Cacodemon187 Posted September 19, 2022 I'm almost finished with this map 24 Quote Share this post Link to post
Shove82 Posted September 19, 2022 Slow going but moving forward atleast. 21 Quote Share this post Link to post
Walter confetti Posted September 20, 2022 On 9/13/2022 at 4:59 AM, jazzmaster9 said: Started working on Abysm X: Dance of Blood again after finishing my Operation Orange. Looks wonderful, reminds me of The Unholy Trinity. 1 Quote Share this post Link to post
Codename_Delta Posted September 20, 2022 (edited) POV: You're Knee-Deep In The Cybruisers Fuck sorry, It's Helmet-Deep In The Cybruisers. Edited September 21, 2022 by Codename_Delta 1 Quote Share this post Link to post
LordEntr0py Posted September 21, 2022 (edited) Mostly just backdrop for the exit area. Holy crap. I just realised this is basically an exit room. I spent 10k lines detailing the exit room. Edited September 21, 2022 by LordEntr0py 30 Quote Share this post Link to post
Codename_Delta Posted September 21, 2022 (edited) Here's more screenshots, showing a cave, because this map is set underground :P So, turns out it's not set underground, but in some kind of weird dimension, still kind of underground though. Edited September 26, 2022 by Codename_Delta 2 Quote Share this post Link to post
Thelokk Posted September 22, 2022 (edited) Trying to achieve a darker, less cartoony take on Heretic. I might be getting somewhere, not really sure. EDIT: it's not working. No amount of shading can save Heretic from its own dismal palette. Edited September 24, 2022 by Thelokk 17 Quote Share this post Link to post
Stupid Bunny Posted September 25, 2022 (edited) Making a map around a rather incomplete set of Commander Keen-inspired textures I did for a long-abandoned project some 14 years ago I drew a bunch of sprites for it too but including them would be beyond the scope of the project this particular map is in Edited September 25, 2022 by Stupid Bunny 20 Quote Share this post Link to post
Alfredo Posted September 26, 2022 Still working on my crane game in Doom 2. 23 Quote Share this post Link to post
Kyka Posted September 26, 2022 (edited) brah. You went full crane. Never go full crane. 0_o That actually looks really cool. Is that vanilla? [edit] the METAL is misaligned on the RH pillar. sorry I can't not see that stuff. :( Edited September 26, 2022 by Kyka 2 Quote Share this post Link to post
Alfredo Posted September 26, 2022 2 minutes ago, Kyka said: brah. You went full crane. Never go full crane. 0_o That actually looks really cool. Is that vanilla? [edit] the METAL is misaligned on the RH pillar. sorry I can't not see that stuff. :( Its GZDoom! I've just been using the zdoom features in it for stuff like this while keeping it vanilla looking :) 3 Quote Share this post Link to post
Kyka Posted September 26, 2022 4 minutes ago, Alfredo said: Its GZDoom! I've just been using the zdoom features in it for stuff like this while keeping it vanilla looking :) I figured it must have had some higher functionality than vanilla, though people do do freaky things in vanilla! I really like how cool it looks though. :) 1 Quote Share this post Link to post
KeaganDunn Posted September 26, 2022 These are both for the same project. 15 Quote Share this post Link to post
Shanoa Posted September 26, 2022 (edited) Shot from my Heretic map, i'm unsure if I'll keep this, outdoor section. If I do I got some mid texture for trees that I can use for secret route through the "trees". The idea is to give the players a torch to navigate this specific part of the map, there would still be some fences to be added, maybe a stone monument that sticks out from one of the forest sector, at the end a chaos device would be provided to cut backtracking especially if torch run out. Would need some fences here and there, lighting although there is a trigger that make the whole outdoor much darker so the torch is warranted. Maybe adding some rocky "plateaus" where the tree can stand out so the field has some variety to it in height. Edited September 26, 2022 by Shanoa 21 Quote Share this post Link to post
