TheHambourgeois Posted December 13, 2022 Extremely close to a new public release of Condemned whenever I finish this level. Trying very hard to both give more lighting contrast than I usually do as well as thread the needle of retro aesthetics in an advanced engine 9 Quote Share this post Link to post
INfront95 Posted December 15, 2022 (edited) Well, not working on per se, more like random Blockouts from time to time. This one been in the archive since august. What i like about blockouts, with right textures, it can be many different things. Edited December 15, 2022 by INfront95 11 Quote Share this post Link to post
Shove82 Posted December 15, 2022 Very slow going here. Nothing really done in awhile. But I have some weeks free soon, so maybe, MAYBE, this level will get done. 13 Quote Share this post Link to post
wxndxx Posted December 15, 2022 (edited) On 11/8/2022 at 12:57 PM, wxndxx said: Reveal hidden contents Reveal hidden contents Now I'm working on the second map. The bridge was inspired by the floating cubes on Sunder's map 31. The map is about 10-20 percent complete at this point. Continuing the post - some new screenshots: Edited December 15, 2022 by wxndxx 18 Quote Share this post Link to post
TheHambourgeois Posted December 15, 2022 3 hours ago, Shove82 said: Very slow going here. Nothing really done in awhile. But I have some weeks free soon, so maybe, MAYBE, this level will get done. hexagons are so cool, inshallah we will both have productive free time here soon 2 Quote Share this post Link to post
HorseJockey Posted December 16, 2022 Well this thing took on a life of it's own, I just threw this trailer together real quick to show my progress and hopefully inspire myself to actually get this released. Everything is created by me, I didn't like the look of the doom enemies and weapons in the level so I figured why not make my own lol. Let me know what you think or if this is even something people are interested in playing. 13 Quote Share this post Link to post
horselessheadsman Posted December 16, 2022 15 hours ago, HorseJockey said: Well this thing took on a life of it's own, I just threw this trailer together real quick to show my progress and hopefully inspire myself to actually get this released. Everything is created by me, I didn't like the look of the doom enemies and weapons in the level so I figured why not make my own lol. Let me know what you think or if this is even something people are interested in playing. The level certainly looks interesting, I like the use of shadow and colored lights. The new enemy models fit the environment, but if you are going to use more then a few types of enemies, that might be quite a few unique models to make and animate. 2 Quote Share this post Link to post
HorseJockey Posted December 16, 2022 4 hours ago, horselessheadsman said: that might be quite a few unique models to make and animate Yeah, I have one projectile based enemy, one melee and I'm working on a flying projectile based enemy right now to finish up. I'm going to keep it at three different types for now so I can at least get this released so people can play it. I also have to finish the second weapon, but that is just texture work as I already have the model animated and unwrapped. 2 Quote Share this post Link to post
NeilForshaw Posted December 17, 2022 23 hours ago, HorseJockey said: Well this thing took on a life of it's own, I just threw this trailer together real quick to show my progress and hopefully inspire myself to actually get this released. Everything is created by me, I didn't like the look of the doom enemies and weapons in the level so I figured why not make my own lol. Let me know what you think or if this is even something people are interested in playing. Yet again looks ace. Seems crazy that hand drawn textures end up making such a creepy looking game. Especially when it's all really bright. :O 5 Quote Share this post Link to post
Sneezy McGlassFace Posted December 17, 2022 vanilla compat. don't worry, the whole thing won't be this gray 10 Quote Share this post Link to post
Axuris Posted December 18, 2022 (edited) Got some maps done for my upcoming megawad MAP01 and MAP07, which is also the first Dead Simple clone I ever made Edited April 10, 2023 by Axuris 18 Quote Share this post Link to post
Thelokk Posted December 18, 2022 (edited) Actually, now. Spoiler Edited December 18, 2022 by Thelokk 14 Quote Share this post Link to post
NeilForshaw Posted December 18, 2022 9 hours ago, Axuris said: Was thinking "hmm what lighting type is that"... then I looked closer. Vanilla :O Looks good. 2 Quote Share this post Link to post
Chookum Posted December 18, 2022 I'm getting the finishing touches done on MAPS 31, 32, and 33 for Headless Chicken and I wanna give the gift of Chicken for Christmas. 17 Quote Share this post Link to post
