tornado potato Posted November 21, 2023 (edited) I just finished working on my first map. It takes place in a spooky art museum, in a colonial-style building. (thread here) Edited November 21, 2023 by tornado potato 19 Quote Share this post Link to post
Arrowhead Posted November 21, 2023 FRAG COLUMN: This is another new DM level from Doom 64 Revolution. This is the fourth map I've made for the project. Lots of verticality in this one. Should be a fun railgun map. Sky has yet to be changed. :) 18 Quote Share this post Link to post
LoatharMDPhD Posted November 21, 2023 4 hours ago, tornado potato said: I just finished working on my first map. It takes place in a spooky art museum, in a colonial-style building. (thread here) love the Bloom 4 Quote Share this post Link to post
DerTimmy Posted November 22, 2023 Spoiler finished the first map for my new mapset 10 Quote Share this post Link to post
Arrowhead Posted November 22, 2023 'LAVAPLEX' (working title, might keep it): This is yet another new DM level from Doom 64 Revolution. This is the fifth map I've completed for the project. Lots of jumping, bobbing and weaving in this one! The sky has yet to be changed. In a mapping mood, might draw another layout today. :) 16 Quote Share this post Link to post
NeilForshaw Posted November 23, 2023 Finishing off my submission for PUSS XXXII community project 15 Quote Share this post Link to post
SuperPIter_DoomWorldthe2nd Posted November 23, 2023 PanDOOMra v2.0 Titlemap Showcase (Not representative of Final Product) 1 Quote Share this post Link to post
DoctorNuriel Posted November 23, 2023 (edited) Small architectural test for a wad I've been conceptualizing for a while. Working title Lethal Prescription, I'm looking to mix a bleak, somber atmosphere with grand and sterile brutalist architecture, as well as touches of medical horror. Some inspiration, vibe-wise, from this song. This particular map, or the small bit I have of it, is titled The Bitter Pill. Edited November 23, 2023 by DoctorNuriel 18 Quote Share this post Link to post
brullov Posted November 23, 2023 A sneak peek of my first Doom map "Outpost 13", using Boom map format. I hope to release it next month. 37 Quote Share this post Link to post
Wo0p Posted November 23, 2023 1 hour ago, brullov said: A sneak peek of my first Doom map "Outpost 13", using Boom map format. I hope to release it next month. - snip - The Thing! D: 3spoopy5me 0 Quote Share this post Link to post
Naarok0fkor Posted November 23, 2023 My gravpods are working like good stuffing in a thanksgiving turkey... 10 Quote Share this post Link to post
Cacodemon187 Posted November 23, 2023 3 hours ago, brullov said: A sneak peek of my first Doom map "Outpost 13", using Boom map format. I hope to release it next month. You've made the stock Doom 2 sky look presentable, nice. Fits perfectly with the atmosphere you're going for! Awesome doomcute too :) 1 Quote Share this post Link to post
MarketAnarchy Posted November 24, 2023 (edited) I finished the "architecture" of Map 1 of X² which has one sector and I just have some routing/lock outs to set up for the keys to make the various areas necessary to travel through. I think I fixed the insane number of slime trails that only having one sector ended up creating for me, at least I hope. Anyway SpaceCat wanted to see if there was a 'playable' version, and I made a one map version (the other maps are nearly done too) without monsters. If you'd like to open the map and look at the silly 1 sector midtexture shenanigans I pull off, here's the wad link: https://drive.google.com/file/d/17zsQ9FwOHhOD28WD39XpyyGtzTn9Ysd8/view?usp=drive_link REQUIRES SOFTWARE, NOT HARDWARE. GZDoom might handle it properly w/ hardware, I forgot to test. GZDoom HARDWARE works, but freelook should be disabled. On 9/26/2023 at 8:21 AM, SpaceCat_2001 said: On 9/26/2023 at 4:18 AM, MarketAnarchy said: I decided to replace map 1 of X² with recreated elements from the other maps in the wad. It's been interesting faking floors with midtextures. The gameplay won't be that impressive I suppose since it's just one cyber, but I'm impressed with the aesthetic I was able to get in 1 sector. It even has working bars and opening doors, so that's cool. Here's a sample of what I have: Holy shit! It's fabulous! Is this wad available or still in the development? Edited November 24, 2023 by MarketAnarchy 4 Quote Share this post Link to post
MundyC Posted November 24, 2023 Finally got the other two deathmatch exclusive maps for Austrian Avian Association: Post-Mortem done. Check it; The Outcasts' Village: The Incomplete Darkworld Base: I was going to update the main thread today with a teaser post, but a combination of Thanksgiving fatigue and a less complete than expected epilogue have nixed this OG plan. Try the 11th, perhaps? 15 Quote Share this post Link to post
eharper256 Posted November 25, 2023 So, here we have the (still in progress) Primary Fire and Tertiary Fire for the Dryad. Primary fire is on-the-fly transforming Illitheya's fists into Treant fists, which are pretty slow, but cause dangerous shockwaves. Tertiary Fire is creating strange mushrooms which explode in spores if enemies tread on them~ currently there is only a damaging red one, but I'm working on more sprites and shroom types for this so a patch of shrooms will cause all sorts of weird effects to monsters (shrinking and hallucinating ones are planned). 6 Quote Share this post Link to post
Matt Eldrydge Posted November 25, 2023 SoonTM. Did a lot of work related to giving Eraser more of its own identity this week, as well as finishing up the arsenal to include a slightly different chaingun. 16 Quote Share this post Link to post
xScavengerWolfx Posted November 25, 2023 So since i'm still finishing up placements for Episode 3 of my Ultimate Doom Wad. I had to release my creativity frustration out and i made the first map for Episode 4.......in one day, yes you heard me correctly this map i made in one day. It's short, it's sweet and it's going to be brutal. 5 Quote Share this post Link to post
Treehouseminis Posted November 28, 2023 More moody marble. I love doing sector lighting. 17 Quote Share this post Link to post
DoomGappy Posted November 28, 2023 4 minutes ago, Treehouseminis said: More moody marble. I love doing sector lighting. that column looks good! I want to see what you can cook with that. Love the moody marble. 1 Quote Share this post Link to post
Treehouseminis Posted November 28, 2023 9 minutes ago, DoomGappy said: that column looks good! I want to see what you can cook with that. Love the moody marble. I got plans lol. Thanks for the variations! 1 Quote Share this post Link to post
Treehouseminis Posted November 30, 2023 This screen isnt as dark lol 16 Quote Share this post Link to post
volleyvalley Posted November 30, 2023 I did some work on my MAP24 of Torment Of Screams, this is the starting area. Hope it looks okay. 12 Quote Share this post Link to post
DoctorNuriel Posted December 1, 2023 Update on my Hangar remake :) 12 Quote Share this post Link to post
DeetOpianSky Posted December 2, 2023 On 11/16/2023 at 5:13 AM, DeetOpianSky said: Super early stages... I give you, The Icon of Shin! A combat playtest is now available on the Paint-It DOOM community project thread. 0 Quote Share this post Link to post
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