Kyka Posted October 26, 2022 (edited) 3 hours ago, horselessheadsman said: My entry for PUSS XXI - Trick & Tear 3; 'Shop Smart'. It may seem deserted, but the longer one wanders these aisles, the more of the dead will lurch out of the shadows... That is a great looking area! :) I am intrigued. Sadly, Bruce Willis from "The Fifth element" rang, he said the police want their vehicle back. @Stabbey That project looks really interesting too. :D Very Hexen vibe. Edited October 26, 2022 by Kyka 4 Quote Share this post Link to post
Axuris Posted October 26, 2022 I'm currently working on a mapset that is made up of 15-minute speedmaps, there's only 1 map left for me to do and that is MAP05. I also made the wad's TITLEPIC. Beautiful, isn't it? 5 Quote Share this post Link to post
Codename_Delta Posted October 26, 2022 3 hours ago, Axuris said: I'm currently working on a mapset that is made up of 15-minute speedmaps, there's only 1 map left for me to do and that is MAP05. I also made the wad's TITLEPIC. Beautiful, isn't it? Colck and Wall Torture ;) 0 Quote Share this post Link to post
Walter confetti Posted October 26, 2022 Wonderful. Here's more stuff from Nano 2022: Spoiler 13 Quote Share this post Link to post
Codename_Delta Posted October 26, 2022 1 minute ago, Walter confetti said: Wonderful. Here's more stuff from Nano 2022: Hide contents Are those lostres textures in the first one, or just plain beta textures? 0 Quote Share this post Link to post
The_SloVinator Posted October 27, 2022 (edited) Gothic21 MP map I made recently. Edited October 28, 2022 by The_SloVinator 18 Quote Share this post Link to post
Misty Posted October 27, 2022 These are magical flowers, they whispered too much truth about this world, the evil mage decided to take their ability to speak. He cursed those flowers to endure never - ending cold winter, never to return their homeland. To this day, they still keep their yellow petals in the cold winter night, hoping for spring to come, return to home and break the curse evil mage put on them... 29 Quote Share this post Link to post
HorseJockey Posted October 27, 2022 (edited) Edit: actually finished it, and although it's late I think it came out ok. Visually I'm really happy with it. Check it out over here Been working on this and gave myself 7 days to make it, I have hit a wall and want to get it out before Halloween. I'm posting pictures so you all can get a look at it and to hopefully inspire me to finish it. I have a day and a half of time left, between feature creep and hitting the wall with a couple of things I lost a few hours of work. Let me know what you think Edited November 1, 2022 by HorseJockey Released the map 30 Quote Share this post Link to post
PeterMoro Posted October 30, 2022 Wanna get "spooked" for Halloween? 'Beneath Phobos Lab #5' is available now. 7 Quote Share this post Link to post
ryiron Posted October 30, 2022 (edited) Been working on this for a while, and it's getting there. Figured I'd show off some screenshots. Set of five maps heavily inspired by the likes of Sunlust and Stardate gameplay. Edited October 30, 2022 by ryiron 26 Quote Share this post Link to post
Woolie Wool Posted October 30, 2022 ECWolf thang with stock WL6 assets (except for the @Jimmy midi converted to IMF by AstroCreep) I submitted to a map jam that is coming out next week-ish. Titled "Zugzwang" because you will have to move your ass as almost nowhere in the map is safe from the hordes of Nazis that pour into it from the steel monster closets. 2 Quote Share this post Link to post
Alfwin Posted October 30, 2022 A village in hell. The demons have gotta live somewhere, right? I've been working on this one for a while, off and on. The plan is for it to be an open-ended, exploration-heavy map where the player has to scavenge for resources to battle pursuing Cyberdemons, and it's turning out to be one of the biggest level I've ever made. So far, I've only made about half of the playable space, let alone detailing and populating with monsters, but I'm happy with how it's coming along. Biggest difficulty at the moment is deciding what music track to use; I'm torn between Waltz of the Demons and Nobody Told Me About id. Or maybe The Demons From Adrian's Pen; something with that feeling of adventure and forward motion. 24 Quote Share this post Link to post
