Cacodemon187 Posted December 2, 2022 Currently compiling resources for a project I'm planning to start next monday! Using EARTH.wad as testing grounds. 19 Quote Share this post Link to post
SavebearingBoss Posted December 2, 2022 18 minutes ago, Cacodemon187 said: Currently compiling resources for a project I'm planning to start next monday! Using EARTH.wad as testing grounds. Purdy! 1 Quote Share this post Link to post
Walter confetti Posted December 2, 2022 Spoiler Final parts of the map i was making, uploaded on Doomium thread. 7 Quote Share this post Link to post
Guardsoul Posted December 5, 2022 It is not the map you wanted... ...but the map you never knew you needed... Welcome back...TO THE DREADFUL FACTORY! 28 Quote Share this post Link to post
Kyka Posted December 5, 2022 (edited) "Dreadful Factory" is one of the cheesiest names ever. John Romero would be proud. That said, that screen looks beautiful. Dark, ominous and scary. Well done. Edited December 5, 2022 by Kyka 3 Quote Share this post Link to post
DTSlayer Posted December 7, 2022 On 12/5/2022 at 10:37 AM, Kyka said: That said, that screen looks beautiful. Dark, ominous and scary. Well done. One might even say.. dreadful! 3 Quote Share this post Link to post
Casketkrusher Posted December 7, 2022 New map I'm working on :) 14 Quote Share this post Link to post
MAN_WITH_GUN Posted December 9, 2022 Just finished another map for Clippy's project. 40 Quote Share this post Link to post
Thelokk Posted December 10, 2022 For a not yet announced community project. 25 Quote Share this post Link to post
Quagsire Posted December 10, 2022 On 10/4/2019 at 2:13 AM, Quagsire said: Here are some more screens of a new area I whipped up. Reveal hidden contents I wish I still had this, think I gave up on it though whenever trying to convert it from UDMF to vanilla format though. May try to recreate the general idea with vanilla in mind though! 0 Quote Share this post Link to post
xScavengerWolfx Posted December 10, 2022 So i've been quite about my personal Doom 1 wad project. But i figure it was time to show off a little bit of E1M6 and E1M7 map layout. The first set is from E1M6 Torment and the second set is from E1M7 plauge of the forgotten (In Latin). I will be announcing the full release soon. But for now, here's some teaser pic from E1M6 and E1M7. 14 Quote Share this post Link to post
Quagsire Posted December 10, 2022 38 minutes ago, xScavengerWolfx said: So i've been quite about my personal Doom 1 wad project. But i figure it was time to show off a little bit of E1M6 and E1M7 map layout. The first set is from E1M6 Torment and the second set is from E1M7 plauge of the forgotten (In Latin). I will be announcing the full release soon. But for now, here's some teaser pic from E1M6 and E1M7. Looks great! If I had to suggest something it'd be to make the entrance(?) at the bottom look more like you're entering into a building, unless what's shown is the intention. My guess is that you're going for an otherworldly, ethereal feeling for it. 1 Quote Share this post Link to post
xScavengerWolfx Posted December 10, 2022 2 minutes ago, Quagsire said: Looks great! If I had to suggest something it'd be to make the entrance(?) at the bottom look more like you're entering into a building, unless what's shown is the intention. My guess is that you're going for an otherworldly, ethereal feeling for it. Are you talking about E1M7 entrance? That's intention. And thank you 0 Quote Share this post Link to post
Quagsire Posted December 10, 2022 Ah, neat! Was just wondering was all. On an unrelated note, I work kinda fast. Very rough draft of the central area but it's chugging along! Spoiler 1 Quote Share this post Link to post
xScavengerWolfx Posted December 10, 2022 3 minutes ago, Yousuf Anik said: Trying to make a map! UDMF format i take it? And also a helpful tip: You can unhighlight stuff by pressing H in 3D view and T to hide the sprites. I learn that by messing around with the editor :p 1 Quote Share this post Link to post
Yousuf Anik Posted December 10, 2022 9 minutes ago, xScavengerWolfx said: And also a helpful tip: You can unhighlight stuff by pressing H in 3D view and T to hide the sprites. I learn that by messing around with the editor :p Awesome! This looks cool in 3D view. Many thanks for the tip :) 0 Quote Share this post Link to post
Hebonky Posted December 10, 2022 Mercury_hydro_base_inc.zip Here's the fist map of a much larger project. I call it Solarian 0 Quote Share this post Link to post
Quagsire Posted December 10, 2022 Which of these three areas should I start developing? Not that I don't have ideas or can't come up with any, just indecisive is all. Spoiler 5 Quote Share this post Link to post
Misty Posted December 10, 2022 3 hours ago, Quagsire said: Which of these three areas should I start developing? I feel middle one the most just by giving quick glance, but I feel most of areas are ok if you go with minimalist style and play light settings more. 1 Quote Share this post Link to post
Sneezy McGlassFace Posted December 11, 2022 Mapping with The John. Some vanilla-compatible goodness. 6 Quote Share this post Link to post
DΞLTΛ Posted December 11, 2022 Screenshots for a gameplay mod I'm working on... Spoiler Pardon the screenshot messages... 4 Quote Share this post Link to post
Somniac Posted December 11, 2022 WIP Vanilla Doom II map featuring bits cannibalised from abandoned Ultimate Doom speedmaps: 16 Quote Share this post Link to post
Casketkrusher Posted December 11, 2022 On 12/10/2022 at 5:40 AM, Yousuf Anik said: Trying to make a map! How did you do the wall art? Did you make a seperate line in front of the wall and drag the texture down? I'm still figuring out a better solution to this for my own. 0 Quote Share this post Link to post
Yousuf Anik Posted December 11, 2022 57 minutes ago, Casketkrusher said: How did you do the wall art? Did you make a seperate line in front of the wall and drag the texture down? I'm still figuring out a better solution to this for my own. You mean this? No, they are just walls with both upper and lower texture, and they will low down. 1 Quote Share this post Link to post
Casketkrusher Posted December 11, 2022 5 minutes ago, Yousuf Anik said: You mean this? No, they are just walls with both upper and lower texture, and they will low down. Ah ok, thought it was just as decorations not a doorway. 1 Quote Share this post Link to post
Barry Burton Posted December 13, 2022 Added a new CVar to change missile behaviors. Thanks to Agent Ash and Boondorl for the help. 5 Quote Share this post Link to post
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