Axuris Posted January 21, 2023 (edited) Forgot to post this earlier, but anyway MAP06 is done Edited April 10, 2023 by Axuris 11 Quote Share this post Link to post
Aku Posted January 22, 2023 (edited) backrooms level 188 section of the map & the poolrooms Edited January 22, 2023 by Aku just adding more 13 Quote Share this post Link to post
INfront95 Posted January 22, 2023 (edited) My current obsession are Makkon's texture sets. Trying new way and philosophy on how to texture something, using the 3d modeling method of trimsheets usage. Honestly its a bitch to set up because ,as we all know, we don't have that flexibility on texture and bsp manipulation as quake or hl has. But still when done properly the result is very pretty. Don't know if its beneficial for wad assembly when you have like 5 texture lumps instead of 100s, but, its food for thought, and a toy to play for a time being. This is one of the test result of presice placement of concave and convex parts of trim sheet to add value to the architecture without touching geometry. (Edit) And here's a test of other set to see the dimensions of the sheets and attempt of replicating some of the example quake geometry on Makkon's webpage. Edited January 22, 2023 by INfront95 22 Quote Share this post Link to post
thelamp Posted January 23, 2023 (edited) Get that zoomboom unstuck, Doomguy! This building is way behind schedule! Maybe those Cacos will help you lift beams? Edited January 23, 2023 by thelamp 14 Quote Share this post Link to post
Sneezy McGlassFace Posted January 24, 2023 On 1/22/2023 at 11:10 PM, INfront95 said: My current obsession are Makkon's texture sets. Trying new way and philosophy on how to texture something, using the 3d modeling method of trimsheets usage. Honestly its a bitch to set up because ,as we all know, we don't have that flexibility on texture and bsp manipulation as quake or hl has. But still when done properly the result is very pretty. Don't know if its beneficial for wad assembly when you have like 5 texture lumps instead of 100s, but, its food for thought, and a toy to play for a time being. This is one of the test result of presice placement of concave and convex parts of trim sheet to add value to the architecture without touching geometry. Makkon is a great dude, and his texture packs are just too good to ignore. Glad to see them getting some use in Doom. 0 Quote Share this post Link to post
ENEMY!!! Posted January 24, 2023 I've become keen to use Makkon's texture sets extensively myself. For a while I've been deliberating on whether to map primarily for Doom or Quake, because these texture sets are designed primarily for and work best for Quake, but I've been finding that I don't enjoy mapping for Quake as much (I think it's mainly to do with the enemy roster and some of the specifics of the gameplay). Bridgeburner recently came up with a highly relevant tweet about the workflow of laying out structures and trims on floors, exporting them to OBJ models or megatextures in Ultimate Doom Builder and then re-importing them. I'm planning to experiment with this over the coming weekend but am a bit busy with work and other things this week. 8 Quote Share this post Link to post
Salmon Posted January 24, 2023 I'm working on my submission for Thirty Monsters Challenge 2. 31 Quote Share this post Link to post
Ed Posted January 26, 2023 (edited) Something big! Edited January 26, 2023 by Ed 31 Quote Share this post Link to post
INfront95 Posted January 26, 2023 7 minutes ago, Ed said: Something big! Judging by bump, and reflections you used Pbr materials? 1 Quote Share this post Link to post
Ed Posted January 26, 2023 4 minutes ago, INfront95 said: Judging by bump, and reflections you used Pbr materials? Most of them are normal/spec with PBR used here and there. I'm leaning into a cartoonish kind of look, and the softer specular reflections seems to serve that a bit better. I use PBR when I want something to pop a bit more with sharper reflections, so there's a bit of contrast between the material types. 0 Quote Share this post Link to post
