Jump to content

what are you working on? I wanna see your wads.


Recommended Posts

5 hours ago, TheHambourgeois said:

scrapped an old version of this map, but im picking up and beginning anew. Hopefully this makes a convincing horizon???? if not fuck it ill just make a big walled port.

outpostnew.png.5d43c271b5d0767121f600375dc02656.png

in GZDoom there is a "line horizon" line def option. i used this in map05 of pinta-pack in a weird way.

it continues the floor and ceiling texture from the side your viewing the line from.

this is how i would do it but i only now it's in GZdoom idk if it's in any others.

i know for sure it's not in PRBoom+ or under. and no Boom version.

Share this post


Link to post
44 minutes ago, Egregor said:

Yeah, I've run into the same problem both in my maps and others, ID tech 1 engine struggles to make a convincing ocean/sea horizon. I know @mouldy 's new mapset Overboard does a pretty good example of this though, so I'd recommend taking a look at what he did there.

honestly i remembered i was mapping in zdoom and I can just use line_horizon lol. vanilla/chocolate has trouble tho

Share this post


Link to post
50 minutes ago, Egregor said:

ID tech 1 engine struggles to make a convincing ocean/sea horizon

You just draw the ocean really far away right? I'm working with an island map and that seems to work well enough

Edited by RDETalus

Share this post


Link to post
32 minutes ago, VisionThing said:

doom08.png

 

I don't know what it is yet, but its very green. I had this idea where the level itself is trying to kill you every step of the way, but:

 

A) I don't know how to pull that off

 

B) It would probably be more annoying and less clever than it sounds in my head

 

In typical fashion, I've hit the third room and have no idea where to go from there. yay!

Make it darker & put some dynamic lights in there!!!!

Share this post


Link to post
22 hours ago, TheHambourgeois said:

scrapped an old version of this map, but im picking up and beginning anew. Hopefully this makes a convincing horizon???? if not fuck it ill just make a big walled port.

[pic]


After remembering about line horizon, still very much a WIP:
outpostnew.png.7719e2086d6334edc708a563b08f5eda.png

 

Old rejected version at twice the grid scale. Trying to tell myself I made real changes rather than just mapped myself in a circle:

outpostold.png.0ec8d9b1e5c1e09ba41338e3de73bfde.png

Edited by TheHambourgeois

Share this post


Link to post

"Beneath Phobos Lab #5" drops in exactly one week (Friday). Just in time for Halloween ;)

Screenshot_Doom_20221021_110049.png

 

Edited by PeterMoro

Share this post


Link to post
On 10/23/2022 at 4:50 AM, Dusty_Rhodes said:

@NiGHTMARE I gotta commend you for the overhauls of the stock maps. These screenshots seem like they really reimagine Doom 2. Looking forward to this.

 

Thank you. I've been working on Doom 1 as well, and had been focusing on trying to get E1 finished. I hit a mapper's block a couple of months ago, and decided to finish off the first seven levels of Doom 2 first instead. So far I'd say everything except MAP04 and MAP06 is at least 90% complete - those two are probably around 20% done.

Edited by NiGHTMARE

Share this post


Link to post
On 10/16/2022 at 6:31 AM, VisionThing said:

doom08.png

 

I don't know what it is yet, but its very green. I had this idea where the level itself is trying to kill you every step of the way, but:

 

A) I don't know how to pull that off

 

B) It would probably be more annoying and less clever than it sounds in my head

 

In typical fashion, I've hit the third room and have no idea where to go from there. yay!

 

There's only a few ways for the level to kill you: Crushers (perpetual, floor-> ceiling, ceiling->floor), poison floors, voodoo doll teleport traps, and barrels (+crushers). Just make sure to somehow subtly signpost the deadly spots. Have different types of signposts. Signpost safe spots using different signpost types.

 

***

 

I might as well post some shots of Water, Blood & Fire. The map is almost done. It just needs some touches to the skybox and other beautification stuff. That's done, the map is out now!

 

 

 

lIJFS4t.jpg

 

More:

 

 

iaZHh76.jpg

 


 

2Mo63dP.jpg

 

yZ0xqgf.jpg

 

OY2Ql3F.jpg

 

l9GVcP2.jpg

 

qgepcfT.jpg

 

nNJQODG.jpg

 

JoxiwPT.jpg

 

zcdqMYt.jpg

 

ABaEqCm.jpg

 

BPKZbEA.jpg

 

7Dx5Rtz.jpg

 

t7oyWba.jpg

 

Edited by Stabbey
added link

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...