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what are you working on? I wanna see your wads.


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Posted (edited)
1 hour ago, ivymagnapinna said:

Worked out 3 texture palettes for a 10x10 project-style mapset i intend to make eventually. Mostly stock with some 32in24-15-tex stuff for a little extra freedom (including the many "essential" textures.)

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I really like that first one with the two parallel sub-themes (the blood/bloody bricks/wires vs. the slime/jade bricks/vines).

Edited by Not Jabba

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Map 2 of 'Irradiated' takes place in a maintenance tunnel full of pipes leaking slime. As before, you are an irradiated marine, so nukage heals you, and normal floors hurt you. I'm like 60-70% done?? So close but so far!! I'm really happy with how it's turning out, I can't wait to finally share it!

 

S96WMBm.png

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22 minutes ago, Not Jabba said:

I really like that first one with the two parallel sub-themes (the blood/bloody bricks/wires vs. the slime/jade bricks/vines).

Thank you! I love TEKWALL4 and BRICK10 so much I had to use em twice with different colors lol

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3 hours ago, ViolentBeetle said:

Shamed by the fact that I still haven't made a map for my own community project, I have mapped through the night.

I have only mapped outdoors area, that might backfire later once I discover I made buildings too small.

doom252.png

I adore this first shot with the block of houses, the division between the uniform black and beige street and the colorful houses is very nice :)

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3 hours ago, ViolentBeetle said:

Shamed by the fact that I still haven't made a map for my own community project, I have mapped through the night.

I have only mapped outdoors area, that might backfire later once I discover I made buildings too small.

doom252.png

doom251.png

doom250.png

 

It's all looking cosy, but I'm really digging that CacoShack.

What kind of tasty treats do they sell there?

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On 5/26/2024 at 7:26 AM, Daytime Waitress said:

It's all looking cosy, but I'm really digging that CacoShack.

I actually conceived this as a statue, a call-back to another my map which had caco and pain elemental toys in it in the same cubic style.

 

But it is so big maybe someone is selling snacks inside, who knows.

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On 5/25/2024 at 10:02 AM, ThatKidBobo said:

I have sped up development on my project again, so new areas are coming along very nicely, while older places also receive a facelift.

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Looks more like Unreal than anything even close to Doom. How did you make this?

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Posted (edited)

While making a map for MBF21, i just found out that flying monsters can't be affected by instakill floors!

Anyway, planning to do MBF21 map for ultimate Doom just for testing out if that works there too.

Edited by Walter confetti

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had intended to do more mayhem mansion stuff for May-hem but didnt have the time, oh well :v

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4 hours ago, RDETalus said:

WIP Mesoamerican pyramid structure built in middle of lake, serving as the map's final dungeon.

Also a view from the shoreline jungle.

LRwP7EX.jpg9s75VI1.jpg

Right on time for Dungeons&Cacodemons 6th edition...

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2 hours ago, AshtralFiend said:

Slowly working on a map submission for "Tropic Hell" community project

 

ey4YUrt.png

 

dYx0lKj.png

 

JWl86LS.png

 

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I love this theme.. Looks amazing.

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5 hours ago, AshtralFiend said:

Slowly working on a map submission for "Tropic Hell" community project

Woah! This makes me want to get on my jungle project. Looks awesome!

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Posted (edited)

My first mapping livestream went fairly well, considering I set things up on a whim!

 

This map was made in 3 hours 50 minutes, during a live stream. It is a sequel to a much smaller map I made in Frantik DM 2.

 

The texture pack was randomly selected via a spinning wheel from 15 other texture packs. Luckily, I got Otex1.1 for my first go at this - a pack I'm very familiar w/.


Here are the texture packs that I picked to be randomly selected from:

Spoiler

Mapping stream video:

aTYfiLL.png

 

Random Doom2 Deathmatch Mapping: MAP01: Wetworks 2:

5wJmuV9.png

cPVAZCT.png

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But yeah, not sure when I'll go live next, (possibly tomorrow afternoon) but this was fun, and something I hope to repeat again sometime soon! I'm hoping to get a texture pack I'm less familiar w/ next time!

 

 

:D

Edited by Arrowhead

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10 hours ago, Arrowhead said:

My first mapping livestream went fairly well, considering I set things up on a whim!

 

This map was made in 3 hours 50 minutes, during a live stream. It is a sequel to a much smaller map I made in Frantik DM 2.

 

The texture pack was randomly selected via a spinning wheel from 15 other texture packs. Luckily, I got Otex1.1 for my first go at this - a pack I'm very familiar w/.


Here are the texture packs that I picked to be randomly selected from:

  Reveal hidden contents

Mapping stream video:

aTYfiLL.png

 

Random Doom2 Deathmatch Mapping: MAP01: Wetworks 2:

yeah, not sure when I'll go live next, (possibly tomorrow afternoon) but this was fun, and something I hope to repeat again sometime soon! I'm hoping to get a texture pack I'm less familiar w/ next time!

 

 

:D

What happened to all the crates? 

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