evil_scientist Posted May 7, 2022 7 hours ago, sincity2100 said: This is cool, I dig the visuals, the sky, the gun replacement - it has a futuristic techno-thriller atmosphere. Who's the player character? 1 Quote Share this post Link to post
sincity2100 Posted May 7, 2022 9 hours ago, evil_scientist said: This is cool, I dig the visuals, the sky, the gun replacement - it has a futuristic techno-thriller atmosphere. Who's the player character? I haven't put the story yet, but I have the idea, the player character is from Taransman's Projectile Hell.. 1 Quote Share this post Link to post
Soon2bGlue Posted May 7, 2022 My First wad I recently completed, certainly not a masterpiece but I'm happy enough with it:-) https://www.mediafire.com/file/cjegokui0vjg143/Apartment_Attack%21v2.wad/file 3 Quote Share this post Link to post
Blast_Brothers Posted May 8, 2022 (edited) Edited May 8, 2022 by Blast_Brothers 8 Quote Share this post Link to post
Sneezy McGlassFace Posted May 8, 2022 Very early stage of this map but it's taking shape already. It's gonna be a concrete and steel megastructure. Feeling alien, artificial, and lifeless. GRAY1 is just a placeholder for something, probably from OTEX. We'll see. 5 Quote Share this post Link to post
nrofl Posted May 8, 2022 22 hours ago, Soon2bGlue said: My First wad I recently completed, certainly not a masterpiece but I'm happy enough with it:-) https://www.mediafire.com/file/cjegokui0vjg143/Apartment_Attack%21v2.wad/file Looks great for a first wad! I would recommend posting this map as a whole new topic, there is where your probably gonna get the most tips to make your next map better! 0 Quote Share this post Link to post
Soon2bGlue Posted May 8, 2022 38 minutes ago, nue said: Looks great for a first wad! I would recommend posting this map as a whole new topic, there is where your probably gonna get the most tips to make your next map better! Cheers mate, I have it posted at its own topic also and appreciate all the feedback I can get :-) 0 Quote Share this post Link to post
pcorf Posted May 9, 2022 Whipping up another new map which you'll be all playing later in the year. 17 Quote Share this post Link to post
evil_scientist Posted May 9, 2022 Does it count as doomcute, if it's a little bowl and a spoon full of blood? 18 Quote Share this post Link to post
Snaxalotl Posted May 11, 2022 A new Ante Mortem map is going to drop soon :> 29 Quote Share this post Link to post
gwain Posted May 11, 2022 13 minutes ago, Toilet_Wine_Connoisseur said: that looks super good dude! 0 Quote Share this post Link to post
evil_scientist Posted May 11, 2022 2 hours ago, Gaia74 said: Impressive architecture! 4 Quote Share this post Link to post
DeNA Posted May 12, 2022 hay should i add a map that only looks good not a great or amazing? ya'know like every thing here... it is the first map-pack i'v uploaded to doom world, but it looks good in 1 spot really... idk here it is Spoiler 6 Quote Share this post Link to post
Misty Posted May 12, 2022 7 minutes ago, dededenova said: hay should i add a map that only looks good not a great or amazing? ya'know like every thing here... it is the first map-pack i'v uploaded to doom world, but it looks good in 1 spot really... idk here it is It looks good already, I'd place items and monsters around to make it less empty. Also, don't afraid to detail some ceilings to break flatness, add some light differences. 2 Quote Share this post Link to post
NeilForshaw Posted May 12, 2022 On 5/11/2022 at 1:31 AM, Snaxalotl said: A new Ante Mortem map is going to drop soon :> Holy moly that looks ace. Is that all red textures or is it red lighting? 1 Quote Share this post Link to post
DeNA Posted May 12, 2022 13 hours ago, Misty said: It looks good already, I'd place items and monsters around to make it less empty. Also, don't afraid to detail some ceilings to break flatness, add some light differences. i'm not afraid to detail stuff, i just don't have idea's... at all, but lighting sounds like a great detail idea, also i took pictures with the "-nomonsters" gzdoom parameter there are enemy's it is still empty looking tho, thanks! 0 Quote Share this post Link to post
smeghammer Posted May 12, 2022 I found some time to do a bit more to my Hellbreach v2 PK3 conversion - this time, I started working on tweaking MAP17. I converted the dummy overhanging room near the start to a proper 3D floor. Here's a couple of videos: Original: Spoiler Version 2: Spoiler The work-in-progress is here, if you want to have a peruse... 0 Quote Share this post Link to post
floatRand Posted May 12, 2022 (edited) excessive Spoiler Edited May 12, 2022 by floatRand 30 Quote Share this post Link to post
Snaxalotl Posted May 12, 2022 4 hours ago, NeilJohnRips said: Holy moly that looks ace. Is that all red textures or is it red lighting? They are all red textures but I used dynamic lights around them to make the flesh illuminate the map and stand out more. I also set the sector floors to glow so I don't have to go as heavy on the dynamic lighting. 2 Quote Share this post Link to post
DeNA Posted May 13, 2022 3 hours ago, floatRand said: excessive Hide contents holy shat balls of death and destruction wtf... I THOUGHT I WAS USING A NEW "ID"EA... damn that is good tho 0 Quote Share this post Link to post
Misty Posted May 13, 2022 8 hours ago, dededenova said: i'm not afraid to detail stuff, i just don't have idea's... at all, but lighting sounds like a great detail idea, also i took pictures with the "-nomonsters" gzdoom parameter there are enemy's it is still empty looking tho, thanks! Beams, trims, sector lights, some cracks around on ceiling could work well. 2 Quote Share this post Link to post
MarketAnarchy Posted May 13, 2022 Here's the starting area of my 1 sector map of X² (yes, the door opens) 14 Quote Share this post Link to post
OverflowingMocha Posted May 13, 2022 Map I'm doin' for a personal project. I'm quite proud of it so far. Spoiler 15 Quote Share this post Link to post
DeNA Posted May 14, 2022 On 5/12/2022 at 9:57 PM, Misty said: Beams, trims, sector lights, some cracks around on ceiling could work well. what are trims? also i think it looks WAY better now just blasted a wall open and added a new platforming zone [i added air control to the player so it is fun] and a secret area. Spoiler thx for the help, wasn't even looking for it :-J 1 Quote Share this post Link to post
DeNA Posted May 14, 2022 12 hours ago, LGmaire said: Map I'm doin' for a personal project. I'm quite proud of it so far. Reveal hidden contents dude this is exactly what i want the stile of my maps to have, can i get the sky texture...? abs(amazing!) [idk how to spell abs-salute so here is a programming joke] 1 Quote Share this post Link to post
DannyMan Posted May 15, 2022 A map I am working on for my redux version of HacX: The Aftermath. 8 Quote Share this post Link to post
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