NokturnuS Posted March 12, 2022 Another map finished for my Eternity Engine Mappack: 38 Quote Share this post Link to post
Darsycho Posted March 13, 2022 Lil update on ol darsycho MODOHFUN STUFF: Spoiler and some new screenshots for my upcoming Zandronum Invasion mod! Spoiler 5 Quote Share this post Link to post
Thelokk Posted March 13, 2022 Inspo / reference room for MAP06 of my in-progress megawad. My growing obsession with CEMENT begins to concern me. 6 Quote Share this post Link to post
Btyb88 Posted March 13, 2022 Some of the props to really spice things up 5 Quote Share this post Link to post
xScavengerWolfx Posted March 13, 2022 Nothing fancy or anything just making test rooms to see how UDMF map format works, i don't think i'm going to post it though since i'm still learning to it works 1 Quote Share this post Link to post
Poxel12 Posted March 13, 2022 I decided to challenge myself and create a 10 level mappack based on stupid ideas with custom textures. Here is one of the maps that i am currently creating. 4 Quote Share this post Link to post
windows8_enjoyer Posted March 14, 2022 (edited) I have a small wad I’ve been working on that I haven’t touched for a while. Been super busy lately and I’ve got an entire game to develop so this wad got put on the backburner. Edited March 14, 2022 by windows8_enjoyer Grammar 0 Quote Share this post Link to post
CoolerDoomeR Posted March 14, 2022 I'm currently making a 12-level WAD named "Final Sin" with City themed maps and high details, but planned to released in 2023.(it maybe get cancelled) So i can't share any screenshots. 1 Quote Share this post Link to post
RastaManGames Posted March 14, 2022 (edited) Trying to figure out right proportions for future "Delta Force" themed map-pack (along with standalone weapons & enemies)... (Images was removed to resolve some space on my DW account...) Edited August 31, 2022 by RastaManGames 18 Quote Share this post Link to post
heliumlamb Posted March 14, 2022 still at it on my first map here's some Hot Sewer 12 Quote Share this post Link to post
CoolerDoomeR Posted March 14, 2022 4 hours ago, RastaManGames said: Trying to figure out right proportions for future "Delta Force" themed map-pack (along with standalone weapons & enemies): It's cool, also you can release the "Weapons Only" for the fans! 1 Quote Share this post Link to post
Uncle Death Posted March 14, 2022 Some horror maps, inspired by liminal spaces. 2 Quote Share this post Link to post
Rykzeon Posted March 14, 2022 Checking what I can do with Heretic 7 Quote Share this post Link to post
Arrowhead Posted March 14, 2022 Decided to post screenies of the ten maps I made for our, ( @Endless @spwnSH4Rk ) currently unnamed casual CTF pack. Things may of course change / be altered. Feeling fairly good about these layouts - although, some may be a tiny bit more gimmicky than others! :) PS: No idea on when this'll be released yet - very much a work in progress. 11 Quote Share this post Link to post
RastaManGames Posted March 14, 2022 11 hours ago, CoolerDoomeR said: It's cool, also you can release the "Weapons Only" for the fans! I am gonna release both enemy & weapon packs. They can be played separately or combined (I set up few things for that). But for mission pack you will need to load both of these. Not sure about size, 'cause there is 53 terrains from DF1 and DF2, but I want to release (at least) 1 mission as beginning. 3 Quote Share this post Link to post
NiGHTMARE Posted March 15, 2022 (edited) Trying to get E1 finished at last! (This is all Boom-compatible, the 3D effects are pure engine trickery.) Edited March 15, 2022 by NiGHTMARE 26 Quote Share this post Link to post
gwain Posted March 15, 2022 (edited) limit removing wad that tries to make zdoom monsters into vanilla with dehacked dehacked help from Btyb88 himself maps by me dehacked by me and btyb88 sprites from realm667 (credits will be added in the zip when its finished) fun fact the stbar is from southpark doom Edited March 15, 2022 by gwain 6 Quote Share this post Link to post
Misty Posted March 15, 2022 Working on second Heretic level of my dreams. 23 Quote Share this post Link to post
Arrowhead Posted March 15, 2022 2 hours ago, Misty said: Beautiful color choices. Nice to see more Heretic stuff! 1 Quote Share this post Link to post
Dragonfly Posted March 15, 2022 5 hours ago, NiGHTMARE said: (This is all Boom-compatible, the 3D effects are pure engine trickery.) How are you going about this, out of curiosity? I'd love to exploit these tricks myself. :) 0 Quote Share this post Link to post
NiGHTMARE Posted March 16, 2022 (edited) 13 hours ago, Dragonfly said: How are you going about this, out of curiosity? I'd love to exploit these tricks myself. :) In the second screenshot, the setup is actually quite simple. With all lindedefs facing inward, the front linedef's 1st side and other linedefs' 2nd sides use sector A (in this case with a ceiling height of 192). The front linedef's 2nd side and other linedef's 1st sides use sector B (ceiling height 148). The other linedefs in the alcoves use sector C (ceiling height 132). The front linedef uses a middle texture but no upper texture. In this case I had to create a custom texture which is 16 pixels high (covering from height 132 to 148). The other linedefs use upper textures as normal. The technique has a few limitations, the most notable of which is it won't work at all in hardware rendering. Even in software mode the upper textures will clip through the fake ceiling at certain angles, especially if you walk under it, but this can be alleviated by using taller middle textures. The player will also need to be prevented from seeing the top of the fake 3D floor, as this will cause a HOM effect - this is why I added the lowered ceiling in front of the stairs. You can use the same trick with floor heights as well - I've done this in several of the project's levels to create 3D computer terminals. Edited March 16, 2022 by NiGHTMARE 4 Quote Share this post Link to post
xScavengerWolfx Posted March 16, 2022 7 minutes ago, Doomaniac said: I won't lie, that is really metal as fuck. 0 Quote Share this post Link to post
Thelokk Posted March 16, 2022 Currently working on a pack of 17 compact, 10 minute maps, centered around limited sets of color / textures per map, low monster count, and something of a focus on puzzles and traps. And while we're at it... is the above your kind of jam? you don't mind having to figure out progression while runnin' and gunnin'? Still missing your good deed for the day? Then you can help me out! I'm looking for additional playtesters, at the moment up to MAP07 + 31 are available for testing. Feel free to DM me if you feel like helping me out! 7 Quote Share this post Link to post
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