Wo0p Posted April 8 2 minutes ago, InTraining said: Thanks! All my projects before this were vanilla, both in compatibility and art, so there was a big learning curve in using custom textures and have thousands and thousands of options all of sudden. Still feel like every time I scroll through the massive list (courtesy of the lovely AAtex set) I discover new material. Just started MAP05 in earnest this morning, hope by the time I wrap up the first five levels I think of some kind of ending for the finale... -Snippity! Hehe yeah I know that struggle. My doom mapping started with me downloading every known and unknown texture pack from across the interwebs and attempting to navigate that ginormous pile in UDB. It takes some time to pick and choose the texture sets (and even individual textures!) that you want to use. Now I primarily use OTEX and bits and bobs from Duke Nukem, AVP and some custom tex lists provided by another mapper here on Doomworld :) 2 Quote Share this post Link to post
Novaseer Posted April 8 I decided that episode enders for the WAD I'm working on won't be speedmaps, so instead of MAP05 today you get MAP06 feat. the most obvious Eviternity II MAP32 visual influence ever seen and inevitable self-rockets 11 Quote Share this post Link to post
Wo0p Posted April 9 3 hours ago, AshtralFiend said: Crypt-Techbase -snippy! Daaaang that looks awesome. Great work and great pick of textures :) I'm especially in love with those teal / cyan windows in the first image. 3 Quote Share this post Link to post
NinjaDelphox Posted April 10 Been making a ton of maps recently :) 29 Quote Share this post Link to post
LoatharMDPhD Posted April 10 // basic concept because clippy doesn't want to play doom anymore and is changing his channel to all minesweeper... minesmk5.zip 2 Quote Share this post Link to post
Novaseer Posted April 13 alright i'm back home uhhh did anyone order a difficulty hike 18 Quote Share this post Link to post
Chris Hansen Posted April 13 (edited) Almost ready for a release Edit: Released and ready for download Edited April 19 by Chris Hansen 26 Quote Share this post Link to post
DeetOpianSky Posted April 13 1 minute ago, Chris Hansen said: Almost ready for a release I'm watching @TheShep 's stream of Hell's Bane and this notification pops up. Looking awesome! 2 Quote Share this post Link to post
Laocoön Posted April 15 I just finished a 33-map megawad (link below). In order to celebrate, I decided to do some more mapping. It's about 90 % done in terms of architecture, but needs a lot of work on the aesthetics and balancing the gameplay. This new map will be a standalone release, because I am very much done with big projects for now. 15 Quote Share this post Link to post
Casketkrusher Posted April 16 DoomEXHUMED (Wip) Docking area and the Pharos of Alexandria lighthouse. Check out the demo here 24 Quote Share this post Link to post
CravenCoyote Posted April 18 (edited) I've been working on a creepy, occasionally claustrophobic, space-station styled map for a while now. Don't always get the time to work on it but was keen to try and learn more about UDB and the things it can do compared to DB2. Also trying my hand at a little ACS scripting Edited April 18 by CravenCoyote 21 Quote Share this post Link to post
rita remton Posted April 18 lighting test in a mbf21 map intended for a cp. i think i'm somehow hooked on spiral stairs and arches :P 36 Quote Share this post Link to post
DoomGappy Posted April 19 (edited) They just look so cute and peaceful. Edited April 19 by DoomGappy 8 Quote Share this post Link to post
plums Posted April 19 3 hours ago, rita remton said: lighting test in a mbf21 map intended for a cp. i think i'm somehow hooked on spiral stairs and arches :P That looks fantastic. Is there a tool to make arches like that in UDB for non-ZDoom format maps, or did you curve everything by hand? 1 Quote Share this post Link to post
Wo0p Posted April 19 9 hours ago, rita remton said: lighting test in a mbf21 map intended for a cp. i think i'm somehow hooked on spiral stairs and arches :P -snippy! Looks great! Also I need more arches in my life ; 13 hours ago, CravenCoyote said: I've been working on a creepy, occasionally claustrophobic, space-station styled map for a while now. Don't always get the time to work on it but was keen to try and learn more about UDB and the things it can do compared to DB2. Also trying my hand at a little ACS scripting -snippity! SLOPES! <3 I really like this atmosphere although may I suggest cutting down on the fog density and instead increasing the darkness level? I only say it because I find fog reduces overall contrast in the picture and thus detail, whereas darkness retains just a smidge more contrast in comparison while retaining the loss of vision. Or maybe I just don't like fog, who knows! Either way, loving the architectural choices :) 0 Quote Share this post Link to post
rita remton Posted April 19 7 hours ago, plums said: That looks fantastic. Is there a tool to make arches like that in UDB for non-ZDoom format maps, or did you curve everything by hand? thanks! i don't know any tools to do that, so i had to do them by hand :P 1 hour ago, Wo0p said: Looks great! Also I need more arches in my life ; thanks! i don't get what you mean by needing "more arches in your life", but good luck! :) 1 Quote Share this post Link to post
Wo0p Posted April 19 4 hours ago, rita remton said: thanks! i don't know any tools to do that, so i had to do them by hand :P thanks! i don't get what you mean by needing "more arches in your life", but good luck! :) I guess it just means I need to make more arches, myself ;=D I was just being silly 1 Quote Share this post Link to post
Treehouseminis Posted April 19 5 hours ago, rita remton said: thanks! i don't know any tools to do that, so i had to do them by hand :P UDB has tools to do that. I also made a few arches by hand before discovering them. In sector mode at the top of the editor there's buttons to make floor and ceiling gradients. You can choose between linear and sine wave stuff. Very useful. 3 Quote Share this post Link to post
rita remton Posted April 19 2 hours ago, Treehouseminis said: UDB has tools to do that. I also made a few arches by hand before discovering them. In sector mode at the top of the editor there's buttons to make floor and ceiling gradients. You can choose between linear and sine wave stuff. Very useful. wow! one could do some cool stuff with this! many thanks for the awesome tip! :D 10 Quote Share this post Link to post
Yousuf Anik Posted April 19 Hey there! This is going to be my solo project for maybe 2025 or 2024 if everything I can finish. It's been a month since I am working on this first map, I've learned many things (thanks to some member here on Doomworld and some great people's tutorials) and implementing them as best as I can. These are just some SS from my first map. It's not complete yet, I've many more things to do but still thought to share here. Spoiler 16 Quote Share this post Link to post
Wo0p Posted April 19 12 minutes ago, Yousuf Anik said: Hey there! This is going to be my solo project for maybe 2025 or 2024 if everything I can finish. It's been a month since I am working on this first map, I've learned many things (thanks to some member here on Doomworld and some great people's tutorials) and implementing them as best as I can. These are just some SS from my first map. It's not complete yet, I've many more things to do but still thought to share here. Hide contents -snip! Super creepy atmosphere. Love it :) Good luck on the project! 3 Quote Share this post Link to post
Yousuf Anik Posted April 19 19 minutes ago, Wo0p said: Super creepy atmosphere. Love it :) Good luck on the project! Thanks for your kind words 😊 Ye it will be a creepy thing, 4 maps only. It's UDMF mapping so I will try to make it as realistic as possible - 3D floors/bridges/any other thing, poly doors on most places normal or 3D and whatever other features I will see fitting. Even tried to put some rain but it lagged on my laptop unfortunately. 2 Quote Share this post Link to post
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