DeNA Posted September 26, 2022 (edited) 24 minutes ago, Shanoa said: Shot from my Heretic map, i'm unsure if I'll keep this, outdoor section. If I do I got some mid texture for trees that I can use for secret route through the "trees". The idea is to give the players a torch to navigate this specific part of the map, there would still be some fences to be added, maybe a stone monument that sticks out from one of the forest sector, at the end a chaos device would be provided to cut backtracking especially if torch run out. Would need some fences here and there, lighting although there is a trigger that make the whole outdoor much darker so the torch is warranted. Maybe adding some rocky "plateaus" where the tree can stand out so the field has some variety to it in height. i would love to battle 3 cyberdemon's in there after getting a BFG9000 from a secret or something... or even plasma rifle. really a cyberdemon mini boss fight would be great! adding fences in spots could help with how it looks rn but i would say this could work well Edited September 26, 2022 by not shion wanted more info in post 2 Quote Share this post Link to post
Andromeda Posted September 26, 2022 15 hours ago, not shion said: i would love to battle 3 cyberdemon's in there after getting a BFG9000 from a secret or something... or even plasma rifle. really a cyberdemon mini boss fight would be great! adding fences in spots could help with how it looks rn but i would say this could work well You may have missed it, but that's a Heretic level :P 3 Quote Share this post Link to post
DeNA Posted September 26, 2022 1 hour ago, Andromeda said: You may have missed it, but that's a Heretic level :P ... i saw it and forgot... dunno how i missed that... 1 Quote Share this post Link to post
Gaia74 Posted September 27, 2022 I forgot to post this here, soon should be done :) 8 Quote Share this post Link to post
Casketkrusher Posted September 27, 2022 (edited) Mini Sphinx Edited September 27, 2022 by Casketkrusher 22 Quote Share this post Link to post
Christian Ck. Posted September 28, 2022 Nothin I would really call a masterpiece but I have two projects in the works. One is named "The designer is a dick" or "Hell is full of assholes" (haven'T decided yet) which are a series of short, compact maps filled with evil plutonia style combat puzzles and scenarios. The other one is a map for this comunity project might post some progress pics by the end of the week 2 Quote Share this post Link to post
Womp the Cat Posted September 28, 2022 Work from the Dark Zone Community Project 16 Quote Share this post Link to post
Thelokk Posted October 1, 2022 (edited) Edited October 1, 2022 by Thelokk 25 Quote Share this post Link to post
xScavengerWolfx Posted October 2, 2022 Hope a video is fine to show off my up coming Doom 1 i'm working on called Abandon. The video will explain it more and it's more of a sneak peek of what to come. There is no time limit when it will be fully done but i will make a playable demo soon. But with that said here's a sneak peek at my first ever attempt at a Doom 1 mapping called Abandon. Note: At the time i spelled it wrong since google spelled it Adbandon and not Abandon so please don't point that out, i already know of the mistake....I'm too lazy to fix it lol. 2 Quote Share this post Link to post
Sonikkumania Posted October 2, 2022 Still on 4th and final level of my mod and mapset 8) still have to work around secret area, add some teleportations.. Lots to do but it's glad to see progress (Y) Screencaps from level 4: Spoiler Spoiler Spoiler Spoiler Spoiler 7 Quote Share this post Link to post
Thelokk Posted October 2, 2022 (edited) 6 hours ago, xScavengerWolfx said: Note: At the time i spelled it wrong since google spelled it Adbandon and not Abandon so please don't point that out, i already know of the mistake....I'm too lazy to fix it lol. I don't know, since there already is a very well known megawad called Abandon, maybe the misspelling is for the best. As they said in ancient times, ubi maior... Edited October 2, 2022 by Thelokk 2 Quote Share this post Link to post
xScavengerWolfx Posted October 2, 2022 3 hours ago, Thelokk said: I don't know, since there already is a very well known megawad called Abandon, maybe the misspelling is for the best. As they said in ancient times, ubi maior... Huh, i did not know that. Well to be honest i will keep the misspelled one so people don't get the wrong idea that i'm trying to piggy back off of this wad. and what's Ubi maior? Is it old latin for something? 1 Quote Share this post Link to post
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