Naarok0fkor Posted April 13, 2022 8 hours ago, kwc said: Ever wonder what goes on inside your computer? The truth is, nobody knows. Doomguy knows. Gotta work on this key sprite to make it a bit more Doom-y. Bonus INTERPIC: Hide contents Does Doomguy have to use a trondisk or 5.25" floppies? 6 Quote Share this post Link to post
Toilet_Wine_Connoisseur Posted April 14, 2022 Adding some actual proper Pistol Akimbo for my DooM mod 5 Quote Share this post Link to post
big smoke Posted April 14, 2022 (edited) working on a train sequence Edited February 24 by big smoke gif not working 38 Quote Share this post Link to post
Daytime Waitress Posted April 14, 2022 32 minutes ago, big smoke said: working on a train sequence Holy hell that's gorgeous, Smoke! Is it for a level level or background for the bike mod? 4 Quote Share this post Link to post
Dexiaz Posted April 14, 2022 On 4/13/2022 at 4:05 AM, sincity2100 said: There are some photos from the Same Wad I made.. The level design looks awesome, but is the hud face is a part of your mod? I mean, the hair on head is kinda out of HUD bounds (upper part). You can just delete the upper part of HUD and do nothing with the face. 0 Quote Share this post Link to post
big smoke Posted April 14, 2022 (edited) 12 minutes ago, Daytime Waitress said: Holy hell that's gorgeous, Smoke! Is it for a level level or background for the bike mod? the gif shown was a test map of me messing around with 3d models (as well as the clock map i showed on doom pictures thread) there will be something similar like this (and better) for a new city track im working on rn Edited April 14, 2022 by big smoke 1 Quote Share this post Link to post
Daytime Waitress Posted April 14, 2022 7 minutes ago, big smoke said: there will be something similar like this (and better) for a new city track im working on rn I'm gonna give our boy Smoke six months, tops, before he's knocking out Ridge Racer-style helicopter flybys. 2 Quote Share this post Link to post
Martin Howe Posted April 14, 2022 (edited) On 4/12/2022 at 9:43 PM, kwc said: "InHell Inside Gore i5" ROTFLMAO! Edited April 14, 2022 by Martin Howe 2 Quote Share this post Link to post
Rei is now real Posted April 14, 2022 Welcome back to Osaka-3, we missed you Spoiler Note: these are kinda old screenshots that I forgor 💀 to post a while back. Spoiler What do think lies behind this door? A ticket out of this mess? Or a one way ticket to meet your maker? 8 Quote Share this post Link to post
Sneezy McGlassFace Posted April 15, 2022 Second map in my Project Ultramill. Just barely within visplane limit 5 Quote Share this post Link to post
Isolation Posted April 15, 2022 Working on a Doom 64 (and Doom 3) inspired level. 8 Quote Share this post Link to post
Daytime Waitress Posted April 15, 2022 2 hours ago, RHG 45 said: Working on a Doom 64 (and Doom 3) inspired level. Really digging the colour choices and lighting in the top one! How long 'til it's playable? 1 Quote Share this post Link to post
Isolation Posted April 15, 2022 2 hours ago, Daytime Waitress said: Really digging the colour choices and lighting in the top one! How long 'til it's playable? Unfortunately it will be a while. This level is part of my upcoming 32 level Megawad which is still quite early in development. 1 Quote Share this post Link to post
Zemini Posted April 15, 2022 1 intro level, 1 central "hub", 6 episodes with 6 levels each and a final boss level. I also need to make slayer gate arenas for each level too because why not? 1 Quote Share this post Link to post
Btyb88 Posted April 16, 2022 New status bar, new map, and some borrowed text 8 Quote Share this post Link to post
Okej5722 Posted April 16, 2022 More screenies from my second wad, which confirms my plan on release both my first, and second wad as a double release. This are from MASON.wad, my second wad in terms of mapping chronology. Spoiler 6 Quote Share this post Link to post
Sneezy McGlassFace Posted April 16, 2022 (edited) Let's turn up the heat a bit, shall we? Note to self: swap the green imps for hell knights. They're ruining the colour palette. Edited April 18, 2022 by HrnekBezucha 6 Quote Share this post Link to post
