DevilMyEyes Posted October 2, 2022 (edited) I'm working on two hell maps for a OTEX mappack. Edited October 2, 2022 by DevilMyEyes 29 Quote Share this post Link to post
LordEntr0py Posted October 3, 2022 11 hours ago, xScavengerWolfx said: and what's Ubi maior? Is it old latin for something? I didn't know myself. This is what Google showed me for ubi maior minor cessat: Seems like good advice to me. 3 Quote Share this post Link to post
xScavengerWolfx Posted October 3, 2022 39 minutes ago, LordEntr0py said: I didn't know myself. This is what Google showed me for ubi maior minor cessat: Seems like good advice to me. I might change to that, that seems likes a great Doom 1 title 2 Quote Share this post Link to post
PeterMoro Posted October 5, 2022 Coming soon - A Halloween wad - "Beneath Phobos lab #5". A horror - themed single wad inspired by Doom E2M6 Halls of the Damned and Doom II map 04 the Focus. Dark, atmospheric, scary, and slaughterish with mostly linear progression and a unique gameplay mechanic. I'm trying to "make Doom scary again", like John Romero did with Sigil. Gameplay is intended to be more fun, than difficult. (Areas shown are mostly beginning areas. Monsters and some items have been removed to avoid spoilers.) 14 Quote Share this post Link to post
PeterMoro Posted October 6, 2022 More screen shots. This wad uses Doom + Doom II textures only. Releasing a few days before Halloween ;) 22 Quote Share this post Link to post
NiGHTMARE Posted October 7, 2022 (edited) Screenshots from MAP03 and MAP05 of my remastering of the Doom 2 IWAD levels. DBP50 inspired me to add all kinds of extra vegetation to the project, and the first shot is an early example. Edited October 7, 2022 by NiGHTMARE 28 Quote Share this post Link to post
Sonikkumania Posted October 8, 2022 My mod has been released on 08.10.22! 3 Quote Share this post Link to post
TheHambourgeois Posted October 8, 2022 how do I Sense of Scale and/or Engageing Gameplay??? 11 Quote Share this post Link to post
evil9999 Posted October 9, 2022 Im working on my hard wad called "I wanna be the temple guy" and its also my first wad ever made and in development. 2 Quote Share this post Link to post
Gaia74 Posted October 9, 2022 (edited) Edited October 9, 2022 by Gaia74 Minor mistake 5 Quote Share this post Link to post
Thelokk Posted October 9, 2022 For my Darkzone map. Using sky textures as wall will be in next year, mark my words. 13 Quote Share this post Link to post
LordEntr0py Posted October 9, 2022 On 10/8/2022 at 2:12 PM, Jizzwardo said: Listen, mate. These are really frickin' cool and I adore the styling, but if you're gonna use that username, I'm'a have to know you a whole lot better before I'm comfortable with that colour in your map. Seriously, though. This looks really cool and unique. I saw you've posted this map in Wads & Mods I'll check it out. 6 Quote Share this post Link to post
ViolentBeetle Posted October 9, 2022 Let's all go to the mushroom forest 26 Quote Share this post Link to post
xScavengerWolfx Posted October 9, 2022 57 minutes ago, ViolentBeetle said: Let's all go to the mushroom forest "Are the mushrooms safe to eat? Or do they turn into demons? Hmmmm"- this would be a great line to use in the flavor text 2 Quote Share this post Link to post
Jizzwardo Posted October 10, 2022 2 hours ago, LordEntr0py said: Listen, mate. These are really frickin' cool and I adore the styling, but if you're gonna use that username, I'm'a have to know you a whole lot better before I'm comfortable with that colour in your map. Seriously, though. This looks really cool and unique. I saw you've posted this map in Wads & Mods I'll check it out. lol, thanks :D 1 Quote Share this post Link to post
BassSlapper89 Posted October 10, 2022 My progress with Jazz Jackrabbit Doom! I am currently working on a parody map that is based on the Elements... Water, Earth, Fire, etc. It is coming along great! I love how experimental this map is. Earth Realm (complete) Fire Realm (complete) Water Realm (complete) Air Realm (in the works) Light Realm and Dark Realm is being brainstormed on my part! I am planning on having the Dark Realm have Quake and Unreal vibes. Gonna be a blast! 🤘😁🤘 27 Quote Share this post Link to post
TheHambourgeois Posted October 10, 2022 10 hours ago, Bass Slapper '89 said: My progress with Jazz Jackrabbit Doom!.. Talk about a nostalgia attack For the purpose of thread content, have mappers block? Why not make some dorky little speedmap instead? 20 Quote Share this post Link to post