INfront95 Posted January 26, 2023 (edited) 4 minutes ago, Ed said: Most of them are normal/spec with PBR used here and there. I'm leaning into a cartoonish kind of look, and the softer specular reflections seems to serve that a bit better. I use PBR when I want something to pop a bit more with sharper reflections, so there's a bit of contrast between the material types. I knew it! Just recently people been talking about use of pbr , and i will point at your screenshots on how it should be made. As soft additional details they can elevate the picture dramatically. Edited January 26, 2023 by INfront95 0 Quote Share this post Link to post
fai1025 Posted January 26, 2023 (edited) this some finish section from WAD2, a sequal to my another mapset call WAD planning to make 5 maps, finished 2.1 maps oh yeah, here's the first WAD pretty fast for a sequal, a year ago I'm still a noob mapper so expect shittiness Edited January 26, 2023 by fai1025 16 Quote Share this post Link to post
Darsycho Posted January 26, 2023 (edited) Chainsaw death animations for Unhinged 2 enemies. Edited January 26, 2023 by Darsycho 4 Quote Share this post Link to post
nicolas monti Posted January 26, 2023 (edited) Something..: map19 Edited January 26, 2023 by nicolas monti 26 Quote Share this post Link to post
Cacodemon187 Posted January 26, 2023 (edited) 1 hour ago, nicolas monti said: Something..: map19 @scwiba Woah! I love Strain, this looks really cool! Is there a thread for it yet or is it a closed dev project? Edited January 27, 2023 by Cacodemon187 3 Quote Share this post Link to post
nicolas monti Posted January 27, 2023 (edited) On 1/23/2023 at 6:59 PM, thelamp said: Get that zoomboom unstuck, Doomguy! This building is way behind schedule! Maybe those Cacos will help you lift beams? I love the old tekwall used as a wheel, I should make more cheese furniture aside some beds and random toilets here an there. Edited January 27, 2023 by nicolas monti 2 Quote Share this post Link to post
SuyaSSS Posted January 27, 2023 (edited) Just Take It Easy Old Screenshot 2: Spoiler Edited January 27, 2023 by SuyaSS 10 Quote Share this post Link to post
CeeJay Posted January 27, 2023 The mod formerly known as Wolfenstein 3DGE being re-worked for EDGE-Classic. Running at 70FPS, and running a little choppy due to my hardware being like 10 years out of date. Runs fine when not recording though. 5 Quote Share this post Link to post
Somniac Posted January 27, 2023 On 12/11/2022 at 12:20 PM, Somniac said: WIP Vanilla Doom II map featuring bits cannibalised from abandoned Ultimate Doom speedmaps: This grew considerably over the last couple of months and went from vanilla to limit-removing (curse that drawsegs overflow!): I keep tweaking little bits, but I do hope to eventually get it properly finished....eventually. 15 Quote Share this post Link to post
Naarok0fkor Posted January 27, 2023 On 1/25/2023 at 7:39 PM, LordEntr0py said: Very nice!!!! 5 Quote Share this post Link to post
Axuris Posted January 29, 2023 (edited) Edited April 10, 2023 by Axuris 13 Quote Share this post Link to post
Naarok0fkor Posted January 30, 2023 On 1/27/2023 at 10:21 AM, CeeJay said: The mod formerly known as Wolfenstein 3DGE being re-worked for EDGE-Classic. Running at 70FPS, and running a little choppy due to my hardware being like 10 years out of date. Runs fine when not recording though. For some reason, the ceiling sucks... 0 Quote Share this post Link to post
dashlet Posted January 30, 2023 For a future set of random maps i had made: 23 Quote Share this post Link to post
CeeJay Posted January 31, 2023 On 1/30/2023 at 1:37 PM, Naarok0fkor said: For some reason, the ceiling sucks... Be that as it may, it is source-accurate. 3 Quote Share this post Link to post
TheMightyWhoosh Posted February 3, 2023 (edited) Completed 18 out of the 32 maps for "KINDa 2" (WIP name). Limiting myself to around 18 hours per map has produced some interesting results! Edited February 3, 2023 by TheMightyWhoosh 12 Quote Share this post Link to post
tsocheff Posted February 4, 2023 pics of map 11 for my megawad expect it to be released at some point this summer 15 Quote Share this post Link to post
Arrowhead Posted February 4, 2023 On 1/30/2023 at 11:05 AM, dashlet said: This map looks amazing - love the architecture. Great work. 6 Quote Share this post Link to post
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