Arrowhead Posted April 16, 2022 New DM map! (DM140) Quite a bit of verticality in this one! :) 12 Quote Share this post Link to post
Sneezy McGlassFace Posted April 16, 2022 (edited) Spooopy library. Still vanilla compat. Edited April 18, 2022 by HrnekBezucha 18 Quote Share this post Link to post
Sammy J Posted April 17, 2022 Looks more like hell every time I work on this map. 18 Quote Share this post Link to post
Arrowhead Posted April 18, 2022 New DM map, (DM141) - still have to change the sky... Spoiler Bit of a work in progress, but it's turning out well enough. :) 6 Quote Share this post Link to post
Kuro_mahoh Posted April 18, 2022 16 minutes ago, Arrowhead said: New DM map, (DM141) - still have to change the sky... Reveal hidden contents Bit of a work in progress, but it's turning out well enough. :) I have a feeling you are going to become the most prolific DM level guy ever, How do you keep busting them out its crazy! But cool at the same time 3 Quote Share this post Link to post
SleepyVelvet Posted April 18, 2022 Accidentally deleted my previous pic of this when freeing up Doomworld attachments, and then I thought I lost the map altogether. Nah I found it. I think it needs 1000% more linedefs though. I wonder where to go from here... anyways I think it looks neat and wanted to share. Nom. 19 Quote Share this post Link to post
Dubium Posted April 18, 2022 3 hours ago, NoisyVelvet said: Accidentally deleted my previous pic of this when freeing up Doomworld attachments, and then I thought I lost the map altogether. Nah I found it. I think it needs 1000% more linedefs though. I wonder where to go from here... anyways I think it looks neat and wanted to share. I-- I have never seen anything like this in my whole life... 1 Quote Share this post Link to post
SleepyVelvet Posted April 18, 2022 2 hours ago, Dubium said: I-- I have never seen anything like this in my whole life... “Battle not with kitty-cats, lest ye become a kitty-cat, and if you gaze into the kitty, the kitty gazes also into you.” (Feline Nietzsche, Beyond Cat and Kitty) 1 Quote Share this post Link to post
Dubium Posted April 18, 2022 (edited) 1 hour ago, NoisyVelvet said: “Battle not with kitty-cats, lest ye become a kitty-cat, and if you gaze into the kitty, the kitty gazes also into you.” (Feline Nietzsche, Beyond Cat and Kitty) Not bad. Did you write that joke because of my custom title, lol? But anyway, yeah, I seriously like the cat. Apparently, people can also draw in Doom. Wow! Edited April 18, 2022 by Dubium 1 Quote Share this post Link to post
TheNerdTurtle2 Posted April 19, 2022 I've been working on a 90's style megawad recently. Inspired mostly by Doom's E4, Plutonia, and Scythe. Here is a map I've been tweaking, it's called Abhor. 12 Quote Share this post Link to post
Artman2004 Posted April 19, 2022 I (sort-of) recreated the Matrix lobby. It's also my first time working with custom textures. 11 Quote Share this post Link to post
big smoke Posted April 19, 2022 On 4/18/2022 at 11:17 AM, NoisyVelvet said: Accidentally deleted my previous pic of this when freeing up Doomworld attachments, and then I thought I lost the map altogether. Nah I found it. I think it needs 1000% more linedefs though. I wonder where to go from here... anyways I think it looks neat and wanted to share. Nom. woah, did you made this using linedefs? it looks great btw 1 Quote Share this post Link to post
Egregor Posted April 19, 2022 These 4 pics make up a panoramic view from the opening area of the new E1M4: Harbor of Dead Dreams from Endquest, an episode for Heretic. The level is now 4 times larger/more complex than it was during my last update. Level structures for the episode are now complete. I will move to add gameplay for this level, as well as making adjustments/improvements to the rest of the episode before my next update. 19 Quote Share this post Link to post
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