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what are you working on? I wanna see your wads.


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14 hours ago, Daytime Waitress said:

 

Once you put more monsters on it, it'll probably be less boring.

 

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I'll show myself out.

 

 

Like your FACE!

... Waitwat?

 

Spoiler

:^)

 

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sje_spin-small.gif?ex=658a0cbf&is=657797

 

Been experimenting with using wad2pic to create some interesting animations. I'll have to sort out a proper video of it soon.

The map above is from which has just had a beta release.

 

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Space Base Shiver, WIP

(my first solo map)

 

It's the same map as you may seen earlier, but cause it's a large project (yep, I can't just make a small techbase) it will contain a lot of environment to explore.

I don't know when I'll release it, but I hope it would be in late december - early january, maybe even earlier.

I expect it to be something between TNT Evilution / Altier 6 / Doomsday of UAC style, in aesthetics in particular, but I'll let you make your own opinion!

zXksdWT.pngz9xL70N.png

Edited by Vanilla+Unicorn

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been posting about the progress in the bird app, but wanted to share here as well.

Working on Wolfenstein: Ruins of Tyranny which the final part of my Wolfenstein 3d TC trilogy. its gameplay and Aesthetics is largely inspired by Castle Totenkopf SDL by WSJ Screenshot_Doom_20230723_100934.png.843cd9950626e5366dce85866274d138.pngScreenshot_Doom_20230731_211315.png.0f71d14e25ac6c290c9c6332801ae61a.pngScreenshot_Doom_20230910_010219.png.07b81f550bf3b4a47ed51db57a2e03d0.pngScreenshot_Doom_20231212_123413.png.7de83fca61f870e55072147807fee18d.png

Edited by jazzmaster9

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24 minutes ago, Laocoön said:

Work on this has slowed right down, as the levels after map20 are starting to grow bigger and bigger. This one's map 24, entitled either "Hellven" or "A Slice of Heaven".

 

 

 

Holy moly I might actually borrow this idea for Eviternity II map36 if I have the time and the lines available. It's a perfect fit, and very nice execution.

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For my fourth map, I've decided to work on my detailing skills. I know how to build a room, but now I want to figure out how to make them look like they came out in 2023, and not 1994.

 

GoToHeck.png.d8a36c8bcdef7165ad7974e3e58f4ebe.png

MassacreRoom.png.71d2a47532e747e6fd86b4b4030f1597.png

TheExit.png.2cde07eb4d411ff4b5d3695e6eba1891.png

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41 minutes ago, Boss said:

For my fourth map, I've decided to work on my detailing skills. I know how to build a room, but now I want to figure out how to make them look like they came out in 2023, and not 1994.

 

GoToHeck.png.d8a36c8bcdef7165ad7974e3e58f4ebe.png

MassacreRoom.png.71d2a47532e747e6fd86b4b4030f1597.png

TheExit.png.2cde07eb4d411ff4b5d3695e6eba1891.png

Detailing skills is called Doomcute...

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1 hour ago, ukiro said:

 

Holy moly I might actually borrow this idea for Eviternity II map36 if I have the time and the lines available. It's a perfect fit, and very nice execution.

 

I am flattered - and you are of course welcome to borrow it.

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