Frank Harper Posted November 7, 2021 Spended more time than i planned, but i`m pretty happy with the result. 9 Quote Share this post Link to post
ViolentBeetle Posted November 8, 2021 Making my first ever city map that is city map on purpose. Took me some time to make peace with the fact that most city-appropriate textures are brown. (The video where cacos are flying out of the trees was posted earlier) I do, however, have quite a lot of trouble with accepting the indoors areas. And this one was supposed to be a demolished wooden crate, but it just looks weird. 19 Quote Share this post Link to post
RDETalus Posted November 8, 2021 (edited) 34 minutes ago, ViolentBeetle said: but it just looks weird. Probably needs a few planks on the ground, and the planks against the wall are a bit too thin compared to how thick the crate bottom is Edited November 8, 2021 by RDETalus 3 Quote Share this post Link to post
RonLivingston Posted November 8, 2021 1 hour ago, ViolentBeetle said: Making my first ever city map that is city map on purpose. Took me some time to make peace with the fact that most city-appropriate textures are brown. I saw those images you've posted, Is that the red sky from tnt? 0 Quote Share this post Link to post
ViolentBeetle Posted November 8, 2021 4 hours ago, RonLivingston said: I saw those images you've posted, Is that the red sky from tnt? No, it's from doomworld's texture sharing. 0 Quote Share this post Link to post
CorzaX24 Posted November 8, 2021 On 11/6/2021 at 5:00 AM, Shibainumaster said: Iam working on a megawad, decided to call it "Smite", i think i will post a demo version on november 8th. Screenshots: Map01:The installation map21:Fiendish compound: map08:Dizzy heights (other screenshots wont load) map18:city park (unfinished) map 25:the vicisous cycle . Y'all find out how other maps look if you will play the demo. That second image looks familiar for some reason... Or maybe Entryway took inspiration from you? :P 1 Quote Share this post Link to post
eharper256 Posted November 8, 2021 New video of the new fiery deaths that are due to be added for the upcoming 0.95 version of Walpurgis! 1 Quote Share this post Link to post
Shibainumaster Posted November 8, 2021 23 hours ago, Silent Wolf said: @Shibainumaster, the cage texture near the two floor lamps isn't aligned properly. I changed it to a different one 1 Quote Share this post Link to post
whybmonotacrab Posted November 10, 2021 Experimenting with vanilla textures: 6 Quote Share this post Link to post
Mr. LBN Posted November 11, 2021 12 hours ago, whybmonotacrab said: Experimenting with vanilla textures: Are we playing checkers DOOM edition? 2 Quote Share this post Link to post
whybmonotacrab Posted November 11, 2021 30 minutes ago, Mr. LBN said: Are we playing checkers DOOM edition? I was thinking Disco, but checkers works too haha. 0 Quote Share this post Link to post
BetelgeuseSupergiant Posted November 11, 2021 On 11/8/2021 at 5:02 AM, ViolentBeetle said: Making my first ever city map that is city map on purpose. Took me some time to make peace with the fact that most city-appropriate textures are brown. (The video where cacos are flying out of the trees was posted earlier) I do, however, have quite a lot of trouble with accepting the indoors areas. And this one was supposed to be a demolished wooden crate, but it just looks weird. Pretty nice 0 Quote Share this post Link to post
Yumheart Posted November 11, 2021 Some pics of a map I'll probably finish in about never 18 Quote Share this post Link to post
The_SloVinator Posted November 12, 2021 Another map I made for the Gothic21 dm mapping project. 11 Quote Share this post Link to post
smeghammer Posted November 13, 2021 (edited) I'm converting my old Hellbreach mapset into a PK3 and updating the maps. Here are a few comparison shots: Steps down from starting area: Spoiler Corridor Spoiler Corridor #2: Spoiler Breach area and computers: Spoiler Early days, but I'm gonna use the stuff I have learned over the last 18 months or so to improve this mapset - and maybe actually complete the last map "Hell's Terminus"... Edited November 13, 2021 by smeghammer 3 Quote Share this post Link to post
CBM Posted November 13, 2021 just maybe half an hour or so thus far... doom1 e1m1 submerged: 4 Quote Share this post Link to post
Alephany Posted November 13, 2021 On 11/11/2021 at 12:58 PM, Yumheart said: Some pics of a map I'll probably finish in about never Not gonna lie. I really want to try it even if it's unfinished. 4 Quote Share this post Link to post
Naarok0fkor Posted November 13, 2021 4 hours ago, CBM said: just maybe half an hour or so thus far... doom1 e1m1 submerged: Have you replaced lostsouls with killer piranahs? 3 Quote Share this post Link to post
CBM Posted November 13, 2021 (edited) 4 minutes ago, Naarok0fkor said: Have you replaced lostsouls with killer piranahs? not yet, but it could be a fun thing to do... I should look in realm666 for fish related monsters just an experiment for now, but I could in theory do this to all of the first episode and then call it ... knee deep in water Edited November 13, 2021 by CBM 2 Quote Share this post Link to post
Wad overdose Posted November 13, 2021 I slightly recreated level the Destructive City from doom 4, or rather the hotel from the screenshots. 2 Quote Share this post Link to post
Naarok0fkor Posted November 13, 2021 1 hour ago, CBM said: not yet, but it could be a fun thing to do... I should look in realm666 for fish related monsters just an experiment for now, but I could in theory do this to all of the first episode and then call it ... knee deep in water Knee deep in The call of Cthulu with deep ones would work nicely too. D&D monsters can also have potential. So many sprites so little time... 1 Quote Share this post Link to post
Nefelibeta Posted November 14, 2021 Spending 3 hour on a single room seems worth it right now. 15 Quote Share this post Link to post
CBM Posted November 14, 2021 7 hours ago, Naarok0fkor said: Knee deep in The call of Cthulu with deep ones would work nicely too. D&D monsters can also have potential. So many sprites so little time... If you know of anywhere where there be cthulu and/or d&d and/or killer piranahs or even just fish sprite monsters then let me know... I only found sharks with and without lasers so far on realm 667 1 Quote Share this post Link to post
Btyb88 Posted November 14, 2021 A dark, flashing slaughter map. I'm starting to go overboard with the lighting effects but I can't help it! 11 Quote Share this post Link to post
Naarok0fkor Posted November 14, 2021 7 hours ago, CBM said: If you know of anywhere where there be cthulu and/or d&d and/or killer piranahs or even just fish sprite monsters then let me know... I only found sharks with and without lasers so far on realm 667 All right... 1 Quote Share this post Link to post
CBM Posted November 14, 2021 2 hours ago, Naarok0fkor said: All right... I have been adding sharks, tentacles and some living undersea plant to the map thus far though 2 Quote Share this post Link to post
ViolentBeetle Posted November 14, 2021 (edited) Same map, now with lighting. Is it weird to have lights all the way to the top? Should I lower the ceiling? The staircase should have blinking lights, seems all of them blinked out at once. Take a walk in the park and look at the beautiful swirl Interior decorations aren't terrible anymore Inside the big building A bridge to the exit. Designing layout was an interesting experience because I tried as much as possible to avoid my usual linearity by putting locked doors as far away as possible to let you clear as much as possible ahead. The map is divided into two parts, essentially, getting inside the fort and inside the fort there's a switch to extend a bridge, but bridge itself is locked by yellow door. You can collect yellow key at any time. Edited November 14, 2021 by ViolentBeetle 28 Quote Share this post Link to post
MAN_WITH_GUN Posted November 16, 2021 Shots from (hopefully this December) upcoming winter project of mine. 40 Quote Share this post Link to post
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