MarketAnarchy Posted September 26, 2023 I decided to replace map 1 of X² with recreated elements from the other maps in the wad. It's been interesting faking floors with midtextures. The gameplay won't be that impressive I suppose since it's just one cyber, but I'm impressed with the aesthetic I was able to get in 1 sector. It even has working bars and opening doors, so that's cool. Here's a sample of what I have: 19 Quote Share this post Link to post
SpaceCat_2001 Posted September 26, 2023 4 hours ago, MarketAnarchy said: I decided to replace map 1 of X² with recreated elements from the other maps in the wad. It's been interesting faking floors with midtextures. The gameplay won't be that impressive I suppose since it's just one cyber, but I'm impressed with the aesthetic I was able to get in 1 sector. It even has working bars and opening doors, so that's cool. Here's a sample of what I have: Holy shit! It's fabulous! Is this wad available or still in the development? 1 Quote Share this post Link to post
MarketAnarchy Posted September 26, 2023 31 minutes ago, SpaceCat_2001 said: Holy shit! It's fabulous! Is this wad available or still in the development? I'm still developing, it's got three empty slots to start from scratch, two maps that need finishing. The original post I made about a month in on development is quite old now: I'll be making a new thread to request testers sometime soon I suppose. The big thing is: each map has no more sectors than the map slot # it's in, so doing this stuff using only one sector has been quite a task. 2 Quote Share this post Link to post
Wo0p Posted September 26, 2023 Oooooooooh myyyyyyyyyy goooooooooooooooooooood I hate drawing random height differenciation sectors for improved perceived realism... who else shares my pain? 14 Quote Share this post Link to post
DoomGappy Posted September 26, 2023 18 minutes ago, Wo0p said: Oooooooooh myyyyyyyyyy goooooooooooooooooooood I hate drawing random height differenciation sectors for improved perceived realism... who else shares my pain? You can randomize height of sectors with j or Ctrl + j, I think. 1 Quote Share this post Link to post
jaeden Posted September 26, 2023 Adding some "background" to my forest map. 22 Quote Share this post Link to post
Wo0p Posted September 27, 2023 9 hours ago, jo2ukegappy said: You can randomize height of sectors with j or Ctrl + j, I think. Thanks! But I was more referring to drawing the sectors. 0 Quote Share this post Link to post
Jacek Nowak (jacnowak) Posted September 27, 2023 Outdoor area of the map I'm currently working on. Playing around with FOXTEX, also used a sky by WARDUST. 10 Quote Share this post Link to post
Wo0p Posted September 27, 2023 2 hours ago, jacnowak said: Outdoor area of the map I'm currently working on. Playing around with FOXTEX, also used a sky by WARDUST. Dang those are some crisp textures. So that's FOXTEX? I might have to check it them out :) 0 Quote Share this post Link to post
DoomGappy Posted September 27, 2023 2 hours ago, jacnowak said: Outdoor area of the map I'm currently working on. Playing around with FOXTEX, also used a sky by WARDUST. Strong Half life 1 vibes. 6 hours ago, Wo0p said: Thanks! But I was more referring to drawing the sectors. Oh, I see. I found out about it recently and it's really cool to do stuff like this. 4 Quote Share this post Link to post
Daytime Waitress Posted September 27, 2023 5 hours ago, jo2ukegappy said: The lakes of boiling blood, the infection-ridden flesh fused to technological devices, and the souls of the damned trapped within the very walls of what remained of Earth's architecture - none of it compared to the truest of Hell's nightmares made reality: cubed giraffes. 5 Quote Share this post Link to post
DoomGappy Posted September 27, 2023 26 minutes ago, Daytime Waitress said: The lakes of boiling blood, the infection-ridden flesh fused to technological devices, and the souls of the damned trapped within the very walls of what remained of Earth's architecture - none of it compared to the truest of Hell's nightmares made reality: cubed giraffes. Never thought of that, now I gotta make a dead giraffe using this somewhere. 0 Quote Share this post Link to post
