Darsycho Posted January 7, 2023 (edited) recently had a new version of my mod out with some big additions, slowly getting this thing pieced together (: (mapset used is Squenched Avacausage) Edited January 7, 2023 by Darsycho 9 Quote Share this post Link to post
Thelokk Posted January 9, 2023 (edited) Edited January 9, 2023 by Thelokk 22 Quote Share this post Link to post
Sectorslayer Posted January 12, 2023 Blocking out a reinterpretation of Phobos Lab for Knee Deep Again... 12 Quote Share this post Link to post
s4f3s3x Posted January 12, 2023 Still working on my first map. Well, still learning how to build a map while doing my first, to be sincere : ) 14 Quote Share this post Link to post
Misty Posted January 14, 2023 Surprisingly, grey and blue blends quite well... 26 Quote Share this post Link to post
Lorenz0 Posted January 14, 2023 Slowly getting back into mapping for GZDoom 18 Quote Share this post Link to post
Thelokk Posted January 15, 2023 (edited) Almost done with the first 'map', a short intro to re-familiarize players that might have not touched Strife in years, if at all. The 'organ depot' our hero, a newly created Acolyte, escapes from. Leads right into the hub area, where the first custom interactable NPC will appear. Just realized how creepy reavers are in the dark... Edited January 15, 2023 by Thelokk 18 Quote Share this post Link to post
Axuris Posted January 15, 2023 (edited) Did some more stuff for my megawad MAP03 and MAP06, which is currently in a very unfinished state Edited April 10, 2023 by Axuris 18 Quote Share this post Link to post
Roofi Posted January 15, 2023 Vanilla ultimate doom mapping , because I love restricting myself. The map is actually finished but I want to make a full episode. 26 Quote Share this post Link to post
Egregor Posted January 18, 2023 (edited) Entrance area of a new map that I'm making for a Heretic level set @SuperCupcakeTactics is hosting here. This is the first room I've detailed and I'm super happy w the results. Yes, that is a portal, and yes, it is fully animated! :D Edited January 18, 2023 by Egregor 29 Quote Share this post Link to post
Arrowhead Posted January 18, 2023 (edited) A couple images from @Endless and I's new deathmatch map pack, Tech Wreckz - a small collection of 6 techbase DM maps. This project uses Jimmytex and Doom 2's textures, w/ a drop of Otex1.1. 5/6 maps are almost done - 1 still needs to be made. We're hoping to move on to a hell themed minisode for our next project! Hope to get this out soon! :D Edited January 18, 2023 by Arrowhead 17 Quote Share this post Link to post
Naarok0fkor Posted January 18, 2023 New room in map04, Deimos base.wad... 7 Quote Share this post Link to post
Snaxalotl Posted January 19, 2023 Only 8 maps left until my vanilla doom 2 megawad is complete. Here is a sneak peek at map 21: 21 Quote Share this post Link to post
A Handsome Fridge Posted January 19, 2023 (edited) Got 6 days left to finish my alien lair prototype for the Birmindoom project. This will be a prototype indeed for I intend to build further upon it as a standalone map. Fun times with custom (AI generated) textures and sprites and whatnot. Edited January 19, 2023 by A Handsome Fridge 19 Quote Share this post Link to post
Casketkrusher Posted January 19, 2023 (edited) Edited January 19, 2023 by Casketkrusher 16 Quote Share this post Link to post
Naarok0fkor Posted January 19, 2023 13 hours ago, A Handsome Fridge said: Got 6 days left to finish my alien lair prototype for the Birmindoom project. This will be a prototype indeed for I intend to build further upon it as a standalone map. Fun times with custom (AI generated) textures and sprites and whatnot. Fog is so underrated... 5 Quote Share this post Link to post
Naarok0fkor Posted January 19, 2023 Is it a teleporter or holographic display? Is it painful? It's on map06... 8 Quote Share this post Link to post
Aku Posted January 19, 2023 (edited) level 29 of my megawad im working on (labyrinth of the aku) is going to be a tribute to the backrooms, its goin to be a massive level featuring many different sections of the backrooms, not just the yellow maze. also working on a few other levels including another city. Edited January 19, 2023 by Aku just adding more info 8 Quote Share this post Link to post
s4f3s3x Posted January 19, 2023 35 minutes ago, Aku said: level 29 of my megawad im working on (labyrinth of the aku) is going to be a tribute to the backrooms, its goin to be a massive level featuring many different sections of the backrooms, not just the yellow maze. also working on a few other levels including another city. Love the clip-art urban aesthetics ! 0 Quote Share this post Link to post
s4f3s3x Posted January 19, 2023 (edited) EDIT Edited January 20, 2023 by s4f3s3x 0 Quote Share this post Link to post
Walter confetti Posted January 19, 2023 Crossposting from Doom 2 minus Doom thread: Animated mud fall via 1-pixel wide scrolling texture 14 Quote Share this post Link to post
A Handsome Fridge Posted January 20, 2023 (edited) 10 hours ago, Naarok0fkor said: Fog is so underrated... It just has to happen in this location, lol. Might try and figure out a decent way to pierce through it with dynamic lights, if possible. Edited January 20, 2023 by A Handsome Fridge 1 Quote Share this post Link to post
Gaia74 Posted January 20, 2023 (edited) Edited January 20, 2023 by Gaia74 5 Quote Share this post Link to post
Aku Posted January 20, 2023 (edited) two other sections from my backrooms level, trying to be as accurate to the source material as possible Edited January 20, 2023 by Aku 8 Quote Share this post Link to post
OverflowingMocha Posted January 21, 2023 On 1/18/2023 at 7:04 PM, Arrowhead said: A couple images from @Endless and I's new deathmatch map pack, Tech Wreckz - a small collection of 6 techbase DM maps. This project uses Jimmytex and Doom 2's textures, w/ a drop of Otex1.1. 5/6 maps are almost done - 1 still needs to be made. We're hoping to move on to a hell themed minisode for our next project! Hope to get this out soon! :D Looks fucking awesome, great job you two. 3 finished maps for a new DM mapset I'm working on. I started this new project because I want to make more DM stuff to improve my skills, and also because I really wanted to try CC4-tex. They're not exactly the most detailed maps, but hey I think they play well, I hope... I'm not sure where I'll end this, probably will wrap it up at 20 maps. I'm not really sure if I will do anything with this once I release it besides updating it but at least I'm having fun. :D 13 Quote Share this post Link to post
Thelokk Posted January 21, 2023 Community project map done and ready for testing. Can finally sorta move on to something else... Spoilered for massive imagedump: Spoiler 16 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.