NiGHTMARE Posted November 1, 2022 (edited) More progress on MAP06 - both are from work in progress areas. The fan in the first shot is animated, using Boom conveyor belts. Edited November 1, 2022 by NiGHTMARE 24 Quote Share this post Link to post
TheHambourgeois Posted November 1, 2022 On 10/30/2022 at 6:39 PM, Alfwin said: A village in hell. The demons have gotta live somewhere, right? ... I adore this. Finally got past the insane roadblock that was Condemned e1m4. Finally starting e1m6?? one more normal level after this and then the secret level. 10 Quote Share this post Link to post
Stabbey Posted November 2, 2022 On 10/25/2022 at 3:27 PM, Stabbey said: I might as well post some shots of Water, Blood & Fire. The map is almost done. It just needs some touches to the skybox and other beautification stuff. More: Reveal hidden contents I've released the map now. Here are some screenshots of it after prettying it up: Spoiler Link to map thread: 4 Quote Share this post Link to post
Arrowhead Posted November 2, 2022 4 minutes ago, Gaia74 said: Love the colors - very unique looking! I'm currently making a Q1 themed deathmatch map pack w/ @MrPred - these are pictures from my maps only. Finally got around to learning slopes! Was a lot easier than I thought it'd be. :) We're planning on replacing all of the Doom weapons w/ Quake equivalents - as well as making a bunch of new 'runic' power-ups! Should take us a while, but we've already got 7 maps done, so things have been going well. 16 Quote Share this post Link to post
TheHambourgeois Posted November 3, 2022 Cleaning up the automap. This is the level where you finally get the Lightforge. It's possible I may be too into iconography. 10 Quote Share this post Link to post
Womp the Cat Posted November 4, 2022 working on a monstrosity before embarking on Mek e3 13 Quote Share this post Link to post
ViolentBeetle Posted November 4, 2022 Instead of mapping I'm currently building up a small gimmicky MBF21 bestiary. Not something you can easily screenshot, but here's a turbopinky with fun effect (Which would probably be ruined somewhat with translucent sprites for invisibility) Scary red pinky sprites I got from realm667, but I'm writing their behaviour from scratch. 13 Quote Share this post Link to post
sincity2100 Posted November 5, 2022 Alice Clancy's Shattered Dimensions is a 9 Levels Megawad designed for limit removing source ports made by Me.. the Protagonist is based and made from Projectile Hell Wad.. Here are Some Photos For the Wad.. Download The Beta Version Here https://www.mediafire.com/file/jecv40gmh890qcw/Shattered_Dimensions.WAD/file I will come up with the Map Names Later.. 17 Quote Share this post Link to post
Peccatum Mihzamiz Posted November 6, 2022 Sumo arena from my map 'Sizzling Sumos Suntanning', for a certain upcoming community project. 17 Quote Share this post Link to post
MarketAnarchy Posted November 6, 2022 (edited) Still working on X². Here are some screenshots of map 26 which currently has 25 sectors. Boom compatible, must use software mode. Edited November 6, 2022 by MarketAnarchy 24 Quote Share this post Link to post
Thelokk Posted November 6, 2022 A few more shots from my wip DBP54 map, "Esma's Delight": Also still steadily working on [Untitled: Expanded Version], but I have to turn in a manuscript at the end of December so into the backburner it goes. 25 Quote Share this post Link to post
Z0k Posted November 7, 2022 after years of being layz got back my desire to map and good thing it was for darkmoon and i got back on trying to finish the map07 i barely started the map07 (light havent even set) prolly have like around 15% done, but im just happy that now i can map again for this project and to have the idea for what i want for this map 30 Quote Share this post Link to post
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