Reviver Posted May 15, 2022 This is from a work in progress named "Denial_of_Sheol"; it's still in its early beta phase, so improvements are inevitable. 12 Quote Share this post Link to post
Zemini Posted May 15, 2022 (edited) More Slayer Gate arenas - Each with their own theme Ice Cavern - Ice Damage also briefly chills the player. A bad attempt at making Doom 2016 Hell Steppe. Its fine for now. A ancient Labyrinth ihabited by hells highest minions. It is guarded by a belphegor, one of the ranking nobles. He shoots purple because purple. The city of Dis - where hell and flesh fuse together. This area is visted as a arena and becomes a full on level in episode 3. Inhabited by cyber variations of demons. A small lost city. Otherworldly creatures are held in prison here, guarded by wardens of hell. Edited May 15, 2022 by Zemini 11 Quote Share this post Link to post
rouge_means_red Posted May 15, 2022 A randomly generated tree for your viewing enjoyment 11 Quote Share this post Link to post
Dragonfly Posted May 16, 2022 That art style feels very reminiscent of the various Yoshi-themed games, love it! 1 Quote Share this post Link to post
Reviver Posted May 16, 2022 More of the first room/area is complete, and the lighting for this area has been finalized. There is still more to do with regards to expanding the battlefield. 2 Quote Share this post Link to post
Peccatum Mihzamiz Posted May 17, 2022 Pac-Man Doom is almost done! This is the start of the wad, where the player enters into the electronic innards of an arcade machine to start their journey. Complete with custom status bar by @BluePineapple72. 16 Quote Share this post Link to post
Zemini Posted May 18, 2022 Made this as a joke. Maybe a secret level in my wad? 5 Quote Share this post Link to post
eharper256 Posted May 20, 2022 Just a super-short preview to demonstrate the fact that the new portraits are now integrated into the game along with new character select graphics (which you may not have seen yet if you don't frequent the Walpurgis topic! If you haven't, let me know what you think!). Things are progressing reasonably well for the next version; though not much concrete to show off right now, and I may have to stall development over the next week since I've just got a promotion at work, which is great, but it means I'll need to do another intensive training course. -_-' 1 Quote Share this post Link to post
RichardDS90 Posted May 20, 2022 Whilst I'm working on the ZPack Remaster, one map is getting an area influenced by Doom the Movie! 8 Quote Share this post Link to post
Chookum Posted May 22, 2022 Between working on Calisto Science Station and Unreal Tech for Headless Chicken, I made a couple of maps to help answer a dilemma someone was having regarding a simple query: Do Barons like opening doors? Spoiler MAP16: Maraudoor MAP26: The Pizza Guys Are Here! 5 Quote Share this post Link to post
DeNA Posted May 22, 2022 42 minutes ago, Chookum said: Between working on Calisto Science Station and Unreal Tech for Headless Chicken, I made a couple of maps to help answer a dilemma someone was having regarding a simple query: Do Barons like opening doors? Hide contents MAP16: Maraudoor MAP26: The Pizza Guys Are Here! dude this is frack-in amazing...! never thought those textures would look so good when used that much... 1 Quote Share this post Link to post
ViolentBeetle Posted May 22, 2022 (edited) A tower to to stand under while monsters are approaching from all directions. And if you try to leave, you get arch-violated. PS Is it just me, or does the odd shape of the ceiling make it look slanted? Edited May 22, 2022 by ViolentBeetle 10 Quote Share this post Link to post
eharper256 Posted May 22, 2022 (edited) Joining the already re-written intermission text for Doom and Heretic, and the re-written Hexen Chess Ending, I've put together more unique intermissions for the transitions between the hubs in Hexen, including new text and graphics, when you play Walpurgis. In the base game, they are notably really sparse! Now I know we don't play old-skool FPS for epic storylines, but it always kinda bothered me that Hexen has probably EVEN LESS text than Doom! So I've added a thread of basic plot and sense of place into these screens. Hardly epic prose, but it'll do. :D Should probably support ultra-wide as well, I made the new backgrounds the same size as the GZDoom widescreen assets. Edited May 22, 2022 by eharper256 3 Quote Share this post Link to post
DeNA Posted May 22, 2022 (edited) 16 hours ago, ViolentBeetle said: A tower to to stand under while monsters are approaching from all directions. And if you try to leave, you get arch-violated. PS Is it just me, or does the odd shape of the ceiling make it look slanted? the slant in it is uhh... i think it's because of the cam angle being slightly of... and the not at all cardinal position just makes it look like it's leaning to you in the picture but also to the other spot to the left of you off the camera's sight... i don't know exactly Edited May 22, 2022 by dededenova 0 Quote Share this post Link to post
Somniac Posted May 23, 2022 (edited) Revisiting an old WIP map for Hexen that's been gathering dust, adding some new areas and expanding bits: Edited May 23, 2022 by VisionThing 5 Quote Share this post Link to post
rivethead_ Posted May 23, 2022 I was working on a industrial themed arena shooter wad ala killing floor 2, but ended up immensely burnt out after coding half a shop system, and I really needed to unwind So i decided to say fuck it, and i started working on a trippy, psychedelic-ish wad that's meant to feel like some kind of demented fever nightmare amalgamation of a sauna/bath house Here's a few areas I'm proud of Spoiler I also added a very out of the way secret dedicated to my girlfriend of I'd say 2-3 years now, Spoiler "D <3 A" It plays a midi rendition of Heart Shaped Box whenever you find it I don't intend for this wad to be good. I just wanna throw shit at the wall and see what sticks, and more importantly just unwind from a lot of the frustration I experienced coding for the aforementioned arena shooter wad. 9 Quote Share this post Link to post
Drywtler Posted May 26, 2022 Experimenting with DeHackEd Spoiler 5 Quote Share this post Link to post
Daytime Waitress Posted May 26, 2022 7 hours ago, Drywtler said: Experimenting with DeHackEd Hide contents Oh great, now the Metroid's loose! 1 Quote Share this post Link to post
DeNA Posted May 27, 2022 11 hours ago, Drywtler said: Experimenting with DeHackEd Hide contents COOL...! i was going to do a thing like that but for triggering lines by moving it backward a little bit so i go's across a door line or lift line... ya'know... idk if it's possible to move objects in a solid direction... crap... but i used old BFG states to do some things, that's what i'm planning on using... 1 Quote Share this post Link to post
DTSlayer Posted May 27, 2022 Good grief the talent in here is impressive. This is my first map and I'm still learning as I go. The first two screenshots are more or less finished, the last one is a WIP (biggest area of the map so far). 21 Quote Share this post Link to post
Somniac Posted May 27, 2022 Better perspective of what I've been up to recently: Mapping for Hexen is definitely more challenging, but this map has really been forcing me to get to grips with ACS and designing more natural looking outdoor areas, not to mention playing with verticality more as a gameplay tool. Still got a lot to do including balancing for the 3 classes, but its getting there. 7 Quote Share this post Link to post
MAN_WITH_GUN Posted May 29, 2022 Fresh map of mine made for Clippy's project. 23 Quote Share this post Link to post
Naarok0fkor Posted May 29, 2022 Deimos base level 3, end zone... 9 Quote Share this post Link to post
Darkstar-Archangel Posted May 30, 2022 STILL working on the E1M1 remake, heavily inspired by Guardsoul's remakes. 21 Quote Share this post Link to post
DeNA Posted May 30, 2022 holy s*** i'm gonna look at light maps, hope doom format works 0 Quote Share this post Link to post
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