Naarok0fkor Posted October 2, 2023 18 hours ago, skript_kitty said: MAP02 of Call of Ktulu "Cavern of the Mindflayer" Hide contents You might want a new sprite for it... 0 Quote Share this post Link to post
smeghammer Posted October 2, 2023 Apologies for the radio silence - RL and new job getting in the way... Anyway, I have been tinkering with a new idea that has started to look like a medieval village. I've go no idea where it's going - I'll probably turn it into a PK3 and add some appropriate monsters. I quite like the way it looks so far though: 2 Quote Share this post Link to post
Matt Eldrydge Posted October 3, 2023 First fight area kind of done. Still not too sure what kind of vibe I'm going for, the rest of the work was mostly connecting previously existing places. 21 Quote Share this post Link to post
Somniac Posted October 3, 2023 Picked up my vanilla Doom II project again...MAP02 almost complete 20 Quote Share this post Link to post
Arrowhead Posted October 3, 2023 OLD RESERVOIR: New FFA map. Will be released tomorrow or the day after. :) 23 Quote Share this post Link to post
Gothic Box Posted October 4, 2023 (edited) Remaking my first map from 2016. Now with 90% less METAL2 and 100% more FIREBLU Released EDIT: Edited October 9, 2023 by Gothic Box Release 19 Quote Share this post Link to post
JonExMachina Posted October 5, 2023 (edited) Currently playing with vanilla-compatible fake brightmaps for a future project. A considerable amount of color depth was lost thanks to all the palette slots I had to use for the fullbright effect, but I really dig how it looks. Still don't know what to do with the revenants, though. Will probably make their arm and leg wounds bright, as if their blood was boiling or something like that. Huge thanks to @Noiser and @Muusi for the inspiration. Edited October 5, 2023 by JonExMachina 27 Quote Share this post Link to post
Bloodbath Giraffe Posted October 6, 2023 (edited) Hear are a few pictures of map 7 of a planed 8 map wad, hope to have it all done by the end of the year. Edited October 6, 2023 by Bloodbath Giraffe 23 Quote Share this post Link to post
Uni Posted October 6, 2023 (edited) - Edited February 29, 2024 by Uni 25 Quote Share this post Link to post
Synami Posted October 6, 2023 (edited) Screenshots of E1 and E2 for my vanilla NaNoWADMo project! Hoping for the 24 remaining maps to be fully finished by November, a large fraction of the progress will be done via streaming :) (Sorry to the double post for followers, kinda forgot this thread existed but at least I know now :p) Edited October 6, 2023 by Synami 20 Quote Share this post Link to post
Arrowhead Posted October 6, 2023 INCENDIARY ANTICS: New large FFA map. Will be released tomorrow or the day after. Just have to remove excess textures, and place a few more items. The lava generator glows, and the BFG pillar raises and lowers perpetually - but it's hard to show that in an image. :) 14 Quote Share this post Link to post
NeilForshaw Posted October 6, 2023 23 hours ago, JonExMachina said: That looks so ace! :D Probably the perfect screenshot to show the effect as well. 4 Quote Share this post Link to post
Daytime Waitress Posted October 7, 2023 2 hours ago, Arrowhead said: INCENDIARY ANTICS Hoping for some silly Diddy Kong Racing shenanigans in the soundtrack to this one. 1 Quote Share this post Link to post
Fernito Posted October 7, 2023 Doom2 limit-removing, stock textures 27 Quote Share this post Link to post
volleyvalley Posted October 7, 2023 On 10/6/2023 at 5:42 AM, Uni said: Somewhere, far far away, there's a 1994-style Castle level waiting to be conquered. Would absolutely love to play this! Where can I find it? :) 3 Quote Share this post Link to post
Buzter55555 Posted October 7, 2023 Not too sure but I'm sure they did much better then I did 1 Quote Share this post Link to post
volleyvalley Posted October 7, 2023 (edited) 49 minutes ago, Buzter55555 said: Not too sure but I'm sure they did much better then I did Hey! Don't let yourself down, I like your maps plenty! :) Edited October 7, 2023 by volleyvalley 0 Quote Share this post Link to post
Frank Harper Posted October 7, 2023 Gotta love dealing with drawseq limit. Phew, one-map project has transformed into a two map project (hopefully not three). A lot of work has been done and I hope to finish it next week. 18 Quote Share this post Link to post
Naarok0fkor Posted October 7, 2023 This is even more hypnotic than a lava lamp... 10 Quote Share this post Link to post
WorldMachine Posted October 7, 2023 (edited) For an upcoming update to my Vanilla-Compatible mod! Mod in question: Edited October 8, 2023 by WorldMachine 5 Quote Share this post Link to post
Laocoön Posted October 8, 2023 Here's some gameplay from the first level. The video ends just before I peeked around the corner to get the zombieman I missed only to get rocketed in the back of the head by the cyber on the lift. The video contains about 90 % of the level and the remaining 14 maps I've made so far are all about the same size, though some take a bit longer to beat. I think I messed up and set the default resoultion to lego bricks; please toggle the settings to higher def when watching! 1 Quote Share this post Link to post
dashlet Posted October 8, 2023 (edited) Edited October 14, 2023 by dashlet 14 Quote Share this post Link to post
Matt Eldrydge Posted October 8, 2023 Still messing around with my very grey map. Redid the entry hall so it looks a bit cooler. Also working on a new area. This one has been sorta started for a while... Believe it or not, this is the first vent I've made! I decided to use the sky a little more too. Just a little connecting room with supplies. They'll become a bit more common as I make the rest of the map. 19 Quote Share this post Link to post
Naarok0fkor Posted October 8, 2023 Hall of nukage is getting dressed up on level 7... 8 Quote Share this post Link to post
SupremeBioVizier Posted October 9, 2023 (edited) In the wad, doom guy is a kid and his parents left him alone with a babysitter........only that babysitter IS A FREAK! two rooms, one enemy ..you mom comes home and helps you kill the babysitter...I think that's gonna be it, the sounds are gonna be funny "get away from my baby!" babysitter.zip Edited October 9, 2023 by nocisum 4 Quote Share this post Link to post
RDETalus Posted October 9, 2023 Protip: It's always a good idea to signpost progression for the player. In the picture below, I have a ladder that the player might mistake for a useless prop. By applying a splatter yellow paint texture over it, it draws the player's attention and resolves any progression confusion. 9 Quote Share this post Link to post
Wo0p Posted October 9, 2023 15 hours ago, Naarok0fkor said: Hall of nukage is getting dressed up on level 7... Spoiler That is some FUNKY slime :D nice work on all the rest too though ;) 1 Quote Share this post Link to post
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