Katamori Posted February 2, 2022 Eventually I waited until I could make my own Doomworld thread but hey, maybe it's not too late after all! Original teaser photos from the pictures thread: 15 Quote Share this post Link to post
gwain Posted February 2, 2022 22 minutes ago, Katamori said: That's a really nice skybox 3 Quote Share this post Link to post
Arrowhead Posted February 2, 2022 Working on a casual CTF pack w/ @Endless and @spwnSH4Rk - things are starting to come together pretty well! Spoiler We've got 5 maps WIP so far! We're all new to CTF design, but I think we're starting to get in our groove alright now. :) 14 Quote Share this post Link to post
ZethXM Posted February 2, 2022 (edited) Working on a gun that can kill the past. EDIT: Fixed the busted video, was set to private, whoops Edited February 2, 2022 by ZethXM 5 Quote Share this post Link to post
CBTC Posted February 2, 2022 Been working on my partial conversion mod Circadian Offset. Part 1 is now released! Here are some pics of it, for those who haven't seen it: The next 2 show what I'm working on currently. These maps will be available for Part 2~ 47 Quote Share this post Link to post
Mr. LBN Posted February 2, 2022 4 minutes ago, GBTS said: Been working on my partial conversion mod Circadian Offset. Part 1 is now released! Here are some pics of it, for those who haven't seen it Woah... Woah... Woah... This architecture and texture scheme is something else! 2 Quote Share this post Link to post
CBTC Posted February 2, 2022 13 minutes ago, Mr. LBN said: Woah... Woah... Woah... This architecture and texture scheme is something else! Thank you~ 0 Quote Share this post Link to post
Origamyde Posted February 2, 2022 38 minutes ago, GBTS said: Been working on my partial conversion mod Circadian Offset. Part 1 is now released! Here are some pics of it, for those who haven't seen it: The next 2 show what I'm working on currently. These maps will be available for Part 2~ Looks like we got ourselves a potential future Cacowards 2022 winner, folks ! B-) (This looks really amazing. Can't wait for the next maps popping !) 2 Quote Share this post Link to post
CBTC Posted February 2, 2022 39 minutes ago, Origamyde said: Looks like we got ourselves a potential future Cacowards 2022 winner, folks ! B-) (This looks really amazing. Can't wait for the next maps popping !) Thank you for the high praise! I hope I can deliver the next maps with the same kind of quality~ 0 Quote Share this post Link to post
NeilForshaw Posted February 2, 2022 For Doomkid's Jamal Jones: One Man Injury Spoiler 8 Quote Share this post Link to post
thelamp Posted February 2, 2022 Spoiler Working on a way to flood a room with lost souls in a hurry. Been making slow progress on these final two levels~~~really not sure when it'll be done! sky texture courtesy of @Geodesic Dome Enthusiast from Post Your Doom Textures thread 3 Quote Share this post Link to post
Deleted Account Posted February 3, 2022 (edited) Heres bits of map 4 of this project I'm working on, the sky is replaced with the starry sky from the master levels but thats clearly not shown in doom builder Spoiler Edited February 3, 2022 by Puncher_Sponge 2 Quote Share this post Link to post
BaileyTW Posted February 3, 2022 Currently been working on my first map, aside from a test map I did to get a feel for basics. A vanilla compatible map I went in with the idea it'd be a low power map 1 tech base. A month in and I've learned stuff and am nearly done. In fact it is overdone. Just tested the thing and it is nearly an hour long and I fear the map is reaching one of the esoteric size limits. Hubris this is, but I'm having fun even if it looks like and probably plays like ass. Some screenshots I took through crispy doom, got no idea how people are doing these fancy screenshots Spoiler Nearly finished. Just got the exit fight and exit to make, then some clean up and implementation of other difficulties and where to put the cyberdemons for multiplayer. Also intermission screen stuff and whatnot. Will be nice to have this thoroughly done so I can move on to making a significantly shorter map. 2 Quote Share this post Link to post
Thelokk Posted February 3, 2022 (edited) More streamlined than it looks. 70% is eye candy, and there is a more or less predefined path (with some detours) the player is meant to take. Edit: released! Edited February 4, 2022 by Thelokk 14 Quote Share this post Link to post
MattFright Posted February 3, 2022 @duskless helped (well, they did all the heavy lifting) port the Cyberbaron from Supercharge, which was written in Decorate, to Dehacked!! Definitely still needs some polishing to make the phase transition look a little more obvious with an explosion or something, but i'm already very happy with this sorry in advance for the terrible video quality 12 Quote Share this post Link to post
Reviver Posted February 5, 2022 My newest masterpiece just got approved and uploaded to Gamers.org and to Doomworld /idgames. Arrowhead and I synergized our focus and our best efforts to realize Reviver_Series_Death_Match_2(RvrSsDM2): 5 Quote Share this post Link to post
