Naarok0fkor Posted February 16, 2022 27 minutes ago, CBM said: Trying to make something with marble: Gray or red marble would be a great complement. Are you going to light this WAD with torches? 1 Quote Share this post Link to post
CBM Posted February 16, 2022 20 minutes ago, Naarok0fkor said: Gray or red marble would be a great complement. Are you going to light this WAD with torches? I did have grey marble for the walls earlier actually Yes I am considering adding torches I am hoping it will end up as a successor to my aztek map at some point 1 Quote Share this post Link to post
Remilia Scarlet Posted February 18, 2022 A WIP area (temporary textures/lighting, no detailing) in a map for my Eschatology project for K8Vavoom. There's a few segments with "hellfire", which you can't stand in for too long or else you start taking damage. But shadows will block the hellfire, making it safe to be nearby. The hellfire stuff is all done with ACS and the current light value of the player. I think I've shown that off before. Here I tested using some rotating linked 3d polyobjects (yep those are sectors, not models) to provide the shadows, so you have to time your jumps across the bridge (which is also 3d polyobjects). Now to finish this area up, then make it pretty ^_^ 18 Quote Share this post Link to post
Arrowhead Posted February 18, 2022 Just a quick deathmatch map I put together the other day: :) 15 Quote Share this post Link to post
Thelokk Posted February 18, 2022 Shooting for a snazzy OTEX techbase, but with a more traditional feel. Still challenging myself to staying under 60 monsters and still make it punchy. 9 Quote Share this post Link to post
Mr. LBN Posted February 19, 2022 GRASS GRUMP LOBBY (Re-Work) What this means is that the entire wad needs to be redone from the ground up...We have all year for this project but still...Having to start over for the 3rd time because I'm not satisfied with the overall quality leads to some frustration with high points. This is basically the opening lobby level to the first Zone: Grass Grump and each ZONE will have its own personal lobby corresponding to its theme. 14 Quote Share this post Link to post
The_SloVinator Posted February 19, 2022 Map 32 for 'TNT Goes Boom!' Progress going smoothly! (Caps taken in Chocolate Doom) 17 Quote Share this post Link to post
Rook Posted February 20, 2022 (edited) Edited February 20, 2022 by Rook 21 Quote Share this post Link to post
Higo Doragon Posted February 22, 2022 lushly green ruins, it's a remake of a map i did back in mid 2021, this remake is for a vanilla compatible wad i'm making. (screenshots from chocolate-doom and dsda-doom) 14 Quote Share this post Link to post
Thelokk Posted February 22, 2022 Little map for the Fluid Dynamics community project. Ever wondered where you Kool-Aid came from? Now you know. 6 Quote Share this post Link to post
Kan3 Posted February 22, 2022 I just found a ACS "tricky" way to make a hub map that will track your progress in finding several "relics" scattered throughout the other maps that you can revisit from the hub itself. Bye bye cluster hub "limits" :D 16 Quote Share this post Link to post
Frank Harper Posted February 22, 2022 After not being able to produce anything for a long time, It`s feels good to get back on track. 11 Quote Share this post Link to post
Arrowhead Posted February 25, 2022 Finally have a test build ready for my new FFA megawad - 25 maps this time, (is that still a megaWAD?) anyway - I think I've finally got these to a reasonable level of polish. Quite a bit larger and more complex than my first Duel megaWAD! Maps may still get removed / altered, based on what my playtesters say. :) 8 Quote Share this post Link to post
Mr. LBN Posted February 25, 2022 4 minutes ago, Arrowhead said: Finally have a test build ready for my new FFA megawad - 25 maps this time, (is that still a megaWAD?) anyway - I think I've finally got these to a reasonable level of polish. Quite a bit larger and more complex than my first Duel megaWAD! Maps may still get removed / altered, based on what my playtesters say. These layouts look really comfortable and neat. Something charming about 'em. 1 Quote Share this post Link to post
horselessheadsman Posted February 25, 2022 It stinks like rotten meat, but... Looks like the lost Deimos base. Looks like you're stuck on the shores of hell. 12 Quote Share this post Link to post
Geodesic Dome Enthusiast Posted February 25, 2022 Blocking out an arena set in an empty water treatment reservoir for MAP03. 8 Quote Share this post Link to post
Quill Posted February 26, 2022 On 2/16/2022 at 4:54 PM, dotQLL said: boom format ;P still workin on it ;P 12 Quote Share this post Link to post
Azuris Posted February 26, 2022 I am not motivated enough to make a full Scale Level, but one for Deathmatch should be possible. 12 Quote Share this post Link to post
Stabbey Posted February 27, 2022 I decided to do a little bit more work on "More Tricks and Traps than you Require". I completely removed a section, not because it was bad or played badly, but because it didn't fit the context and pacing of the map. I replaced it with a smaller bit which happens to look a little nicer as a bonus. I also did some more work on "Nukage Treatment Pools", making the hub room look better. I also added my first ever custom texture to "Dead in Five Minutes" (right side, middle): 8 Quote Share this post Link to post
BetelgeuseSupergiant Posted February 27, 2022 Artificial hellish environment area 5 Quote Share this post Link to post
BetelgeuseSupergiant Posted February 27, 2022 16 hours ago, dotQLL said: still workin on it ;P Very beautiful, but why you placed lava on ceiling? 0 Quote Share this post Link to post
xScavengerWolfx Posted February 27, 2022 Community project secret map i'm finishing working on at the moment. 8 Quote Share this post Link to post
Quill Posted February 27, 2022 2 hours ago, BetelgeuseSupergiant said: Very beautiful, but why you placed lava on ceiling? Petersen influence. 1 Quote Share this post Link to post
nameht Posted February 27, 2022 Working on MAP02 of my episodic map pack (should be around 8-12 maps?). 7 Quote Share this post Link to post
xdude_gamer Posted February 27, 2022 5 hours ago, BetelgeuseSupergiant said: Very beautiful, but why you placed lava on ceiling? What if it's glass and they're under a volcano 0 Quote Share this post Link to post
BetelgeuseSupergiant Posted February 27, 2022 2 hours ago, xdude_gamer said: What if it's glass and they're under a volcano Sounds interesting! 0 Quote Share this post Link to post
Geodesic Dome Enthusiast Posted February 27, 2022 6 hours ago, xdude_gamer said: What if it's glass and they're under a volcano wouldn't the glass melt in that case? 0 Quote Share this post Link to post
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