ivymagnapinna Posted May 25 Worked out 3 texture palettes for a 10x10 project-style mapset i intend to make eventually. Mostly stock with some 32in24-15-tex stuff for a little extra freedom (including the many "essential" textures.) 19 Quote Share this post Link to post
Not Jabba Posted May 25 (edited) 1 hour ago, ivymagnapinna said: Worked out 3 texture palettes for a 10x10 project-style mapset i intend to make eventually. Mostly stock with some 32in24-15-tex stuff for a little extra freedom (including the many "essential" textures.) I really like that first one with the two parallel sub-themes (the blood/bloody bricks/wires vs. the slime/jade bricks/vines). Edited May 25 by Not Jabba 1 Quote Share this post Link to post
CactusChowder Posted May 25 Map 2 of 'Irradiated' takes place in a maintenance tunnel full of pipes leaking slime. As before, you are an irradiated marine, so nukage heals you, and normal floors hurt you. I'm like 60-70% done?? So close but so far!! I'm really happy with how it's turning out, I can't wait to finally share it! 5 Quote Share this post Link to post
ivymagnapinna Posted May 25 22 minutes ago, Not Jabba said: I really like that first one with the two parallel sub-themes (the blood/bloody bricks/wires vs. the slime/jade bricks/vines). Thank you! I love TEKWALL4 and BRICK10 so much I had to use em twice with different colors lol 0 Quote Share this post Link to post
Arrowhead Posted May 25 I'm finally done all 12 levels' primary mapping for Antiquated Extraterrestrials! I've since had an M_DOOM made: Here are some screenshots: Antiquated Extraterrestrials: MAP12: PULSAR PLAZA: Thanks to @AshtralFiend for the green+yellow/gold color combo suggestion! So, yeah - I'll get this out soon, now that I have almost everything I need! Then it's on to new things - after I wrap up and release a couple loose-end projects! :D 23 Quote Share this post Link to post
ThatKidBobo Posted May 25 I have sped up development on my project again, so new areas are coming along very nicely, while older places also receive a facelift. 16 Quote Share this post Link to post
ViolentBeetle Posted May 26 Shamed by the fact that I still haven't made a map for my own community project, I have mapped through the night. I have only mapped outdoors area, that might backfire later once I discover I made buildings too small. 24 Quote Share this post Link to post
Cacodemon187 Posted May 26 3 hours ago, ViolentBeetle said: Shamed by the fact that I still haven't made a map for my own community project, I have mapped through the night. I have only mapped outdoors area, that might backfire later once I discover I made buildings too small. I adore this first shot with the block of houses, the division between the uniform black and beige street and the colorful houses is very nice :) 2 Quote Share this post Link to post
Daytime Waitress Posted May 26 3 hours ago, ViolentBeetle said: Shamed by the fact that I still haven't made a map for my own community project, I have mapped through the night. I have only mapped outdoors area, that might backfire later once I discover I made buildings too small. It's all looking cosy, but I'm really digging that CacoShack. What kind of tasty treats do they sell there? 4 Quote Share this post Link to post
ViolentBeetle Posted May 27 On 5/26/2024 at 7:26 AM, Daytime Waitress said: It's all looking cosy, but I'm really digging that CacoShack. I actually conceived this as a statue, a call-back to another my map which had caco and pain elemental toys in it in the same cubic style. But it is so big maybe someone is selling snacks inside, who knows. 3 Quote Share this post Link to post
NoOne Posted May 29 (edited) Started another set of maps following on from my first megawad. Currently on map 5, as of yet no title. My first megawad [Spacial Doom] can be found here:- Edited May 29 by NoOne Added link 16 Quote Share this post Link to post
WASFDDDDD Posted May 30 On 5/25/2024 at 10:02 AM, ThatKidBobo said: I have sped up development on my project again, so new areas are coming along very nicely, while older places also receive a facelift. Looks more like Unreal than anything even close to Doom. How did you make this? 0 Quote Share this post Link to post
Arrowhead Posted May 30 Decided to mess around w/ Greenwar2Tex today on a whim. Lots of nice natural tones in that set, so I made a kinda waterlogged, grimy base! I might make a couple more maps w/ this, or I might just rattle this off, and move on to something else. Remains to be seen. Unnamed Greenwar2Tex Pack?: MAP01: Grimy Base: It's Zandronum:UDMF, and I've added a R667 railgun, too. :D 18 Quote Share this post Link to post