Thelokk Posted February 5, 2022 (edited) I'm actually embarking on a long term project - sort of a Ray Bradbury's 'one story per week' meets OULIPO. Thirtytwo maps, one per week, each one with a predefined theme, difficulty, monster selection, and a randomly chosen limitation. Randomly as in, literally picked by throwing a dice. I have a history of actually getting projects done when I really put my mind to it, so I guess see you in 31 weeks... Example: this week the theme is 'shiny techbase', easy difficulty, can only include gunners and imps, and the limitation is that I cannot use doors of any kind. Edit: now has its own thread. Edited February 6, 2022 by Thelokk 4 Quote Share this post Link to post
Azuris Posted February 6, 2022 Added a Statue, but i am not satisfied with it, have to see how i can make it appear a bit more 3D. This Statue actually was destroyed by my Cat, i was cooking and wanted to leave him out... so he tried to spring on the Statue to open the Door. 5 Quote Share this post Link to post
Mr. LBN Posted February 6, 2022 59 minutes ago, Azuris said: Added a Statue, but i am not satisfied with it, have to see how i can make it appear a bit more 3D. Is there any possible way you can crop the statue, and import it into your pWAD as a sprite replacement? 1 Quote Share this post Link to post
LordEntr0py Posted February 7, 2022 On 2/5/2022 at 7:11 PM, Thelokk said: I'm actually embarking on a long term project - sort of a Ray Bradbury's 'one story per week' meets OULIPO. Thirtytwo maps, one per week, each one with a predefined theme, difficulty, monster selection, and a randomly chosen limitation. Randomly as in, literally picked by throwing a dice. I have a history of actually getting projects done when I really put my mind to it, so I guess see you in 31 weeks... Example: this week the theme is 'shiny techbase', easy difficulty, can only include gunners and imps, and the limitation is that I cannot use doors of any kind. Edit: now has its own thread. I love this idea. After making two 7-day maps for Skulltiverse last year I was reminded of that Ray Bradbury advice (to paraphrase "you might spend a year and write a terrible novel, but I defy you to write 52 bad short stories!"). I've been thinking of attempting it myself, but concerned that my perfectionist tendencies tended to push all my free time into refining my work and they kinda took over my life. 3 Quote Share this post Link to post
Thelokk Posted February 7, 2022 12 minutes ago, LordEntr0py said: I love this idea. After making two 7-day maps for Skulltiverse last year I was reminded of that Ray Bradbury advice (to paraphrase "you might spend a year and write a terrible novel, but I defy you to write 52 bad short stories!"). I've been thinking of attempting it myself, but concerned that my perfectionist tendencies tended to push all my free time into refining my work and they kinda took over my life. Exactly! While I took the cue from OuLiPo I always took to heart Bradbury's solid advice. Must say that, being a perfectionist as well, I hope this exercise will help me to 'trust the flow' a bit more, and get less hung up on details. 1 Quote Share this post Link to post
Azuris Posted February 7, 2022 19 hours ago, Mr. LBN said: Is there any possible way you can crop the statue, and import it into your pWAD as a sprite replacement? Yep, since i've took the original Foto, should be possible. A Shadow helped to make it appear a bit more 3D :) Lets see what i'll do, i am working sloooowly on that Stuff :D 1 Quote Share this post Link to post
Stabbey Posted February 7, 2022 Some screenshots from my two-level set, which is architecturally complete, but now needs outside eyes for proper balancing and additional tweaks. 7 Quote Share this post Link to post
Geodesic Dome Enthusiast Posted February 7, 2022 I'm making some more warehouses. Also testing in Woof! Spoiler 12 Quote Share this post Link to post
ZethXM Posted February 7, 2022 Also working on a couple other weapons... These started out as attempts at porting some of Xaser's work for Heartland into ZDoom for personal use (I really like the cluster launcher and flamer). As I didn't get permission, I may not keep the assets if I put these in a map for public consumption. 0 Quote Share this post Link to post
Barry Burton Posted February 8, 2022 Re-made Power Bombs in ZScript. 3 Quote Share this post Link to post
Thelokk Posted February 8, 2022 (edited) Working on week 2 of my OuLiDoom project - theme is sewers, limitations are: MUST use platforming / MUST NOT use voodoo dolls. Learning a lot of sector scripting! (Not gonna clog up the thread weekly, don't worry XD) Edited February 8, 2022 by Thelokk 5 Quote Share this post Link to post
Eternal_ Posted February 9, 2022 In Nomine Dei Nostri Satanas, Luciferi Excelsi... 23 Quote Share this post Link to post
TheBlurCafe Posted February 10, 2022 13 hours ago, ProYT said: In Nomine Dei Nostri Satanas, Luciferi Excelsi... Hot damn, this is insane. 3 Quote Share this post Link to post
gwain Posted February 10, 2022 13 hours ago, ProYT said: In Nomine Dei Nostri Satanas, Luciferi Excelsi... dominus meus satanas! 1 Quote Share this post Link to post
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