Cutman 999 Posted August 22, 2023 On 8/6/2023 at 11:24 AM, Axuris said: Made more maps for a project I'm working on called Amalgamation: MAP07: Simple Checkpoint MAP12: The Grave Expand It reminds me a lot of scythe 2. 2 Quote Share this post Link to post
stonedbaroness Posted August 22, 2023 Working on two different co-op map projects, each will be about 9-10 levels long The first of the two is a limit-removing wad that will be meant for 4-player co-op, smallish maps with bigger interiors allowing players to freely move around while also retaining the core doom experience. This is made with ultimate doom as the base IWAD, and being made as a tribute to my favorite design tropes of Episode 1, with more *realistic* approach to believable areas. My other wad will be meant for larger servers (Even with only having 4 player starts), I'm making a gothic styled map thats a mix between labyrinth, outdoor courtyards, and stylized interiors all within a castle/fortress setting. It will be using MBF21 as the format so that there is compatibility with Odamex, ZDaemon, and any other type of Boom compatible port that supports MBF21 7 Quote Share this post Link to post
Mad Dal 85 Posted August 23, 2023 On 8/22/2023 at 11:13 PM, Naarok0fkor said: You gotta start somewhere. Try different colours for your walls or floors/ceilings to make things more interesting than gray...A darker room will make that skylight stand out even better... Expand I did that with my very first serious map i made back in 2020. Everything looked grey, both inside and out. So i changed the inside of the buildings to the TEKGRN** textures but kept the outside grey and it looks so much better and more colourful. 6 Quote Share this post Link to post
NeilForshaw Posted August 23, 2023 (edited) On 8/22/2023 at 11:13 PM, Naarok0fkor said: You gotta start somewhere. Try different colours for your walls or floors/ceilings to make things more interesting than gray...A darker room will make that skylight stand out even better... Expand Very tempted to do a darker room but it might not fit the theme of the map. The contents should make it more colourful as well so might suit leaving the room itself grey. Also still to do the shape of the room as well :) Edited August 23, 2023 by NeilForshaw 1 Quote Share this post Link to post
enigma101 Posted August 24, 2023 On 8/15/2023 at 12:56 AM, enigma101 said: I've been wanting to make a map based around Dawn of The Dead/Dead Rising for months, but haven't been able to find the time until now. My map is going to be a mall with four main areas connected by a outdoor plaza, with keys unlocking different areas and eventually ending by escaping the mall through an underground security exit. So far I've only created the plaza, but I'll probably make it bigger to fit more monsters in. Expand Update: I've nearly made the entire first area of the mall, complete with shops. I was originally going to use real shops in the map, partly because I thought it was funny and partly to add to realism, but decided not to as it would seem a bit out of place to have all these fake supermarkets and then a random Tesco in the middle of it all. So I just made up names or took them from films (Quick Stop Groceries is from Clerks, Hallowed Grounds is from Dawn of the Dead (2004)). I also changed the colours of the Quick Stop Groceries in particular because there was no way I was going to redo all those textures inside the supermarket. Also, if it wasn't clear already from me mentioning Tesco, some of the shops are complete rips of actual ones in the UK: I changed HMV to BFG and the Quick Stop Groceries was originally going to be a Tesco Metro. The electronics/TV shop isn't really a parody of anything, I just wanted to make it seem similar to zombie apocalypse films that have TVs on showing news reports or other interviews. Next is probably the 2nd area of the mall and maybe expanding the plaza area, as it is way too small in comparison to other areas of the map. 11 Quote Share this post Link to post
Mad Dal 85 Posted August 24, 2023 Started making a couple of shops in the first map earlier. An item shop and a weapon shop. I know they don't look much like a shop at the moment, but i can always change them later on. This is just the start of the them. I can always look up how the shops worked in Strife later when I have finished them properly and added people behind the counters. 5 Quote Share this post Link to post
xScavengerWolfx Posted August 24, 2023 (edited) So since i've been really quite about my solo Ultimate Doom wad i've been doing, i wanted to make a quick side my side comparison of E1M1 and E1M5 of my project Abandon: Shadows of darkness. I made arrows to show off the old version and the new version. I personally say E1M5 really needed it since the old version looks like some kid drew it and threw enemies in and called it a map. E1M1 how ever is basically a redux / remix or i call it a reduxmix. Just wanted to share my two maps i'm currently redoing which E1M1 is done, now E1M5 is currently being worked on at this moment. This is E1M1 This is E1M5 Edit: I just finished E1M5 and now both are ready to be played Edited August 31, 2023 by xScavengerWolfx 6 Quote Share this post Link to post
Arrowhead Posted August 26, 2023 POWER STATION X26 A new standalone DM map. Uses GZDOOM: Doom2 in Hexen. The textures are from 32-in-24 15's texture pack. I will likely release this later tonight, or tomorrow. Haven't decided on what I want to do for my next large project, so I'll just be making one-offs until then! :D 22 Quote Share this post Link to post
