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what are you working on? I wanna see your wads.


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3 hours ago, HorseJockey said:

This is more of an experiment than anything else. I decided to sketch out some textures with sharpie and micron pens real quick and slap them into Doom. This is what I have come up with so far, I'm going to finish this and release it as a stand alone map.

 

uKrX5pi.png

 

BmKbnwC.png

 

KRfPvwI.png

 

That looks cool already. Be a shame to fill it with filthy demons XD .

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On 11/17/2022 at 1:49 PM, HorseJockey said:

This is more of an experiment than anything else. I decided to sketch out some textures with sharpie and micron pens real quick and slap them into Doom. This is what I have come up with so far, I'm going to finish this and release it as a stand alone map.

 

nm6WsrP.png

 

XNbQIoi.png

 

WxgPsOG.png

 

uKrX5pi.png

 

0xtEF8V.png

 

BmKbnwC.png

 

KRfPvwI.png

What a fantastic concept, and it actually looks cool.  Keep doing what you're doing!

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I've got a couple screenshots. Very WIP, as I'm sure you can tell. It's part of a WAD where I'm giving myself one day to finish each map, so it's kind of a speedmap but not really.

 

A "prize masterpiece" this map certainly is NOT.doom00.png.3523f70aa0eb7d978b133653becc21da.pngdoom01.png.351409d5d6b6559cbec81ce0aca3926d.png

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8 minutes ago, BedrockCastle said:

I've got a couple screenshots. Very WIP, as I'm sure you can tell. It's part of a WAD where I'm giving myself one day to finish each map, so it's kind of a speedmap but not really.

 

A "prize masterpiece" this map certainly is NOT.doom00.png.3523f70aa0eb7d978b133653becc21da.pngdoom01.png.351409d5d6b6559cbec81ce0aca3926d.png

For having just blocked it out and not added any detail it still looks good. I like your use of PIPEWAL2 for trim in the second shot. Hope to see more as it develops.

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4 minutes ago, HorseJockey said:

For having just blocked it out and not added any detail it still looks good. I like your use of PIPEWAL2 for trim in the second shot. Hope to see more as it develops.

I'll probably upload some screenshots of the finished product eventually. The feedback is greatly appreciated, thanks!

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Revisited a partially finished mod that I'd been working on in 2020 and abandoned, probably due to a mix of perfectionism and discovering the K8Vavoom engine (this mod relies heavily on Xaser's Eriguns and therefore ZScript, so it's rather GZDoom-specific).  I returned to it and discovered that it was much further advanced than I realized.  Here's brief footage of a modded Hell Warrior and the Impalator - essentially a Doomified version of Hexen's Porkalator.

I'd started mapping for it primarily with OTEX and not got very far, but I intend to use Ben "Makkon" Hale's Quake textures extensively for the upcoming map design.

Edited by ENEMY!!!

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3 minutes ago, Naarok0fkor said:

 

The orange w/ the brown metal textures in the first shot really reminds me of Quake 2 for some reason. Really nice work so far.

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On 11/17/2022 at 1:49 PM, HorseJockey said:

This is more of an experiment than anything else. I decided to sketch out some textures with sharpie and micron pens real quick and slap them into Doom. This is what I have come up with so far, I'm going to finish this and release it as a stand alone map.

 

nm6WsrP.png

 

XNbQIoi.png

 

WxgPsOG.png

 

uKrX5pi.png

 

0xtEF8V.png

 

BmKbnwC.png

 

KRfPvwI.png

that is a beautiful ass map 

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9 minutes ago, Naarok0fkor said:

Deimos base.wad, level 12. My new desktop makes things much faster but the lighting & colors are different than on my laptop...

Screenshot_Doom_20221121_145513.png

Screenshot_Doom_20221121_145541.png

I need this bro, this is AMAZING work

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15 minutes ago, Naarok0fkor said:

Deimos base.wad, level 12. My new desktop makes things much faster but the lighting & colors are different than on my laptop...

 

I like the level design but the HUD is agitating me tbh

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36 minutes ago, Mr. Freeze said:

 

I like the level design but the HUD is agitating me tbh

You don't need to use the HUD although the aiming "reticle" is in the wad...

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No personal projects in sight (though my [Untitled] has been recently updated with four new maps) so I'm doubling down on community projects - here are a couple very low-lit screenshots from the three (!) maps I made / am making for the Darkzone project (which still has a couple of spots open, by the way):

 

MAP27: Recursive Blood

 

image.png

 

MAP29: Cloaca Maxima

 

image.png

 

MAP31: The Octopath Unraveller


image.png

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Been sketching out some DM maps from time to time, here's a layout I got going in like an hour, taking some resources and inspiration from Exec DM.

 

image.png.fefb7276d5e719dbf0d489798c8221ab.png

 

image.png.15adc75cdbccb02c277698d5d005b10a.png

 

I do have 7 complete DM maps that I will put into one wad, just like this one I might do a few more maps to get to 11. :)

 

Edit: Got 9 finished maps now, including this nice layout using some UDMX resources that I made in like, 30 minutes.

Only issues with this map is that it could really be better when it comes to visuals... It's kinda difficult but I'm trying.

 

image.png.f2dd3c512e7a2390c5e3f700366a5337.png

 

image.png.3a3aea293e52a7cf7de0e245229b6d6f.png

Edited by LGmaire

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Update screenshots from my mapping steam last night cheers to peeps that show up it was a good time :) so we finished the layout and added dynamic lighting fuck i even added wind to the outside area and added the midi too stop by anyone

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Trying to get back in mapping, for doomworld maximum project 2022. Very basic detail for now, my new map called Zolita Fields, trying to keep a consistent theme, desolate planet with grey/orange and blues/fireblus.

zolita_paprika_2.jpg

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I've been working on the three bonus maps for HEADLESS CHICKEN.

 

I am so glad to have MAP33: A-X: Pleasure Dome close to the finish line after being one of the first maps I tried making, started on 17/05/21 according to my notes. I think by the time it's done it'll have 3000+ monsters for you to whip into shape.

 

Spoiler

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And for MAP32: A-2: (Kill) The Mall, it's been great to plan and execute a high concept into chop-till-you-drop free-range slaughtermapping. I just finished doing all the buildings around the mall. I've got a lot of custom textures to create for funny. I think there'll be at least 2500 monsters in this map by the time I'm done.

 

Spoiler

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949548285_HDLSCHKNat2022_11.1415-33-35.854R4020.jpg.ecae3a949fa49025c127504c2c9ff51f.jpg

 

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