Wo0p Posted September 27, 2023 27 minutes ago, Daytime Waitress said: The lakes of boiling blood, the infection-ridden flesh fused to technological devices, and the souls of the damned trapped within the very walls of what remained of Earth's architecture - none of it compared to the truest of Hell's nightmares made reality: cubed giraffes. To be fair, being cubed sounds pretty horrible. 1 Quote Share this post Link to post
jaeden Posted September 27, 2023 Map turned out bigger than I expected... 18 Quote Share this post Link to post
DoomGappy Posted September 27, 2023 3 minutes ago, jaeden said: Map turned out bigger than I expected... CoralReef.wad 1 Quote Share this post Link to post
Matt Eldrydge Posted September 28, 2023 More of that limit-removing grey map. Considering making it Boom so I can get the blue skull and key to act as two keys. It's quickly becoming an exercise in drawing with sectors too, not that I mind. 20 Quote Share this post Link to post
volleyvalley Posted September 30, 2023 An work-in-progress MAP07 for Torment Of Screams. The starting area is pretty much finished, so I will share a couple of screenshots: 13 Quote Share this post Link to post
BetelgeuseSupergiant Posted September 30, 2023 finally, the wad is finished! 10 Quote Share this post Link to post
Berubaretto Posted September 30, 2023 Mapping with Mutiny's resources: 10 Quote Share this post Link to post
Chookum Posted October 1, 2023 Now testing and getting the fourth and final encounter of this penultimate level (MAP29: 5-5: Bisch-Bosch) set up. This time, no spoiler tags! Quote 10 Quote Share this post Link to post
ViolentBeetle Posted October 1, 2023 Sky hack and some unwarranted Hunted tribute. 16 Quote Share this post Link to post
Naarok0fkor Posted October 1, 2023 A new Hall of nukage on level 7... 10 Quote Share this post Link to post
Matt Eldrydge Posted October 1, 2023 More shots from this map after I went back and extensively detailed some of the pre-existing parts. Still 100% vanilla textures. LunchLunch's 10x10 project has been in the back of my mind the whole time, but I don't think that'll show through my relative lack of experience with mapping. 19 Quote Share this post Link to post
Not Jabba Posted October 1, 2023 1 hour ago, Matt Eldrydge said: LunchLunch's 10x10 project has been in the back of my mind the whole time, but I don't think that'll show through my relative lack of experience with mapping. We can't all be lunchlunch, but for what it's worth, this is looking pretty nice and it definitely reminds me of 10x10. 2 Quote Share this post Link to post
GIG Posted October 1, 2023 I dont want to give away too much right now - just know I have something cooking for you all Got to keep on pushing 21 Quote Share this post Link to post
rivethead_ Posted October 1, 2023 MAP02 of Call of Ktulu "Cavern of the Mindflayer" Spoiler 11 Quote Share this post Link to post
Matt Eldrydge Posted October 1, 2023 6 hours ago, Not Jabba said: We can't all be lunchlunch, but for what it's worth, this is looking pretty nice and it definitely reminds me of 10x10. Thanks for the reassurance, it's very appreciated. :) 0 Quote Share this post Link to post
MarketAnarchy Posted October 2, 2023 14 hours ago, skript_kitty said: MAP02 of Call of Ktulu "Cavern of the Mindflayer" Reveal hidden contents Hiding your pics often causes your comment to get overlooked, I'd recommend against it. You've got some great screenshots, let's see em! 0 Quote Share this post Link to post
OceanMadman Posted October 2, 2023 On 9/27/2023 at 12:16 AM, jaeden said: Adding some "background" to my forest map. I'd love to play this when It's finished. For what wad will it be? 1 Quote Share this post Link to post
jaeden Posted October 2, 2023 3 hours ago, OceanMadman said: I'd love to play this when It's finished. For what wad will it be? It is for a GZDoom TC project. 1 Quote Share this post Link to post
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