SkeletronMK666 Posted April 3 (edited) Edited April 3 by SkeletronMK666 added second image of the map 12 Quote Share this post Link to post
URROVA Posted April 3 Made new status bars for IMPSCAPE, that makes more sense than the default ones: It also changes color by the imp's current form! 9 Quote Share this post Link to post
wheresthelambsauce Posted April 3 Looking into making a multi map wad. Up to map 2 at the moment, thinking about doing 8 all up, seems like a decent number to finish at. A pic from the first map. 10 Quote Share this post Link to post
BondoJames Posted April 3 More Doom 3 monster, weapon, and item models. Figured out how to make muzzle flashes work! 11 Quote Share this post Link to post
Chris Hansen Posted April 3 Still working on these maps from this post. Here are few new screenies: However, I'm taking a break from them to do something very different and not quite so advanced (read: no micro-detailing and more abstract, fun, action orientated gameplay) 24 Quote Share this post Link to post
Scuba Steve Posted April 3 *Chris Hansen WIP post* I'm listening... 1 Quote Share this post Link to post
Novaseer Posted April 3 Felt like doing some OTEX brutalism. Obvious Eviternity II Petrified influence is obvious. 20 Quote Share this post Link to post
Novaseer Posted April 4 turns out when you combine my perfectionism with the goal of a map a day you get some really short maps 14 Quote Share this post Link to post
Woody101 Posted April 4 Working on Woody World Episode 6...... 1 map down, 3 to go Episodes 1-5 for your amusement can be found here: 4 Quote Share this post Link to post
Laocoön Posted April 5 If all goes to plan, RC1 will be out next week. In the meantime, here's a trailer: 5 Quote Share this post Link to post
SkeletronMK666 Posted April 5 (edited) Zero Gravity map Edited April 5 by SkeletronMK666 added caption or something 2 Quote Share this post Link to post
SkeletronMK666 Posted April 6 4 hours ago, SkeletronMK666 said: Zero Gravity map 4 Quote Share this post Link to post
Novaseer Posted April 6 Here, have a map that takes more than 3 minutes to uv-max, because you're epic. 10 Quote Share this post Link to post
kaoruunicorn7 Posted April 6 (edited) The last image(s) imprinted on the eyes of the only surviving Mark-9 Holothurn Synthetic human. Spoiler note this was for a wad that will never be released, its just a work of fiction i've cooked up in my head. Edited April 6 by kaoruunicorn7 some info i forgot to add 8 Quote Share this post Link to post
Wo0p Posted April 6 Even Doomguy needs a vacation from time to time. And of course he goes hunting/fishing... 20 Quote Share this post Link to post
SkeletronMK666 Posted April 6 7 hours ago, Wo0p said: Even Doomguy needs a vacation from time to time. And of course he goes hunting/fishing... beautiful 1 Quote Share this post Link to post
TheHambourgeois Posted April 7 found out hexen fog map is not hardcoded, so you can have multiple. Cue more fogmap science: 6 Quote Share this post Link to post
Laocoön Posted April 7 RC 1 of Infernal Gladiator is now released! 4 Quote Share this post Link to post
Novaseer Posted April 7 didn't have time to map yesterday so I did MAP04 today 7 Quote Share this post Link to post
InTraining Posted April 8 Been working for a while now on a 6-level icy temple themed set, slowly, slowly chipping away...I think I first sketched out these maps like 18 months ago but am now finally starting on 5 of 6 with an end in sight, can't wait to release it! These are just shots from MAP01 21 Quote Share this post Link to post
Wo0p Posted April 8 3 hours ago, InTraining said: Been working for a while now on a 6-level icy temple themed set, slowly, slowly chipping away...I think I first sketched out these maps like 18 months ago but am now finally starting on 5 of 6 with an end in sight, can't wait to release it! These are just shots from MAP01 -snip! Looks great :D I might just be partial to any icy/snowy Doom map but still, great aesthetics and architecture. 1 Quote Share this post Link to post
kaoruunicorn7 Posted April 8 someone dug too deep. Spoiler credits for video: https://docs.google.com/document/d/1wn34jOc4d8B9nBSXpgduPyqnNVeZrCPn8WX0G2R-ytc/edit?usp=sharing non-horror version will be uploaded, note its still shot as one though (its almost 3 am for me when writing this sorry for any inconvenience) 1 Quote Share this post Link to post
InTraining Posted April 8 10 hours ago, Wo0p said: Looks great :D I might just be partial to any icy/snowy Doom map but still, great aesthetics and architecture. Thanks! All my projects before this were vanilla, both in compatibility and art, so there was a big learning curve in using custom textures and have thousands and thousands of options all of sudden. Still feel like every time I scroll through the massive list (courtesy of the lovely AAtex set) I discover new material. Just started MAP05 in earnest this morning, hope by the time I wrap up the first five levels I think of some kind of ending for the finale... 7 Quote Share this post Link to post
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