Lazlo Panaflex Posted December 19, 2022 I’ve been working on a big map called Crumbling Castles. Been working on it since last Summer, and it is nowhere near complete. 15 Quote Share this post Link to post
Kyka Posted December 19, 2022 On 12/9/2022 at 5:29 PM, MAN_WITH_GUN said: Just finished another map for Clippy's project. These are beautiful. Reminiscent of Mechadon stylistically. Someone get man with gun another gun. stat. 8 Quote Share this post Link to post
spd7693 Posted December 19, 2022 On 12/15/2022 at 10:14 PM, TheHambourgeois said: hexagons are so cool, inshallah we will both have productive free time here soon Some have noticed I love hexagons too. :) They're fun and challenging to draw as well. I use the shape in my about-to-be map 11 of Chase as well. The map was in big production Hell, but here is what I have done this far: The map shoud be a half-sunken crippled oil platform, so maybe later I could add some dead monsters, but usually I don't like placing dead monsters, because this messes up my way of counting kills. It also is my first circular map as you can see - quite a few loops, interconnection and a few optional areas. You can finish without backtracking. Only an exit portal and a route to it are missing, but that I think is the actual hard part as I have to combine all sorts of techniques to place the different levels of damaging floors, including lava, and other thing and of course, the final section. So finishing it is so far unknown. 5 Quote Share this post Link to post
Optimus Posted December 20, 2022 Just finished with my map Zolita Fields for Doomworld Project 2022. I am generally happy how some of the shadow/lighting and the atmosphere certain areas turned out to have, even though I struggled making things right. 12 Quote Share this post Link to post
Daytime Waitress Posted December 20, 2022 34 minutes ago, Optimus said: I am generally happy how some of the shadow/lighting and the atmosphere certain areas turned out to have You should be, because that first shot there looks absolutely gorgeous. Spoiler Though I do have a thing for... whatever you call it where you have a solid wall on one side, and a vista interrupted by columns on the other. Spoiler Actually, a whole heap of my fetishes can probably be traced back to the Ridge Racer series... 4 Quote Share this post Link to post
wxndxx Posted December 21, 2022 On 12/15/2022 at 8:48 PM, wxndxx said: Continuing the post - some new screenshots: Had a lot of free time this week 16 Quote Share this post Link to post
D0M0 Posted December 22, 2022 I thought i’d let out my inner creativity out in the future and so now im currently making a set of maps. This is one of them and idk how to feel, whether something more should be added or I should invest more time into making an area look nice. Here are some screenshots, feedback would be cool! 16 Quote Share this post Link to post
Jizzwardo Posted December 22, 2022 1 hour ago, D0M0 said: I thought i’d let out my inner creativity out in the future and so now im currently making a set of maps. This is one of them and idk how to feel, whether something more should be added or I should invest more time into making an area look nice. Here are some screenshots, feedback would be cool! looks lovely to me! keep it up :D 0 Quote Share this post Link to post
Thelokk Posted December 22, 2022 Not sure why I always fall upon dull, washed out colors. I guess I am an old soul at heart. At least gameplay wise I'm a bit closer to finally channel my inner Old Still Life fanfiction. 22 Quote Share this post Link to post
thelamp Posted December 22, 2022 1 hour ago, D0M0 said: I thought i’d let out my inner creativity out in the future and so now im currently making a set of maps. This is one of them and idk how to feel, whether something more should be added or I should invest more time into making an area look nice. Here are some screenshots, feedback would be cool! [images] Aaaahh, when the leaves turn grey you know it's autumn in the void~ my advice is to focus on the gameplay rather than visuals. It's somewhat easy to enhance the visuals at any point during development, whereas adjusting combat late in the process can be challenging to say the least 3 Quote Share this post Link to post
Not Jabba Posted December 22, 2022 On 12/20/2022 at 11:42 PM, RDETalus said: weee 28 minutes ago, Thelokk said: finally channel my inner Old Still Life fanfiction. These look awesome! 12 Quote Share this post Link to post
LordEntr0py Posted December 22, 2022 (edited) Edited December 22, 2022 by LordEntr0py 35 Quote Share this post Link to post
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