Jaska Posted May 22, 2020 On 5/20/2020 at 7:24 PM, TravyB said: It was just supposed to be a simple staircase to go from A to B but I got carried away. I can't be the only one? Looks good! To got carried away is the best thing can happen to you isn't it? 1 Quote Share this post Link to post
Deadwing Posted May 22, 2020 12 hours ago, Arbys550 said: After having 20 maps done in my megawad, I decided to go back and redo all the old maps because they weren't up to snuff. So that's what I've been doing the past 6/7 months (I'm a slow mapper). Here's a before and after of some areas of map13: Before: After: Before: After: Before: After: Woah! That's awesome! 7 Quote Share this post Link to post
Tormentor667 Posted May 22, 2020 Some new screenshots from the Sapphire remaster 30 Quote Share this post Link to post
Moustachio Posted May 22, 2020 (edited) On 5/21/2020 at 3:12 AM, ViolentBeetle said: Did you actually manage to align guts on a circle? Tell me your secret. What @NiGHTMARE said is pretty much it, just make sure the circumference is divisible by 64. Making sure it stays aligned when connected to a billion other linedefs is the tricky part. @elend Thanks for the skies! I'll be sure to try out all three of those, as well as some of the suggestions @joepallai made. @Arbys550 That detail work is really hitting the spot! @arnaldocsf I'm liking the aesthetic of that level so far. Reminds me of Doom E2. @Tormentor667 That looks beautiful! I'm particularly loving that skybox, it looks epic. The lighting looks pretty sleek as well, really makes it feel futuristic! Edited May 22, 2020 by Moustachio 4 Quote Share this post Link to post
ViolentBeetle Posted May 22, 2020 Finished 1st out of 4 side-segments of my next map. Featuring a room dedicated to squeezing delicious scull juice of of piles of sculls. 8 Quote Share this post Link to post
Tango Posted May 22, 2020 On 5/21/2020 at 12:33 PM, Arbys550 said: After having 20 maps done in my megawad, I decided to go back and redo all the old maps because they weren't up to snuff. So that's what I've been doing the past 6/7 months (I'm a slow mapper). Here's a before and after of some areas of map13: these look fantastic, huge improvements! though I quite like the sky in the before shots too ;D 1 Quote Share this post Link to post
smeghammer Posted May 23, 2020 (edited) got carried away with 3d floors on later map for Hellbreach... There are more, including a spiral stairway down to the entrance to Hell to finish as well as lighting and monsters, more texturing, and some key/switch logic to do... Edited June 13, 2020 by smeghammer remote image URLs 4 Quote Share this post Link to post
Pirx Posted May 23, 2020 On 5/21/2020 at 9:33 PM, Arbys550 said: After having 20 maps done in my megawad, I decided to go back and redo all the old maps because they weren't up to snuff. So that's what I've been doing the past 6/7 months (I'm a slow mapper). Here's a before and after of some areas of map13: those new shots give a much better impression of depth and structure. perhaps you can try using otex, some textures, especially stone, have a very 3d look. 1 Quote Share this post Link to post
Arbys550 Posted May 23, 2020 3 hours ago, Pirx said: Perhaps you can try using otex, some textures, especially stone, have a very 3d look. Thanks! I'm trying to use stock doom and final doom textures only for this project, so no otex. I have used otex before though, and it's awesome, if a bit overwhelming at first. 0 Quote Share this post Link to post
ViolentBeetle Posted May 24, 2020 I have suddenly realized that I'm making walls that are way thinner than the big bricks have any right to be. Maybe I should change this. 3 Quote Share this post Link to post
morse2179 Posted May 24, 2020 (edited) So I didn't realise that the rain fx will stop if you get underneath a ceiling with no sky textures. For some reason after I deleted the rainspawner fx rain still comes down. Anyone know how to fix? Edited May 24, 2020 by morse_deal_with_god 6 Quote Share this post Link to post
Lila Feuer Posted May 24, 2020 (edited) @ViolentBeetle Aesthetically this doesn't bother me, looks like Doom to me!@morse_deal_with_god I know you're having trouble there but I just wanna say that looks really cool, as a huge Alien fan. Edited May 24, 2020 by Lila Feuer 0 Quote Share this post Link to post
Moustachio Posted May 25, 2020 Some of the detailing I've been working on for Interception II Map04, some large and small changes: 22 Quote Share this post Link to post
smeghammer Posted May 25, 2020 There is some amazing stuff in here! The possibilities for designs are just endless. Think I'll have to go back to the start and start playing through some of these... 0 Quote Share this post Link to post
ViolentBeetle Posted May 25, 2020 This particular view is not possible in proper game because floor would raise to your level by now, but it still looks pretty nice. 4 Quote Share this post Link to post
Payload4367 Posted May 26, 2020 On 5/24/2020 at 7:09 PM, morse_deal_with_god said: rain still comes down. Anyone know how to fix? You will need to edit the pk3. In Slade, open the pk3 Source.acs file, go to line 171 and delete this line... ACS_NamedExecute ("OUTSIDE2", 0); Remember to compile the file again and save. Your map looks real nice, keep it up. 0 Quote Share this post Link to post
stewboy Posted May 26, 2020 Getting an idea for an eternity map that I've had for a while, finally started in DB. A bit like having a music idea going through my head for weeks before finally getting it on paper. I guess this might be a bit like AV MAP20, if that map were entirely encased within a floating island in the sky. 17 Quote Share this post Link to post
AmenTheRock Posted May 26, 2020 Hello! I am a new member of the community and started working on my new P.R.I.S.O.N Mod Last Night, I Finished MAP01 And I think it looks great! 1 Quote Share this post Link to post
AL-97 Posted May 28, 2020 @Impie Is that a new episode in the Realms of Dr. Chaos series? 0 Quote Share this post Link to post
Impie Posted May 28, 2020 (edited) 2 hours ago, AL-97 said: @Impie Is that a new episode in the Realms of Dr. Chaos series? No, it's a new thing altogether where you play a hillbilly space elf. Edited May 28, 2020 by Impie 2 Quote Share this post Link to post
ViolentBeetle Posted May 28, 2020 My first ever excercise at making a cave area, and with luck, my last one. 7 Quote Share this post Link to post
Black Shuck 97 Posted May 29, 2020 These pictures are a slaughter map I was originally going to make using Gothic DM textures, but after some time I swapped to Odex Textures. I can say it's a better option. But this is a slow work in Progress, currently busy with a smaller project though. 9 Quote Share this post Link to post
vincent0s Posted May 30, 2020 Happy that i sort of finished this room. Every weekend i took a few minutes to update it :). 6 Quote Share this post Link to post
Fonze Posted May 30, 2020 I learned a new thing and made a gimmick map: Can you guess the theme? ;D 10 Quote Share this post Link to post
reflex17 Posted May 30, 2020 That's a baby phoenix if ever I seen one. Which I haven't lol. Heretic! o : 1 Quote Share this post Link to post
Szuran Posted May 30, 2020 Out of curiosity, I did a map size comparison for my WAD. One more level and it's finished. 8 Quote Share this post Link to post
ViolentBeetle Posted May 30, 2020 I too like to share my maps once in a while. 1 side area is still missing. Map is revolving around central platform that raises to connect a pair of doors, then you go into the side area to end up slightly higher and central platform raises after you. 10 Quote Share this post Link to post
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