Daytime Waitress Posted August 26, 2023 On 8/26/2023 at 3:35 AM, Arrowhead said: POWER STATION X26 A new standalone DM map. Uses GZDOOM: Doom2 in Hexen. The textures are from 32-in-24 15's texture pack. I will likely release this later tonight, or tomorrow. Haven't decided on what I want to do for my next large project, so I'll just be making one-offs until then! :D Expand 32-in-24 15 has some vibrant stuff, but the way you've contrasted it with darker tones really makes everything pop - a class act, as usual. 3 Quote Share this post Link to post
URROVA Posted August 26, 2023 Still making impscape The warehouse map originally was for a 6 part mega map, but uhhhh... it scope creeped and now its map long, so i just made it a separate map. Once again im robtoping my project. 8 Quote Share this post Link to post
Naarok0fkor Posted August 26, 2023 On 8/26/2023 at 9:13 PM, URROVA said: Still making impscape The warehouse map originally was for a 6 part mega map, but uhhhh... it scope creeped and now its map long, so i just made it a separate map. Once again im robtoping my project. Expand Have you thought about making a new targetting reticle for the imp? 0 Quote Share this post Link to post
URROVA Posted August 27, 2023 On 8/26/2023 at 10:36 PM, Naarok0fkor said: Have you thought about making a new targetting reticle for the imp? Expand do you mean the crosshair? is just my gzdoom configuration, it isnt for the mod. 0 Quote Share this post Link to post
Naarok0fkor Posted August 27, 2023 On 8/27/2023 at 2:05 AM, URROVA said: do you mean the crosshair? is just my gzdoom configuration, it isnt for the mod. Expand Yes. The Imp needs his own crosshair... 4 Quote Share this post Link to post
SpaceCat_2001 Posted August 27, 2023 (edited) MAP14 for the DOOMMAX community project Feel free to ask questons or something lol Edited August 27, 2023 by SpaceCat_2001 24 Quote Share this post Link to post
Wo0p Posted August 27, 2023 Reveal hidden contents On 8/27/2023 at 7:46 AM, SpaceCat_2001 said: MAP14 for the DOOMMAX community project Feel free to ask questons or something lol Expand Very atmospheric. Looks super nice. Where'd you find those trash textures? :) 0 Quote Share this post Link to post
SpaceCat_2001 Posted August 27, 2023 (edited) On 8/27/2023 at 1:57 PM, Wo0p said: Reveal hidden contents Very atmospheric. Looks super nice. Where'd you find those trash textures? :) Expand I made them myself with photo of the trash in my city. Thanks for kind words! Edited August 27, 2023 by SpaceCat_2001 1 Quote Share this post Link to post
DRON12261 Posted August 27, 2023 On 8/27/2023 at 7:46 AM, SpaceCat_2001 said: MAP14 for the DOOMMAX community project Feel free to ask questons or something lol Expand I absolutely love the balance of detail and especially the palette of the frame and how it pairs well with the interesting STATUSBAR. Good job. 2 Quote Share this post Link to post
rivethead_ Posted August 27, 2023 probably 45% done at this point but i'm working on finishing my first proper map for public release, nothing impressive but whateves :p Reveal hidden contents 8 Quote Share this post Link to post
MarketAnarchy Posted August 27, 2023 I decided I wanted to make a curved sliding door in CL9 Boom+ compat so after 2 hours this is what I got using the textures/flats I had I in a wad I'm working on. I don't know when I'll use it, but it was nice to see that I got it working as intended (blocking movement/shots when closed, re-opening when blocked). https://cdn.discordapp.com/attachments/534802812719333391/1145452470185771108/2023-08-27_14-09-03.mp4 11 Quote Share this post Link to post
Frank Harper Posted August 27, 2023 On 8/14/2023 at 1:21 PM, Frank Harper said: ...And it seems that fixing this area will be a fun experience. Expand Finally finished fixing that area. I like big amount of trees here, because they make you feel like you are in the middle of a forest. But at the same time, I liked the original idea more, to be more open to the point where you can see both sides of the forest and most of the platforms. But generally speaking, I really like how this map playing out so far. 11 Quote Share this post Link to post
SpaceCat_2001 Posted August 28, 2023 On 8/27/2023 at 7:18 PM, DRON12261 said: I absolutely love the balance of detail and especially the palette of the frame and how it pairs well with the interesting STATUSBAR. Good job. Expand Thanks! I made this status bar myself 1 Quote Share this post Link to post
Wo0p Posted August 28, 2023 On 8/27/2023 at 2:50 PM, SpaceCat_2001 said: I made them myself with photo of the trash in my city. Thanks for kind words! Expand Oooh custom trash textures! Those are the best textures ;P nice 1 Quote Share this post Link to post
Mad Dal 85 Posted August 28, 2023 Just made my shops look a bit better with a few wall mounted lamps. It brightens them up. All the the items and weapons on display are fake item/weapon/ammo actors I made for (obviously) display purposes. They are just there to show what the shop has to offer. As for the little monitor below each of the item/weapon/ammo, when you press 'Use' it says what the item/weapon/ammo is, if it's in stock, and the price of it. Buying the items/weapons/ammo has to be done at the counter. 5 Quote Share this post Link to post
SupremeBioVizier Posted August 28, 2023 (edited) Almost done with my little thing, enjoy. Is this on the verge of being a terry wad? Edited August 29, 2023 by nocisum 0 Quote Share this post Link to post
Arrowhead Posted August 29, 2023 GALAXY BASE This uses Ancient Aliens assets. Will likely release this in a day or so! It's a single FFA map. :) 22 Quote Share this post Link to post
jaeden Posted August 29, 2023 (edited) This "rocks". Quick question: Is there any difference between posting here or posting to doom pictures thread? Edited August 29, 2023 by jaeden 20 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.