MisterLivers Posted June 16 Right now I'm working on a Thy Flesh Consumed themed WAD, 4 out of 9 Maps done. Spoiler Little Peak of E4M2 5 Quote Share this post Link to post
rita remton Posted June 16 (edited) my polymorphic map for a community project. still very much work-in-progress though. Edited June 16 by rita remton 8 Quote Share this post Link to post
exl Posted June 16 Work in progress of a new area. Still need to create some skewed texture versions for some slope structures. 24 Quote Share this post Link to post
Naarok0fkor Posted June 16 15 minutes ago, exl said: Work in progress of a new area. Still need to create some skewed texture versions for some slope structures. Nice shade... 0 Quote Share this post Link to post
Naarok0fkor Posted June 16 https://www.moddb.com/mods/guntoberfest/downloads/naarok0fkor-fusion-war-2024 1 Quote Share this post Link to post
Jimmy Posted June 16 25 minutes ago, exl said: Work in progress of a new area. Still need to create some skewed texture versions for some slope structures. Skewed textures are a thing that's now possible in GZDoom 4.12! No need for tedious manual graphic editing. 2 Quote Share this post Link to post
Dahbeez Posted June 16 I'm working on a 10 level, industrial themed wad. I got 2 maps done so far. I'll try to get some screenshots up later 1 Quote Share this post Link to post
exl Posted June 16 (edited) 44 minutes ago, Jimmy said: Skewed textures are a thing that's now possible in GZDoom 4.12! No need for tedious manual graphic editing. They're great, but sadly I haven't gotten them working on the sides of 3D floors. Edited June 16 by exl 0 Quote Share this post Link to post
Geniraul Posted June 16 On 6/9/2024 at 7:04 AM, Arrowhead said: Random Doom2 Deathmatch Mapping (STREAM 8): MAP08: Vertical Violence This map slightly reminds me of E2M7, especially of that behind the UAC door area near the start. I think it also has to do with the color palette and the slope in the third screenshot. 1 Quote Share this post Link to post
MObreck Posted June 17 (edited) Some more preview shots of my TC. All enemies are coded in now. I just got to populate and playtest the demo map. Edited June 17 by MObreck 9 Quote Share this post Link to post
Matt Eldrydge Posted June 17 More updates to my RAMP 2024 map. Not sure what I'll call it yet, but the second half of it is about halfway done. 17 Quote Share this post Link to post
MObreck Posted June 18 (edited) One last set of screenshots: More Screens: Spoiler Edited June 18 by MObreck 11 Quote Share this post Link to post
Snaxalotl Posted June 19 Thinking about making another megawad, I'm not entirely sure yet tho :> 14 Quote Share this post Link to post
Laocoön Posted June 19 I know I keep saying this mapset is nearly finished, but it really is. Just a few more adjustments ... 9 Quote Share this post Link to post
Frank Harper Posted June 20 Working on map for TropicHELL community project. This is actually my first time working with non-vanilla custom resources, and I'm glad that I finally have access to proper vertical water drop texture without having to hide it as a COMPBLUE texture with a low brightness level. 12 Quote Share this post Link to post
Beubeu Posted June 20 5 hours ago, Frank Harper said: Working on map for TropicHELL community project. This is actually my first time working with non-vanilla custom resources, and I'm glad that I finally have access to proper vertical water drop texture without having to hide it as a COMPBLUE texture with a low brightness level. Looks really good !!! 2 Quote Share this post Link to post
Doom-X-Machina Posted June 20 Dissension II. MAP05: "The Stygian Chasm". 18 Quote Share this post Link to post
Daytime Waitress Posted June 20 4 hours ago, Doom-X-Machina said: Spoiler Dissension II. MAP05: "The Stygian Chasm". Right down the road from the Village of the Albinaurics, yeah? I've always wanted to unload an SSG into an Omenkiller. 2 Quote Share this post Link to post
Doom-X-Machina Posted June 21 7 hours ago, Daytime Waitress said: Right down the road from the Village of the Albinaurics, yeah? I've always wanted to unload an SSG into an Omenkiller. Lol... wot? 0 Quote Share this post Link to post
Laocoön Posted June 21 All maps complete and beatable - playtesters very much wanted! Head to the thread for more information or download directly here: https://drive.google.com/file/d/1fDdY8Mrv3lOfF79jwjtIBtnnEskrvpFU/view?usp=sharing 3 Quote Share this post Link to post
Daytime Waitress Posted June 21 8 hours ago, Doom-X-Machina said: Lol... wot? The polluted water, decaying vegetation, muted lighting and rope bridge across the chasm give off a big bang of a certain part of Elden Ring. 2 Quote Share this post Link to post
Doom-X-Machina Posted June 21 2 hours ago, Daytime Waitress said: The polluted water, decaying vegetation, muted lighting and rope bridge across the chasm give off a big bang of a certain part of Elden Ring. Ahhhhh, I've never played that... yeah I can see the similarities now after watching that. This is a rebuild of an old map I started a few years ago but now being redone with vertex mapping and 3D models. 1 Quote Share this post Link to post
MObreck Posted June 22 My TC project has finally got a demo map release: 2 Quote Share this post Link to post
The BMFG Posted June 22 Working on a planned 3 map mapset inspired by Cobra (You should absolutely watch that movie btw, its good) 1 Quote Share this post Link to post
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