Archanhell Posted November 17, 2021 DoomWorld's upload limit is shortening sadly because very dummy, but I uploaded many pictures into Imgur! https://imgur.com/a/1YGi0Wf This is for a mod, you can guess which! Done in one day total, maybe one day and half? I am not sure, but it was MUCH quicker than I thought, like, real quick. 2 Quote Share this post Link to post
ViolentBeetle Posted November 17, 2021 I should probably stop procrastinating on actual combat, I just realized how much I like the view from this side (Too bad it's only visible if you stand on the lava) 15 Quote Share this post Link to post
ChopBlock223 Posted November 18, 2021 6 hours ago, ViolentBeetle said: (Too bad it's only visible if you stand on the lava) Maybe there could a small platform or something which the player can reach through a secret teleporter, giving them a little bit of nice ammo and also a nice view of the building? 4 Quote Share this post Link to post
Arrowhead Posted November 18, 2021 From 2 different deathmatch maps I've been working on: 13 Quote Share this post Link to post
big smoke Posted November 18, 2021 some city map im making i also worked on a snow mountain map too 23 Quote Share this post Link to post
ViolentBeetle Posted November 18, 2021 5 hours ago, ChopBlock223 said: Maybe there could a small platform or something which the player can reach through a secret teleporter, giving them a little bit of nice ammo and also a nice view of the building? I tried to extend the black rock in this direction, but so far I'm not really satisfied with the result. 0 Quote Share this post Link to post
Arrowhead Posted November 18, 2021 5 minutes ago, bigsmoke1919 said: That's a pretty cool looking city - I especially like the car crashed in the wall. The snow map looks awesome too. 1 Quote Share this post Link to post
DarkIceCyclone Posted November 18, 2021 (edited) On 11/5/2021 at 8:00 PM, Shibainumaster said: Iam working on a megawad, decided to call it "Smite", i think i will post a demo version on november 8th. Screenshots: Map01:The installation Spoiler map21:Fiendish compound: map08:Dizzy heights (other screenshots wont load) map18:city park (unfinished) map 25:the vicisous cycle . Y'all find out how other maps look if you will play the demo. feels like it's been already stripmined barren and then doomguy comes hunting for resources in a desert. I like it. Edited November 18, 2021 by DarkIceCyclone 1 Quote Share this post Link to post
Shibainumaster Posted November 18, 2021 5 hours ago, DarkIceCyclone said: feels like it's been already stripmined barren and then doomguy comes hunting for resources in a desert. I like it. Thank you, it's indeed intended to look ruined and destroyed by demons. 0 Quote Share this post Link to post
DarkIceCyclone Posted November 18, 2021 1 hour ago, Shibainumaster said: Thank you, it's indeed intended to look ruined and destroyed by demons. Well, sadly it looked more like what humans are currently doing to earth....wait a second.... maybe we are the demons? 2 Quote Share this post Link to post
Shibainumaster Posted November 18, 2021 33 minutes ago, DarkIceCyclone said: Well, sadly it looked more like what humans are currently doing to earth....wait a second.... maybe we are the demons? LOL, unfortunatelty no, it's supposed to be hellspawn from hell, not from earth. 2 Quote Share this post Link to post
Pirx Posted November 18, 2021 13 hours ago, Arrowhead said: From 2 different deathmatch maps I've been working on: nice. spacious and clean, with no bullshit corners one can get stuck. 1 Quote Share this post Link to post
BENCHY Posted November 20, 2021 Just a little sneak peek at something I'm starting work on today, We'll see how it goes. probably won't be finished for a while. that's all :) 16 Quote Share this post Link to post
Soulless Posted November 20, 2021 (edited) Working on some outdoor areas for the map im currently building. Edited November 26, 2021 by Soulless 23 Quote Share this post Link to post
big smoke Posted November 20, 2021 welcome to tomorrow city i made a cyberpunk style map for fun ofc its for screenshot and video purposes but hey if yall liked it i may actually make it a whole level oh also the cars move too 10 Quote Share this post Link to post
