Somniac Posted December 2, 2023 Moar vanilla Doom II, MAP03: Current plan is a 6-map episode, depending how long it takes me to run out of ideas :p 28 Quote Share this post Link to post
MarketAnarchy Posted December 3, 2023 On 11/28/2023 at 8:03 AM, Treehouseminis said: More moody marble. I love doing sector lighting Doing different lighting for ceilings and floors with sector lighting is difficult, but rewarding. 36 Quote Share this post Link to post
Treehouseminis Posted December 3, 2023 11 minutes ago, MarketAnarchy said: Doing different lighting for ceilings and floors with sector lighting is difficult, but rewarding. Oh yeah. Lots of dummy sectors. That looks great! 5 Quote Share this post Link to post
Wo0p Posted December 3, 2023 15 hours ago, MarketAnarchy said: Doing different lighting for ceilings and floors with sector lighting is difficult, but rewarding. I commend your lunacy. Well done, sir! Rewarding indeed :) 1 Quote Share this post Link to post
kevansevans Posted December 3, 2023 Doing something crazy, because I know I can. Spoiler I'm remaking pokemon crystal in GZDoom. Just got done making a program that rips and constructs the necessary sprites from the ROM itself. No idea how long this will take, but I'm bent on making this happen until a greater force makes me stop. 9 Quote Share this post Link to post
cannonball Posted December 3, 2023 Two short evenings worth of work so far to start designing a Hell City-scape. 25 Quote Share this post Link to post
NeilForshaw Posted December 3, 2023 22 hours ago, MarketAnarchy said: Doing different lighting for ceilings and floors with sector lighting is difficult, but rewarding. Hmm very nice lighting... wait.... that's sector lighting!? :O 1 Quote Share this post Link to post
SupremeBioVizier Posted December 4, 2023 (edited) Spoiler around 9 years old, I played Duke Nukem 3D and felt the same way I did when a friend's brother snuck us into his room to show us Wolfenstein, years later I have a friend who just got a job at a strip joint... this is my tribute to all that...the map will have friggin doors and keys and isn't an arena this time...lots of curtains and nudity. Awesome weapons, and the sprites are former human/shot gun guy with me and my buddy's heads on them saying dirty things...it's a riot. ton of poles with dancing ladies, with a Hong Kong whore house vibe. Spoiler Balancing out dukes one liners is a challenge...I think it's better than anything I've done since Barbara's Castle MINIWAD, which I should update with better skeleton sprites/ lighting/ last two dummy levels, ect... I've gotten a handful of positive feedback through other social media on that one, and was the only wad I made while smoking a shit ton of cannabis while making it....go figure, I should probably start smoking pot again. Edited December 4, 2023 by SupremeBioVizier 3 Quote Share this post Link to post
Frank Harper Posted December 5, 2023 On 10/22/2023 at 3:20 PM, Frank Harper said: As usuall I`m working on vanilla-compatible episode. This time trying to do city-based mini-sode. Quite an early work in progress, but I already like how it looks and I'm surprisingly not reached drawseq limit (yet). So, after a month and a half, the first map out of six is ready. At this rate, it will be a long time before release. At least I didn't have to do a lot of rearranging to make it work in vanilla, unlike my previous work. And for the first time I tried to make a map with full co-op support. 20 Quote Share this post Link to post
Arrowhead Posted December 5, 2023 'merrydm01.wad' - This is a small Christmas-themed duel map made in 4 hours total. Still gotta tweak some textures. Definitely will release this by the 25th, maybe w/ another map or two, if I have time. 24 Quote Share this post Link to post