Walter confetti Posted May 30 (edited) While making a map for MBF21, i just found out that flying monsters can't be affected by instakill floors! Anyway, planning to do MBF21 map for ultimate Doom just for testing out if that works there too. Edited May 30 by Walter confetti 3 Quote Share this post Link to post
Darsycho Posted May 30 had intended to do more mayhem mansion stuff for May-hem but didnt have the time, oh well :v 3 Quote Share this post Link to post
DynamiteKaitorn Posted May 31 Might be a stupid pic but god damnit this gave me a laugh when you realise you can make a CWILV image this large. XD 7 Quote Share this post Link to post
RDETalus Posted May 31 WIP Mesoamerican pyramid structure built in middle of lake, serving as the map's final dungeon. Also a view from the shoreline jungle. 18 Quote Share this post Link to post
Naarok0fkor Posted May 31 4 hours ago, RDETalus said: WIP Mesoamerican pyramid structure built in middle of lake, serving as the map's final dungeon. Also a view from the shoreline jungle. Right on time for Dungeons&Cacodemons 6th edition... 2 Quote Share this post Link to post
AshtralFiend Posted May 31 Slowly working on a map submission for "Tropic Hell" community project 34 Quote Share this post Link to post
stochastic Posted May 31 My frozen hell/abyss map for the Scythe-inspired community project, "Rusty Drill" - very much still WIP, of course :) 24 Quote Share this post Link to post
Treehouseminis Posted May 31 Fun elevator that probably took too long to make. 12 Quote Share this post Link to post
Broadsword Jim Posted May 31 2 hours ago, AshtralFiend said: Slowly working on a map submission for "Tropic Hell" community project I love this theme.. Looks amazing. 3 Quote Share this post Link to post
Matt Eldrydge Posted June 1 Eraser's final update draws near. After nearly having a heart attack when I found out UDB's standard nodebuilder couldn't handle the sheer amount of segs in the map, my mood to keep mapping tonight certainly soured - but you can keep this! This part is very WIP but it should hopefully help illustrate the scale I'm going for. 19 Quote Share this post Link to post
NecrumWarrior Posted June 1 5 hours ago, AshtralFiend said: Slowly working on a map submission for "Tropic Hell" community project Woah! This makes me want to get on my jungle project. Looks awesome! 2 Quote Share this post Link to post
Arrowhead Posted June 1 (edited) My first mapping livestream went fairly well, considering I set things up on a whim! This map was made in 3 hours 50 minutes, during a live stream. It is a sequel to a much smaller map I made in Frantik DM 2. The texture pack was randomly selected via a spinning wheel from 15 other texture packs. Luckily, I got Otex1.1 for my first go at this - a pack I'm very familiar w/. Here are the texture packs that I picked to be randomly selected from: Spoiler Mapping stream video: Random Doom2 Deathmatch Mapping: MAP01: Wetworks 2: But yeah, not sure when I'll go live next, (possibly tomorrow afternoon) but this was fun, and something I hope to repeat again sometime soon! I'm hoping to get a texture pack I'm less familiar w/ next time! :D Edited June 1 by Arrowhead 12 Quote Share this post Link to post
NecrumWarrior Posted June 1 10 hours ago, Arrowhead said: My first mapping livestream went fairly well, considering I set things up on a whim! This map was made in 3 hours 50 minutes, during a live stream. It is a sequel to a much smaller map I made in Frantik DM 2. The texture pack was randomly selected via a spinning wheel from 15 other texture packs. Luckily, I got Otex1.1 for my first go at this - a pack I'm very familiar w/. Here are the texture packs that I picked to be randomly selected from: Reveal hidden contents Mapping stream video: Random Doom2 Deathmatch Mapping: MAP01: Wetworks 2: yeah, not sure when I'll go live next, (possibly tomorrow afternoon) but this was fun, and something I hope to repeat again sometime soon! I'm hoping to get a texture pack I'm less familiar w/ next time! :D What happened to all the crates? 1 Quote Share this post Link to post
bsharp Posted June 1 turned 14 a while ago and wanted to make a map to celebrate. playtesting it, should be out fully sometime soon 21 Quote Share this post Link to post
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