Arrowhead Posted January 2, 2024 The first level of Frantik DM 3's 'cold' episode! Frantik DM 3: MAP06: ICE-FISHING INCIDENTS There's a slightly obscured BFG in the central ice-hole that you need to swim down to - it should hopefully make for some unique DM encounters, as you must re-surface in a very vulnerable position. :) 16 Quote Share this post Link to post
Waffendoomer Posted January 2, 2024 SKOLA.zip Finished this crap on halloween. 11 Quote Share this post Link to post
Aeddes666 Posted January 2, 2024 (edited) Spoiler Edited January 2, 2024 by Aeddes666 9 Quote Share this post Link to post
NoOne Posted January 2, 2024 Currently doing map17 of my megawad. After that there's just map 7 and the secret levels to do (I may not bother with the secret ones for RC1). This map is called The Grand Archives (Yeah I know, but I love Dark Souls). 15 Quote Share this post Link to post
ViolentBeetle Posted January 3, 2024 Making a map where every room is themed differently. 19 Quote Share this post Link to post
Naarok0fkor Posted January 3, 2024 Map16 is getting forcefield generators, lots of secret areas & new healing sprites... 7 Quote Share this post Link to post
NeilForshaw Posted January 4, 2024 Arches being made for Doom 2 In City Only. Link to community project below. 19 Quote Share this post Link to post
aRottenKomquat Posted January 4, 2024 This doesn't warrant its own thread, yet. Doing some early work on a Hexen for GZDoom mapset since we're virtually done doing layout on E2 of The IMP Act. This will be Hexen, but it will play much more like Doom/Heretic than Hexen, as in more straightforward combat and key hunts rather than Hexen's normal "flip a switch in one map then spend the next 13 hours searching every other map to see what changed" gameplay. It imports a good chunk of the Heretic monsters, all of the Heretic textures, adds a Sidhe player class with a few Heretic weapons, and will probably include a few Realm667 beasts for bosses. No hub gameplay, aiming for 9 maps (8 standard levels + 1 secret level). Basically, the goal is to make Hexen more friendly to Doom players. "Doom, but it's actually Hexen," or something like that. First map will be titled "Village of the Damned" and is a bit of an homage to Heretic's E1M1 "Docks". 14 Quote Share this post Link to post
Arrowhead Posted January 4, 2024 The second level of Frantik DM 3's 'cold' episode! Frantik DM 3: MAP07: FRIGID HEIGHTS This map is 4 floors tall in some places. Lots of verticality! :) 13 Quote Share this post Link to post
smeghammer Posted January 4, 2024 Well, it's been a while. My medieval village type thing was bloody lost with a HDD failure. This time, I have put it under version control... Been really busy with my new job, so not much mapping time... I decided to convert my test/snippet WADs into a sort of mini-megawad (as a PK3). I'm taking the mostly tiny maps, adding proper starts and ends, texturing and tweaking as appropriate and adding monsters where necessary: More to come... 8 Quote Share this post Link to post
NoOne Posted January 4, 2024 (edited) The final room of The Grand Archives map is done, so I guess the map is finished bar testing to make sure there's enough ammo :D Edited January 4, 2024 by NoOne 17 Quote Share this post Link to post
NeilForshaw Posted January 5, 2024 1 hour ago, NoOne said: The Grand Archives map is done, Looks like interesting. Is there/will there be a thread for this maps release? :) 0 Quote Share this post Link to post
NoOne Posted January 5, 2024 32 minutes ago, NeilForshaw said: Looks like interesting. Is there/will there be a thread for this maps release? :) Yes dude, I've ALMOST completed a 30 map megawad....just map 7 to do. If you check out the About Me tab on my profile page you'll find some maps there that are included in the megawad (all threads on this site). I can't recall which are still downloadable but most are still on my Google drive. Cheers HNY. 1 Quote Share this post Link to post
Arrowhead Posted January 5, 2024 The third level of Frantik DM 3's 'cold' episode! Frantik DM 3: MAP08: COZY IGLOO The map is centred around control of a lever that opens an area w/ a BFG - that, and careful management of the supercharge on top of the igloo, should make for some interesting DM encounters. :) 10 Quote Share this post Link to post
