Scuba Steve 0 Quote Share this post Link to post
snapshot Posted August 2, 2021 (edited) On 8/2/2021 at 3:01 AM, Scuba Steve said: quote whenever it is ready Edited August 3, 2021 by sluggard 0 Quote Share this post Link to post
The_SloVinator Posted August 2, 2021 Slow development of my megawad TNT Goes Boom! Map 11, 12 & 13. Map 14's layout is complete on paper. Hopefully, it will be mapped in Builder soon. (Caps taken in Chocolate Doom) 23 Quote Share this post Link to post
Archanhell Posted August 3, 2021 I am making a map for something fun after a long hiatus of not mapping - At least, properly. This is not fully done and there are still things to do, but I like how it is looking. 8 Quote Share this post Link to post
evil_scientist Posted August 3, 2021 Standing stones on a frozen island, WIP for the "Booked" community project! 11 Quote Share this post Link to post
Frank Harper Posted August 4, 2021 Finally finishing first third of map 19 Quote Share this post Link to post
Nikku4211 Posted August 4, 2021 Making custom vanilla textures is a pain, and so is making textures out of graphics from a 2D game. 9 Quote Share this post Link to post
Dragonfly Posted August 4, 2021 Can't help but notice a lot of misalignments when using your own custom textures... 3 Quote Share this post Link to post
Nikku4211 Posted August 4, 2021 1 hour ago, Dragonfly said: Can't help but notice a lot of misalignments when using your own custom textures... Yes. There is currently a lot of them. Some areas aren't even textured at all yet. 0 Quote Share this post Link to post
Cheesewheel Posted August 5, 2021 (edited) 26/32!!! Edited August 6, 2021 by Cheesewheel Got my numbers wrong 25 Quote Share this post Link to post
Salmon Posted August 6, 2021 My map for the Literalism community project. I was given the title Silent Sanctum. My first time using only OTEX. 32 Quote Share this post Link to post
eharper256 Posted August 6, 2021 The Myrmidon's new in-slot 2 weapon alternative is finally approaching completion, which means 0.94 of Walpurgis will have two new weapons added! 3 Quote Share this post Link to post
slugger Posted August 6, 2021 Homemade rock textures and a three-eyed caco (!) spitting Mancubus fireballs 3 Quote Share this post Link to post
Nikku4211 Posted August 6, 2021 (edited) 9 minutes ago, SwampCyborg said: Homemade rock textures and a three-eyed caco (!) spitting Mancubus fireballs Wow, how did you make these textures? Also, what sourceport is it for? Edited August 6, 2021 by Nikku4211 Additional question. 2 Quote Share this post Link to post
slugger Posted August 6, 2021 (edited) 33 minutes ago, Nikku4211 said: Wow, how did you make these textures? You take a photo (or download a public domain one) then use GIMP's resynthesizer plugin to repeat details, heal irregularities, and enforce horizontal or vertical tiling. The resynthesizer is like Photoshop's content aware fill, but since I'm more familiar with GIMP, it gives me better results. No drawing skill necessary. There are four textures, 3 at 256x256, 1 at 256x128. I'm using GZDoom, which lets me cheat on the sizes. They're all different edits of the same photo (it was an Egyptian pyramid). They go well with the SILVER textures, so I started making this level today, "Silver Mine". Edited August 6, 2021 by SwampCyborg 4 Quote Share this post Link to post
Hayden49 Posted August 7, 2021 (edited) Three 6-map Doom II episodes, making 18 maps. Boom Compatible. It will have custom music by my friend Korp and also the wad will have custom enemies and weapons. Most of the textures from Freedoom and the pistol sprite is somewhere off of Realm 667. These are some screenshots of the first finished map, E1M2 a.k.a. MAP02 of the first episode. The wad will be called Moon's Hatred. Edited August 7, 2021 by mxbobbie49 12 Quote Share this post Link to post
NiGHTMARE Posted August 7, 2021 (edited) @mxbobbie49: just so you can have accurate credits, that pistol is from the Nintendo 64 port of Duke Nukem 3D, with the Doom guy's glove added. Edit: Most of the textures shown are originally from Aquatex by jmickle66666666, which was later incorporated into Freedom. Edited August 7, 2021 by NiGHTMARE 4 Quote Share this post Link to post
ketmar Posted August 7, 2021 @Remilia Scarlet shouldn't there be a separate topic for Doom3 screenshots? (winks) 2 Quote Share this post Link to post
Scuba Steve Posted August 7, 2021 6 hours ago, Remilia Scarlet said: Wait, what? What port has stencil shadows? 0 Quote Share this post Link to post
PeterMoro Posted August 7, 2021 @Remilia Scarlet Wow,your maps have the best lighting. Looks amazing! 1 Quote Share this post Link to post
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