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what are you working on? I wanna see your wads.


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4 hours ago, MarketAnarchy said:

Still working on X². Here are some screenshots of map 26 which currently has 25 sectors. Boom compatible, must use software mode.

 

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Wondering what the start to crate ratio is here? :) in all seriousness, I really dig the color scheme and overall industrial feel of this. Keep up the good work!

 

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A few more shots from my wip DBP54 map, "Esma's Delight":
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I love the gothic theme in this, the colors and lighting look great. Can't wait to play it, good luck with your manuscript.

 

27 minutes ago, Z0k said:

after years of being layz got back my desire to map and good thing it was for darkmoon and i got back on trying to finish the map07 i barely started the map07 (light havent even set) prolly have like around 15% done, but im just happy that now i can map again for this project and to have the idea for what i want for this map
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Glad you found your way back to making maps. This looks really intriguing, what texture set are you using? Looks like Doom 3 if I'm not mistaken. I really like all the little architectural details, can't wait to see what it looks like when you finish the lighting.

Edited by HorseJockey

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38 minutes ago, HorseJockey said:

Glad you found your way back to making maps. This looks really intriguing, what texture set are you using? Looks like Doom 3 if I'm not mistaken. I really like all the little architectural details, can't wait to see what it looks like when you finish the lighting.

 

its its doom3 texture set :)

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One of the fun function of MBF21 is potentially multiple mode monster.

Here's a security bot (Sprite from Strife)

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At first it's not angry and has blue light. It only fires 2 blue balls of plasma

 

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But if you knock it into a pain state, it gets pissed off. The light turns red and it starts firing red plasma contnuously (Statistically all plasma is the same, but fire rate increases and it doesn't stop unless it loses the target)

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4 hours ago, ViolentBeetle said:

One of the fun function of MBF21 is potentially multiple mode monster.

Here's a security bot (Sprite from Strife)

doom163.png

At first it's not angry and has blue light. It only fires 2 blue balls of plasma

 

doom165.png

But if you knock it into a pain state, it gets pissed off. The light turns red and it starts firing red plasma contnuously (Statistically all plasma is the same, but fire rate increases and it doesn't stop unless it loses the target)

 

On 11/4/2022 at 6:46 PM, ViolentBeetle said:

Instead of mapping I'm currently building up a small gimmicky MBF21 bestiary. Not something you can easily screenshot, but here's a turbopinky with fun effect (Which would probably be ruined somewhat with translucent sprites for invisibility)

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Scary red pinky sprites I got from realm667, but I'm writing their behaviour from scratch.

 

These monsters look pretty good! Will these be used for any sort of mapping project you want to make in the future or will these be released as a monster replacement mod?

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5 hours ago, LGmaire said:

 

 

These monsters look pretty good! Will these be used for any sort of mapping project you want to make in the future or will these be released as a monster replacement mod?

I have a few ideas on what I want to use them in, but I'm not sure I would be able. If I don't use them, I will just release the pack separately.

Just to clarify, most of what I did is coming from Realm667, but I do create their behavior from scratch.

 

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On 11/2/2022 at 8:55 PM, Arrowhead said:

Love the colors - very unique looking!

 

I'm currently making a Q1 themed deathmatch map pack w/ @MrPred  - these are pictures from my maps only. Finally got around to learning slopes! Was a lot easier than I thought it'd be. :)

 

We're planning on replacing all of the Doom weapons w/ Quake equivalents - as well as making a bunch of new 'runic' power-ups! Should take us a while, but we've already got 7 maps done, so things have been going well.

 

looks great. i still have a collection of savegames in my quake folder where i'm about to pick up a quad. i'd love to see these quad rampages in doom.

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Spoiler

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Spoiler

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Now I'm working on the second map. The bridge was inspired by the floating cubes on Sunder's map 31. The map is about 10-20 percent complete at this point.

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On 10/22/2022 at 6:36 AM, Rykz said:

An almost completed map for Hell Cartel 2

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Fake Room over Room in Boom (now the effect is quite smooth)
 



Also,
Looking for playtesters so I can adjust the difficulty level better 👀

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3 hours ago, Salmon said:

For last year's Doomworld Maximum Project I made a limit-removing map with Doom 2 textures.  I'm working on another one this year.  Maybe I'll make it a tradition.

 

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Incredible stock textures usage!

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Imagedump for the expanded version of [Untitled] coming later this month / early next. New maps, rehashed combat and progression, reshuffled map order, a little bit of dehacked. Same existential dread. 

I might or might not cave in to custom skies. We'll see. 

 

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Edited by Thelokk

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This is what I'm working it a interactive map as I'm either recording or streaming my map to get idea or help from my views on YouTube it a fun time really and it my first map in UDMF so exciting times   

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Super burned out from Doom so I'm trying a bit of Heretic. Hope all goes well.

Edit: Chocolate Heretic btw. So it'll be a bit rougher.

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Edited by Sneezy McGlassFace

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