Remilia Scarlet Posted December 6, 2023 (edited) I may or may not be doing a short Heretic map for Doomsday Engine using Eureka >_> Edited December 6, 2023 by Remilia Scarlet 25 Quote Share this post Link to post
SupremeBioVizier Posted December 6, 2023 (edited) Spoiler https://u.pcloud.link/publink/show?code=XZ7Rry0ZVjmr5CIiIbf9dylKPhe51Bwl18n7 +18 DOOMUKEM'S-WHORE-HOUSE-BETAWAD))))) Its pretty much "finished", so have a laugh if you're into this kinda thing. (just in case you do download it, don't forget the condom in the first secret room, and most doors need to be shot to open) -DOOM2 for GZDOOM- Edited December 6, 2023 by SupremeBioVizier 0 Quote Share this post Link to post
slayer's Posted December 6, 2023 2 hours ago, Beubeu said: Some Doomcute All that's missing is a radio post with Mariah Careys song 3 Quote Share this post Link to post
DerTimmy Posted December 7, 2023 Spoiler "Beasts" Episode 1 will be released next week. 5 Maps with new weapons and new Monsters. No Doom Demons were used. 6 Quote Share this post Link to post
Not Jabba Posted December 7, 2023 (edited) 5 hours ago, slayer's said: All that's missing is a radio post with Mariah Careys song Here you go. Edited December 7, 2023 by Not Jabba 6 Quote Share this post Link to post
brullov Posted December 7, 2023 (edited) Edited December 7, 2023 by brullov 0 Quote Share this post Link to post
SupremeBioVizier Posted December 7, 2023 8 hours ago, slayer's said: All that's missing is a radio post with Mariah Careys song The song starts and she slowly appears from the radio and it becomes a boss fight show down, THE SLEEPER HAS AWAKENED!!! 0 Quote Share this post Link to post
Arrowhead Posted December 7, 2023 'VERTICAL VIOLENCE' This is another DM level for Doom 64 Revolution. A central courtyard flanked by many paths. (Not final yet, but close to it) :) 18 Quote Share this post Link to post
ViolentBeetle Posted December 7, 2023 Pulled an all-nighter, made a map layout. We've got: Blood plazas (with nonsensical window arrangment): Blood sewers: Hexagonal bloodfalls where I used stair builder tool backwards, but it's fine: Giant hunk of meet (Also blood): Why is the building bleeding? Why wouldn't the building bleed? Meat cube: 29 Quote Share this post Link to post
Arrowhead Posted December 8, 2023 Jolly DM - MAP02 - 'ARCTIC AMBUSH' The 2nd level of my 3 map Christmas DM pack. I decided to call this pack 'Jolly DM'. One more map to finish! :) 13 Quote Share this post Link to post
Silvertopaz Posted December 8, 2023 (edited) my attempt at an episode 1-styled level, may release by the coming year or so also designing this for vanilla DOOM edit: i have decided to complete and release this level https://www.doomworld.com/forum/topic/143703-dalton-chemical-storage-facility/ Edited March 3 by Silvertopaz wad release 14 Quote Share this post Link to post
Geniraul Posted December 8, 2023 9 hours ago, Arrowhead said: If someone asked me, "What is Doomcute?", I would show them this screenshot as an illustration. 3 Quote Share this post Link to post
Wo0p Posted December 8, 2023 I got sick and tired of underground snowy icy caverns so I started my journey on going underwater in Doom. So here's a UAC deepwater transit station masquerading as an offshore boring platform. WIP :) 16 Quote Share this post Link to post
Naarok0fkor Posted December 8, 2023 13 hours ago, Arrowhead said: Jolly DM - MAP02 - 'ARCTIC AMBUSH' The 2nd level of my 3 map Christmas DM pack. I decided to call this pack 'Jolly DM'. One more map to finish! :) Do you see what I see? Do shoot what I smell? 1 Quote Share this post Link to post
Daytime Waitress Posted December 8, 2023 6 hours ago, Wo0p said: So here's a UAC deepwater transit station masquerading as an offshore boring platform. WIP :) Once you put more monsters on it, it'll probably be less boring. Spoiler I'll show myself out. 0 Quote Share this post Link to post
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