Maribo Posted January 5, 2024 On 8/19/2023 at 7:49 AM, Maribo said: [snip] ^ previous iteration for context I finally got around to fixing the problem that was making me me put off doing any further work on this map. Also ended up fixing the colormap grey fade and doing more palette work: Spoiler ^ not sold on this color combo + sky repalette, might redo it completely. ^ same map in both photos, just gamma boosted because it's quite dark. Should probably open in a new tab to actually see anything. ^ due for extensive expansion / rework whenever I have the time, just including it to show that these resources are not just purple and black :P Still putting off thing placement, maybe it will come to me later. 20 Quote Share this post Link to post
NeilForshaw Posted January 6, 2024 Continuing my map for Doom 2 in city only (link at bottom of post). Working on a funky light house. Still needs work during the detailing phase but so far getting there. 21 Quote Share this post Link to post
Arrowhead Posted January 6, 2024 (edited) The fourth level of Frantik DM 3's 'cold' episode! Only one map left to make, and then it's on to the 'nature' episode! Frantik DM 3: MAP09: CHILLY CHOKEHOLD This is a huge winterized upgrade of FDM1's MAP27, Chokehold. The map is now much larger, w/ multiple rooms and paths added. It's had so much added, it nearly feels like a completely new level, despite re-using a small portion of the original map's geometry. Pressure of the railgun position and attention of the distant supercharge is essential to win in this one. :) Edited January 6, 2024 by Arrowhead 14 Quote Share this post Link to post
Remilia Scarlet Posted January 6, 2024 (edited) Heretic mapping in Doomsday Engine <3 Also done entirely with Eureka. Edited January 6, 2024 by Remilia Scarlet 17 Quote Share this post Link to post
rita remton Posted January 6, 2024 On 1/4/2024 at 12:03 AM, NeilForshaw said: for me at least, city maps are notoriously difficult to make due to the non-linear map flow and decoration (specifically, filling in the spaces in-between buildings with something and the outer margins of the city). currently far beyond my newbie mapping skills. but from the screenshot, your map looks spectacular! good luck in your project :) 4 Quote Share this post Link to post
Mad Dal 85 Posted January 6, 2024 New map in the works. Hell themed. There are plenty of surprises (and annoyances) in this map. This is just a single map, it's not part of a wad or anything. 14 Quote Share this post Link to post
NoOne Posted January 6, 2024 Work continues on the megawad, I decided to do a short 'punchy' map for a change (to save time as well). This one's called Short Sharp Shock, and took around 4 hours to make. 16 Quote Share this post Link to post
TheMightyWhoosh Posted January 7, 2024 (edited) Creating an E3 map . Slightly overdoing the red, as usual... Edited January 7, 2024 by TheMightyWhoosh 18 Quote Share this post Link to post
Arrowhead Posted January 7, 2024 Here's the fifth and final level of Frantik DM 3's second episode! Frantik DM 3: MAP10: FROZEN BASIN I decided to go w/ one of my fave color combinations from the 80s - teal and bright purple! Now it's on to the 'nature' episode - parks, forests, caverns, islands, etc. :D 21 Quote Share this post Link to post
Wo0p Posted January 7, 2024 4 hours ago, TheMightyWhoosh said: Creating an E3 map . Slightly overdoing the red, as usual... Now THOSE are some proper lava lamps! Spoiler ¨smile¨ 3 Quote Share this post Link to post
Async Unicorn Posted January 7, 2024 (edited) Shameful garbage... Edited January 7, 2024 by Vanilla+Unicorn 12 Quote Share this post Link to post
NoOne Posted January 7, 2024 Some moving pictures tell a better story, just need to cobble something together for map 7 or just release it and say enough is enough lol 5 Quote Share this post Link to post
Matt Eldrydge Posted January 7, 2024 Back with some updated/new areas: I no longer know when I'll actually finish this map. :P 23 Quote Share this post Link to post
Mad Dal 85 Posted January 8, 2024 The outside of the building is looking better now. Still a WIP but it's getting there. 16 Quote Share this post Link to post
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