Shanoa Posted October 11, 2022 (edited) Hey there! Haven't really done any progress since my last post here but at the same time I sorta did. Spoiler This is the shot from my last post but hours after I posted this at the time, I decided to cull out the lower left part of the area. Spoiler I've also added some terrain to make some of the trees stand higher, as well as an enemy tower in the back. Spoiler Sans lighting With lighting Also added a little dock with a silly looking boat. But yeah, since then nothing really. What's left to do, for this area, is I removed the northern rock formation (seen on the first "recent" screenshot, or the 2nd photo if you prefer) in place of the castle wall which will let you go back inside the keep for...whatever is next. But until I do, I still wanna do more work on that specific outside area i'm spending too long on. Such as lighting variation to replace my initial "suddenly the area goes dark" plan. Edited October 11, 2022 by Shanoa 15 Quote Share this post Link to post
Kan3 Posted October 11, 2022 I started working on a plasma weapon that can "stun" monsters and this is the result for now: It still misses the sprites, correct sounds and maybe some fixes, of course. It uses a little trick to get the stun, one day I'll learn to create something more "specific", but it gets the job done x) 6 Quote Share this post Link to post
Daytime Waitress Posted October 11, 2022 8 hours ago, Shanoa said: Hey there! Haven't really done any progress since my last post here but at the same time I sorta did. Hide contents This is the shot from my last post but hours after I posted this at the time, I decided to cull out the lower left part of the area. Hide contents I've also added some terrain to make some of the trees stand higher, as well as an enemy tower in the back. Hide contents Sans lighting With lighting Also added a little dock with a silly looking boat. But yeah, since then nothing really. What's left to do, for this area, is I removed the northern rock formation (seen on the first "recent" screenshot, or the 2nd photo if you prefer) in place of the castle wall which will let you go back inside the keep for...whatever is next. But until I do, I still wanna do more work on that specific outside area i'm spending too long on. Such as lighting variation to replace my initial "suddenly the area goes dark" plan. Amazing how just a handful of changes can make an area feel so much more alive! 2 Quote Share this post Link to post
Domestic-Weirdo Posted October 12, 2022 (edited) I have been making a gameplay mod based upon the Board James series called Bad Luck Bootsy. It features multiple weaponized versions of various board game items along with some new enemies. If anybody is interested in contributing, the project is currently open for map submissions. Edited October 12, 2022 by Domestic-Weirdo 8 Quote Share this post Link to post
NeilForshaw Posted October 12, 2022 12 minutes ago, Domestic-Weirdo said: I have been making a gameplay mod based upon the Board James series called Bad Luck Bootsy. It features multiple weaponized versions of various board game items along with some new enemies. If anybody is interested in contributing, the project is currently open for map submissions. Should also set the RNG to be worse possible result for everything as well. XD Not seen Board James for years. Shame he ended it. :( Maybe Mike Mattei might play this on stream. That'll be awesome. :) 2 Quote Share this post Link to post
Shove82 Posted October 13, 2022 Still very slow going on the wad, not finding much inspiration. Maybe it's because I just turned 40, and the world is turning to shit. Who knows. 14 Quote Share this post Link to post
Casketkrusher Posted October 14, 2022 On 10/10/2022 at 12:58 AM, ViolentBeetle said: Let's all go to the mushroom forest Looks awesome man, I feel trippy already :) 3 Quote Share this post Link to post
Misty Posted October 15, 2022 I hope I'll be done with it before year ends... 24 Quote Share this post Link to post
TheHambourgeois Posted October 15, 2022 scrapped an old version of this map, but im picking up and beginning anew. Hopefully this makes a convincing horizon???? if not fuck it ill just make a big walled port. 9 Quote Share this post Link to post
Egregor Posted October 16, 2022 4 hours ago, TheHambourgeois said: scrapped an old version of this map, but im picking up and beginning anew. Hopefully this makes a convincing horizon???? if not fuck it ill just make a big walled port. Yeah, I've run into the same problem both in my maps and others, ID tech 1 engine struggles to make a convincing ocean/sea horizon. I know @mouldy 's new mapset Overboard does a pretty good example of this though, so I'd recommend taking a look at what he did there. 2 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.