act Posted November 20, 2021 Planning on making a Boom-based .WAD for Christmas this year, using imported assets from Doomkid's Doom-Xmas .WAD/Resource Pack. Currently have my friend who did the Pumpkin Sprites for my previous .WAD - Six Spooky Speedmaps - working on some sprites for an Xmas version of Fraggle's SmoothDoom Vanilla. (Donut Steel the idea Pls) As for the maps, I already have some ideas written down for them. For example, the first map's ideas are as follows: Map01 - Jingle Streets Begins in a building that's of the classic Doom 2 style. Player will start within a small room, where there will be a screen that describes the events leading up. Perhaps they'll be a screenshot of some elves fighting some imps. You'll exit the mostly closed and tight apartment with weak enemies; using holes in the floors of other suites to reach the ground floor, where you will walk down a street or two where you'll reach a small, clearly industrial building locked with a key. There, the exit switch will be located next to an unopenable door. 0 Quote Share this post Link to post
dac Posted November 21, 2021 Among all the projects on my head right now, I thought I'd do a small remake of my very first map, see what two years and multiple projects worth of experience got me. Original first, remake second. Spoiler Spoiler 14 Quote Share this post Link to post
CBM Posted November 22, 2021 (edited) antivirus slaughter edition - vanilla limit removing -> work in progress Spoiler EDIT - map geometry complete Spoiler Edited November 23, 2021 by CBM map geometry completed 7 Quote Share this post Link to post
Widosm Posted November 22, 2021 Making the first level of my first wad. This is pretty fun! Spoiler 8 Quote Share this post Link to post
Hayden49 Posted November 22, 2021 Making a vanilla 32 map megawad! Spoiler 12 Quote Share this post Link to post
Oday Posted November 22, 2021 (edited) DOOM2 - MAP01 Replacement (Untitled) v0.99 - WADs & Mods - Doomworld 11/21/2021 Base v0.99, Earliest Map Overview: 11/24/2021 Update v1.00, 11/26/2021 Update v1.50, 11/26/2021 Update v1.99, Latest Map Overview: Final touches then I'm wrapping this up in which critiques are well-appreciated at this point. I better go check on Hexen and Heretic. I always miss the gothic environment somehow. Edited November 28, 2021 by Oday UPDATE V1.99 7 Quote Share this post Link to post
bobbotron Posted November 26, 2021 (edited) Really basic, but I recently learned how to make portals and 3d platforms, so I've been having fun making some odd rooms that fold in on themselves. Edited November 26, 2021 by bobbotron Missing photos 4 Quote Share this post Link to post
bobbotron Posted November 26, 2021 On 11/16/2021 at 4:02 AM, MAN_WITH_GUN said: Shots from (hopefully this December) upcoming winter project of mine. WOW, these are amazing, looks so good! 2 Quote Share this post Link to post
CBM Posted November 26, 2021 (edited) On 11/20/2021 at 9:14 PM, bigsmoke1919 said: welcome to tomorrow city i made a cyberpunk style map for fun ofc its for screenshot and video purposes but hey if yall liked it i may actually make it a whole level oh also the cars move too yes so cool are you using voxels for the cars and have them as non agressove npc actors that follow a path? the while 5th element/cyberpunk vibe is great Edited November 26, 2021 by CBM 0 Quote Share this post Link to post
big smoke Posted November 26, 2021 2 hours ago, CBM said: are you using voxels for the cars and have them as non agressove npc actors that follow a path? yes after basically finding the car model that idea sparked in my head so i went to udb and made this and also yeah those cars basically move using some thrustthing magic and then they get teleported behind the building, and get thrusted into a fake invisable wall which makes that speed effect when they appear 2 Quote Share this post Link to post
eharper256 Posted November 26, 2021 Remake of a really old video of Walpurgis with lots of changes since then! New 0.95 version of Walpurgis should be out soon (start of December timeframe). 3 Quote Share this post Link to post
UAC guy Posted November 26, 2021 (edited) quantum accelerator in a plutonia inspired megaWAD im working on Edited November 26, 2021 by UAC guy 5 Quote Share this post Link to post
Misty Posted November 26, 2021 On 11/23/2021 at 12:42 AM, Oday said: 11/26/2021 Update v1.50 I don't know why but it still smells like its missing something. Latest Map Overview: Honestly, I'm not too sure about this maze in level, it seems like it's 64x64 wide and it doesn't give much of opportunities for exploration and fights, it's one way street as they say. I would try few room loops with some fights or puzzles in between, so player won't get bored while navigating around level. 3 Quote Share this post Link to post
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