DynamiteKaitorn Posted May 16 I see the delinquent is at the back of the class. 2 Quote Share this post Link to post
NeilForshaw Posted May 16 10 hours ago, DynamiteKaitorn said: I see the delinquent is at the back of the class. LUL that's exactly what I was thinking XD 0 Quote Share this post Link to post
CrazedCleric Posted May 18 Trying to get back into the groove of a project I've left hanging for a couple months. 19 Quote Share this post Link to post
Arrowhead Posted May 18 Antiquated Extraterrestrials: MAP08: Null Frontier: Finished! Here are some GIFs - gonna make this a 10 or 12 map pack: Main atrium w/ BFG: Railgun room: Back hallway: Might do some kind of mayan theme coming up, or some kind of weird color combo, not sure yet... Spoiler Excuse the 'skipping' GIFs - I really gotta figure out how to loop properly! Onto MAP09! :D 18 Quote Share this post Link to post
DynamiteKaitorn Posted May 18 Messing around with detailing and lighting. Don't think reversed-lighting works but I think it looks kinda funky. :3 22 Quote Share this post Link to post
Szymanski Posted May 18 12 minutes ago, DynamiteKaitorn said: Nice, been playing around with ceiling detail myself 10 Quote Share this post Link to post
Szymanski Posted May 18 (edited) Got a bit annoyed at curvy map segments causing weird nodes, so made a map section only using curves. Hilariously inefficient Edited May 21 by Szymanski added ugly screenshot 24 Quote Share this post Link to post
Arrowhead Posted May 18 Antiquated Extraterrestrials: MAP09: Valley Temple: Finished! Now onto MAP10! Onto the final map, likely! Not sure what color scheme it will be, yet! I might still do more than 10 levels, depends on the mood I'm in. :D 15 Quote Share this post Link to post
Vlumpty Vonty Posted May 18 Although I'm not even ready to release the demo yet, I'm working on a cool 13 map mod for doom 2, called pits. You'll see tons of nukage here. New weapons, enemies, and levels are going to come out when i finish the third map! 2 Quote Share this post Link to post
Lizardcommando Posted May 19 I finished building the cave level to start on the next level. I got the start of the level worked out and built, which is basically where the player jumped in to a raging underground river at the previous level's exit. You make a short hike through the jungle and you end up at some mountainous area. I'm really stuck right now trying to figure out how to continue building the map though... 15 Quote Share this post Link to post
WASFDDDDD Posted May 19 Who ever said vanilla Doom textures were useless? 11 Quote Share this post Link to post
Arrowhead Posted May 19 (edited) Antiquated Extraterrestrials: MAP10: Dynamo Engine: Finished this new one! Thanks to @DoomGappy for the color-combo suggestion! (Dark blue + green) Like always, I still may change a couple textures! Onto MAP11! :D Edited May 19 by Arrowhead 11 Quote Share this post Link to post
bejiitas_wrath Posted May 19 (edited) A new map for E3M1 Boom. This is a massive map with elements of Gate to Limbo and Episode 2 of Doom. Namely the tech part at the beginning. This is rather like E2M5.https://ibb.co/album/gvR6F8 Edited May 19 by bejiitas_wrath Added screenshots. 6 Quote Share this post Link to post
DoomGappy Posted May 19 5 hours ago, Arrowhead said: Antiquated Extraterrestrials: MAP10: Dynamo Engine: Finished this new one! Thanks to @DoomGappy for the color-combo suggestion! (Dark blue + green) Like always, I still may change a couple textures! Onto MAP11! :D That's beautiful! Wow! 3 Quote Share this post Link to post
CravenCoyote Posted May 19 Still making progress on that second spooky level 11 Quote Share this post Link to post
Arrowhead Posted May 19 3 minutes ago, CravenCoyote said: For some reason, this reminds me of the abandoned labs in the Jurassic Park series. Looks real nice! Good work. 1 Quote Share this post Link to post
WASFDDDDD Posted May 20 On 5/18/2024 at 11:11 AM, DynamiteKaitorn said: Messing around with detailing and lighting. Don't think reversed-lighting works but I think it looks kinda funky. :3 I dare you to make a map that looks like this, then send me the file so I can keep it forever 0 Quote Share this post Link to post
Arrowhead Posted May 20 Antiquated Extraterrestrials: MAP11: Deepest Space: Just finished this purple + yellow map! Hopefully doesn't look too WarioWorld-ish! 1 map left, and I'll likely wrap this project up! I plan on getting this released soon - I'm just waiting for a couple art assets - and to finish that final map! :D 17 Quote Share this post Link to post
Daytime Waitress Posted May 20 1 hour ago, Arrowhead said: Hopefully doesn't look too WarioWorld-ish! Or - hear me out - you release it with a Charles Martinet voice pack. 3 Quote Share this post Link to post
DynamiteKaitorn Posted May 20 11 hours ago, WASFDDDDD said: I dare you to make a map that looks like this, then send me the file so I can keep it forever It's only MAP03... still got like 29 left to do... XD 0 Quote Share this post Link to post
Arbys550 Posted May 20 16 hours ago, Arrowhead said: Antiquated Extraterrestrials: MAP11: Deepest Space: Just finished this purple + yellow map! Hopefully doesn't look too WarioWorld-ish! 1 map left, and I'll likely wrap this project up! That color scheme looks awesome! I don't know if I've ever seen those colors used together like that 2 Quote Share this post Link to post
Arrowhead Posted May 20 Just now, Arbys550 said: That color scheme looks awesome! I don't know if I've ever seen those colors used together like that Thank you! I was talking to @Daytime Waitress earlier today about the same thing. Occasionally you'll see it w/ royalty, but barely anything else! Def underutilized IMO. :) 3 Quote Share this post Link to post
Zerofuchs Posted May 21 Man looking through this thread is inspiring in one sense but it also makes me question the credibility of my own maps even more... Currently working on Map07 of 9 of my maiden mini map mix. Bit slow going lately but the last day or three have had some progress - navigation complete, rough lighting pass in progress along with the first pass on detailing to make my rooms seem a little less abstract a kind of hell. Not even started on monster and item placement lol. 7 Quote Share this post Link to post
stonedbaroness Posted May 21 (edited) Photos for a map submission for my co-op community mapping project: Heres a map overview [Last post Vs. Now] Maximizing organic layout efficiency with all these curves Edited May 21 by stonedbaroness Editing last sentence 15 Quote Share this post Link to post
TheMightyWhoosh Posted May 23 (edited) My largest map to date. It's very much Inferno, Whoosh style. It should be ready by mid-to-late Summer (Very much a lack of free time for a quick release, sadly)! Edited May 23 by TheMightyWhoosh 15 Quote Share this post Link to post
Lizardcommando Posted May 24 I had to take a day or two off from mapping until I could get myself to continue on with my map. It's my first time using those 3D bridges. I'm almost done with this section. I need to make the other path along the cliff next to the waterfall. I'd say I'm about halfway done with the map. I need to make three more sections until I consider this map complete: a jungle corridor with a bunch of trees, a giant roaring river you have to cross through, another jungle corridor and then the entrance to a jungle fortress. 12 Quote Share this post Link to post
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