EANB Posted March 18, 2023 Some fresh near-vanilla techbases (tentatively Glaive 3, hoping to get 10 maps done)...coming soon. 16 Quote Share this post Link to post
Arrowhead Posted March 18, 2023 Frantik Rejects 2: MAP24/45 Basically just a small intermission map for people to fire some BFGs off - before going back to more 'traditional' DM gameplay. BFG is of course the central gimmick, but SSG is given on spawn, too. Only way to get BFG ammo is by landing speedy jumps on the surrounding platforms. BFG perpetually raises and lowers, too. :) 10 Quote Share this post Link to post
NoOne Posted March 19, 2023 (edited) --- Edited January 26 by NoOne Changed Image 1 8 Quote Share this post Link to post
JJBoren Posted March 20, 2023 After making few UDMF maps I decided try out Boom format for a change. 16 Quote Share this post Link to post
NoOne Posted March 21, 2023 (edited) --- Edited January 26 by NoOne 13 Quote Share this post Link to post
ViolentBeetle Posted March 22, 2023 Been building custom MBF21 bestiary for a while out of Realm667 assets and Doomworld posts by @Tsran908 and @horselessheadsman I don't have video editing skills so it's unedited video of me exiting and restarting the game to replace a monster for test. Including a hilarious typo causing an imp to try and throw hell knights at me. 9 Quote Share this post Link to post
Arrowhead Posted March 23, 2023 MAP25: Flash2.WAD Tribute MAP26: Pain Factory Spoiler MAP27: Double-Octagon MAP28: The Crypt MAP29: Hidden Fury Got a bunch of work done. These are a few screenies of the maps I finished in the last few days. 33/46 maps done. Might be able to release a test build of this soon. :D 11 Quote Share this post Link to post
baja blast rd. Posted March 23, 2023 On 3/19/2023 at 8:11 PM, Geodesic Dome Enthusiast said: Good stuff. Has a refreshingly offbeat look to it. 2 Quote Share this post Link to post
Egg Boy Posted March 23, 2023 On 3/18/2023 at 7:46 AM, EANB said: Some fresh near-vanilla techbases (tentatively Glaive 3, hoping to get 10 maps done)...coming soon. Always down for more Glaive. 3 Quote Share this post Link to post
DooMAD Posted March 24, 2023 A harrowing insight into my latest and most egregious atrocity: (and yes, that's the 2x2 grid) 11 Quote Share this post Link to post
MundyC Posted March 25, 2023 Got an evil circus level mostly done* for my Schnabelperchten Doom wad. There's a freak show, food stalls, game stalls (two of which you can actually play), a photo stand-in, and a big ol' tent. *Lighting and the rest of the enemy/item placements TBD 13 Quote Share this post Link to post
Gothic Box Posted March 25, 2023 Further fueling my fixation on making watery voids, here's a WIP I started today using vanilla textures. Will probably release as a solo map 11 Quote Share this post Link to post
NoOne Posted March 26, 2023 (edited) --- Edited January 26 by NoOne 8 Quote Share this post Link to post
BetelgeuseSupergiant Posted March 26, 2023 facility administration apartments 9 Quote Share this post Link to post
ChaseC7527 Posted March 27, 2023 On 3/23/2023 at 7:04 PM, DooMAD said: A harrowing insight into my latest and most egregious atrocity: (and yes, that's the 2x2 grid) why 0 Quote Share this post Link to post
DooMAD Posted March 27, 2023 13 hours ago, ChaseC7527 said: why I was kinda hoping someone was going to take a guess, heh. Would it help if I said roughly 80% of the linedefs in that shot are missing a lower texture? Or does that just make it sound even more bizarre and unwarranted? :D There are certain ways to abuse the renderer in vanilla (or limit-removing in this case) to achieve a particular illusory effect. Those tiny thin sectors are a necessity in order for the trick to work. 2 Quote Share this post Link to post
volleyvalley Posted March 27, 2023 Lately, I've been inspired by Community Chest 2's - MAP07: "To Hell and Back," so I wanted to imitate, but I wanted the my imitation to be more simpler and relaxed, for it to be a just like any MAP07 in a classic megawad. I'm not sure if I'll ever release it or anything, since I'm not too happy with it yet, but I suppose I'm pleased with it enough, so I decided to share a few screenshots. 12 Quote Share this post Link to post
fai1025 Posted March 27, 2023 (edited) hi fai here I started a new project, and I tried to make it look 90s I haven't decided the name yet but it will be something like zhiming's adventure, and it would be (hopefully) a full reimagine of Doom 2. and make it looks 90s meaning less detail overall which in terms remove one of the process I cost most time on, so I might finish this very quickly, in fact I started this in 25th and I'm three maps in now. btw I made some Asian doomguy for this (it's just normal doom guy with dark hair since his skin is already yellow enough) Edited March 27, 2023 by fai1025 13 Quote Share this post Link to post
EraserheadBaby Posted March 27, 2023 (edited) I'm polishing up my second map, "Infested Power Plant." I'd hardly call it a masterpiece, but people seem to like it well enough and I've spent more than 50 hours on it (i like to learn new stuff as I map.) I need learn how to script some messages to a door and a switch, and after that it's done. Unless there are some bugs I don't know about. Infested Power Plant Ultimate Doom Builder GZ DOOM Doom 2 Wad Dynamic lighting and free look are highly recommended. Medium size and medium difficulty with different difficulty settings. The opening is a bit much for some people. https://www.dropbox.com/s/500r83ja4rnjksr/Infested Power Plant 1.6.wad?dl=0 Thanks for the opportunity to shamelessly plug my map. Feedback or ratings are greatly appreciated. It helps me learn. Thank you for your time. Spoiler Spoiler Spoiler Spoiler Spoiler If you want to use jump, that's cool too. If you do, you can jump the purple goo to get that secret early. 45 degrees Edited March 28, 2023 by EraserheadBaby 3 Quote Share this post Link to post
Arrowhead Posted March 28, 2023 6 hours ago, EraserheadBaby said: Hide contents Some unique visuals. Looks fun! 2 Quote Share this post Link to post
RonLivingston Posted March 28, 2023 Morcalavin's Inner sanctum, I had to only use the Lich King as Morcalavin because I couldn't find anything special 7 Quote Share this post Link to post
Dopaminecloud Posted March 29, 2023 Working with Crispy Doom's brightmaps to make a noisy dark techbase. Part of a limit-removing mapset. Spoiler 10 Quote Share this post Link to post
Naarok0fkor Posted March 29, 2023 More Deimos base.wad level 4... 9 Quote Share this post Link to post
Woody101 Posted March 30, 2023 Right now, I'm working on the 3rd level of Woody's World Episode 4. About 33% done - see some WIP pics below I just released Episode 1 this week if you want to try it: https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/woodyworld1k and I'm looking for Beta Testers for Episode 2 - contact me if you are willing 2 Quote Share this post Link to post
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