jazzmaster9 Posted August 14, 2016 A screenshot of Innocence Zero (working title) 0 Quote Share this post Link to post
Fonze Posted August 14, 2016 Impie said:https://www.youtube.com/watch?v=M93XgHDe8TY https://www.youtube.com/watch?v=HWZ8kc3jnow I don't know what I'm doing with my life... Lmfao that's good stuff. I was almost surprised not to hear the others in there, but that was funny. 0 Quote Share this post Link to post
Olroda Posted August 14, 2016 Looking great, Jazzmaster9. I think it could look even better with a custom font and numbers. Something runelike, perhaps? 0 Quote Share this post Link to post
Impie Posted August 14, 2016 jazzmaster9 said:A screenshot of Innocence Zero (working title) Looks pretty badass. Hope there's a playable beta somewhere. 0 Quote Share this post Link to post
jazzmaster9 Posted August 15, 2016 Olroda said:Looking great, Jazzmaster9. I think it could look even better with a custom font and numbers. Something runelike, perhaps? I would love to change the font, but I don't know how to go about doing that. :/ 0 Quote Share this post Link to post
Impie Posted August 15, 2016 jazzmaster9 said:I would love to change the font, but I don't know how to go about doing that. :/ I'm in the same boat. Just learning this shit piecemeal. 0 Quote Share this post Link to post
jazzmaster9 Posted August 15, 2016 Here's some screenshots of Innocence X 2 which is 85% complete at this point. 1 Quote Share this post Link to post
Impie Posted August 17, 2016 jazzmaster9 said:shit that gave me an orgasm *thumbsup* 0 Quote Share this post Link to post
Albertoni Posted August 17, 2016 jazzmaster9 said:I would love to change the font, but I don't know how to go about doing that. :/ Sounds like you're using ZDoom, so all you need is this: http://zdoom.org/wiki/ImageTool You want the confont / FON1 format. 0 Quote Share this post Link to post
DooM_RO Posted August 18, 2016 Another old-ish shot from my second map. I am still thinking about a name. For now "Regni Damnatis" will do. I have to say, it's going a lot smoother than my first map. I still have a lot to learn though. I am considering making it even darker to make the structure completely black. Bright red and pitch black are my favorite color combinations.. 0 Quote Share this post Link to post
bemused Posted August 18, 2016 http://i.imgur.com/Y1gzb3v.png?2 http://i.imgur.com/yUA0618.png?1 http://i.imgur.com/Ky8XuYw.jpg?1 http://i.imgur.com/cU1g8UX.jpg?1 something... not sure what yet 0 Quote Share this post Link to post
Dime Posted August 18, 2016 Last screenshot reminds me a bit of the final room in Sunder map 7 "hollow icon" 0 Quote Share this post Link to post
AnonimVio Posted August 18, 2016 bemused said:something... not sure what yet Last screenshot looks like layers of melting ice cream. 0 Quote Share this post Link to post
baja blast rd. Posted August 18, 2016 Deadwing said:My level is close to being the final version. Paper: http://i.imgur.com/AczgFvs.png Base layout last month: http://i.imgur.com/j8DUmtM.png Close to final (already with monster, items and decoration): http://i.imgur.com/9M2piLV.png Well, I am kinda working with all the 6 levels of the episode at the same time. It takes a lot of time to have a level finished, but in the other hand it makes easier to create multiple levels without having to repeat the process (plan -> build basic geometry -> make it finishable -> add main weapons and items -> place enemies, ammo, health -> decorate) Cool process. Whenever I've tried drawing on paper first, translating it to a scale that makes sense in-game while retaining the pretty structure was always quite a challenge. 0 Quote Share this post Link to post
Breezeep Posted August 19, 2016 64x64 grid map. Because I was bored. 1 Quote Share this post Link to post
Spectre01 Posted August 19, 2016 As a professional slaughtermapper, I've been working on my magnum opus. Can you handle 53 Cyberdemons?! Highly intricate, non-linear map layout. 0 Quote Share this post Link to post
Rayziik Posted August 19, 2016 But does it run with Brutal Doom? 0 Quote Share this post Link to post
Spectre01 Posted August 19, 2016 Rayzik said:But does it run with Brutal Doom? Thoroughly tested with Brutal Doom, although the outdoor area struggles to maintain a consistent 1 FPS. 0 Quote Share this post Link to post
Steve D Posted August 19, 2016 rileymartin said:As a professional slaughtermapper, I've been working on my magnum opus. Highly intricate, non-linear map layout. :D And with a really cool skyscraper off to the side! But never underestimate the power of a big box. IMO, Heat Miser, in Mayhem 2048, is the best map I've released, and it's just a divided 2048x2048 box. But it's that big Caco storm coming through the windows that makes it, plus there's some -- dare I say it? -- well-executed mechanicals. It can be a bit rough on Boom players thanks to infinite height, but Demon of the Well actually FDAed the map on PRBoom, and a guy on YouTube UV-Maxed it in 5 minutes, though he found an exploit that allowed him to camp the start. It was still thrilling to watch. Moral of the story -- you can do a lot with a box! 0 Quote Share this post Link to post
Deadwing Posted August 19, 2016 rdwpa said:Cool process. Whenever I've tried drawing on paper first, translating it to a scale that makes sense in-game while retaining the pretty structure was always quite a challenge. Haha yeah, I agree! It also sucks when you translate it to doom builder and you see it doesn't look what you wanted or the geometry doesn't fit >.< Honestly, after some time I was literally making Doom maps on paper like I was doing on the main thing, worring about monster placement and proportion, which was a problem, because the proccess was taking way too much time and was tiring, almost like a making the same thing two times, so I decided to not worry much about the details and I just draw a concept and main keyplaces that feels it's going to work. So I guess it's fine to change things from the paper to the real things D: 0 Quote Share this post Link to post
Soundblock Posted August 19, 2016 ...some lately-WIP on Project PAR. Two new angles from previously pimped wads, and one new one in the making. 0 Quote Share this post Link to post
Jaxxoon R Posted August 19, 2016 Ooh, the red carpet and pulled-back curtains are quite charming. It's like the night after some demon runway party, when everyone's already cleaned up and left. 0 Quote Share this post Link to post
Paul977 Posted August 19, 2016 Great screens Soundblock, looking forward! 0 Quote Share this post Link to post
Quineotio Posted August 23, 2016 The level I'm working on is taking a LONG time. I'm building a toxic waste facility on the moon, I don't think it's been done before :P http://imgur.com/EgaljTw http://imgur.com/fVQgO0x http://imgur.com/MKGCdVs http://imgur.com/bqZC9lV 0 Quote Share this post Link to post
Spectre01 Posted August 23, 2016 Quineotio said:http://imgur.com/bqZC9lV Those lights below the pillars are looking good. 0 Quote Share this post Link to post
roadworx Posted August 23, 2016 hey, guys? is it normal to hate what you make? (btw i'm working on this, it's gonna be a helluva lot better than my first map) 0 Quote Share this post Link to post
Spectre01 Posted August 23, 2016 roadworx said:hey, guys? is it normal to hate what you make? It's probably not the best attitude. If you don't find the maps you make fun to play then other people probably won't either. Here are some updates on my 3-map wad. Spoiler Map 01 Map 02 Map 03 All them lights be spinnin' too! 0 Quote Share this post Link to post
AnonimVio Posted August 23, 2016 roadworx said:hey, guys? is it normal to hate what you make? Yes. It's natural. 0 Quote Share this post Link to post
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