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what are you working on? I wanna see your wads.


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1 hour ago, ViolentBeetle said:

I too like to share my maps once in a while. 1 side area is still missing. Map is revolving around central platform that raises to connect a pair of doors, then you go into the side area to end up slightly higher and central platform raises after you.

wire map.png

Looks kind of similar to my Czechbox Map27 "Lift it!" :D

 

 

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8 minutes ago, damned said:

Looks kind of similar to my Czechbox Map27 "Lift it!" :D

It would be naive of me to assume my ideas were never done before. I haven't played Czechbox, maybe I will play it after I'm done, as to not copy anything.

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5 minutes ago, Payload4367 said:

I started experimenting with sector based vehicles a couple of weeks ago. Looks like my doom mapping predicted the future for many cities here in the US :(

 

 

Very creative!

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My newest architectural breakthroughs. A staircase made out of guts and a lift full of buttons.  Maybe I should add buttons that turn the lights in it on and off just for fun.

meat room.png

lift.png

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I haven't done any mapping for my mod for about a week now, but I have been working on a Randomiser mod this weekend using weapons, monsters, powerups and more that is in my mod. Still need things added to it and a bug or two to sort out, but when it's done, it'll be ready to go. Then I just got to work out how to create a new game mode on the main menu so it will go something like this;

 

New Game > Game Style > Difficulty/Skill Level

 

The "game style" will be of two choices; 

 

Standard Play: Where everything is in it's own set place (just like the standard Doom wads)

 

Random Play: Where everything (monsters, weapons, powerups, ect.) will be random like the Doom mod Clusterf*ck, but using what monsters, weapons, ect., that I have added in to my mod. 

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On 5/31/2020 at 4:18 PM, Payload4367 said:

I started experimenting with sector based vehicles a couple of weeks ago. Looks like my doom mapping predicted the future for many cities here in the US :(

Screenshot_Doom_20200528_120953.png

 

Placing them on the side is a terrific idea, I had so much trouble creating cars in a devastated city but never thought to put them like that. They're supposed to be future flying cars, but still - wonky.

 

Screenshot-Doom-20200602-120858.png

 

Screenshot-Doom-20200602-120921.png

 

Screenshot-Doom-20200602-120742.png

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Yeah putting those cars sideways with missing tires is really, really awesome. I love it as well. Szuran; Yours look awesome as well. I like it!

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making an Egyptian style map at the moment for evel 18 in my w.i.p megawad, i plan to change that sky texture to an orange sky before i put out the next version of labyrinth of the aku.

level 18 (1).jpg

level 18 (2).jpg

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2 hours ago, Szuran said:

Placing them on the side is a terrific idea

Thanks! Turns out, making them on the side (or even upside down) is a lot easier, especially when not using 3d sectors or sloped floors. I like those screen shots. Has that been released, and where can I get it? :)

 

1 hour ago, elend said:

putting those cars sideways with missing tires is really, really awesome. I love it as well.

Thanks! It was one of those light bulb over the head moments...a rarity for me. :)

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4 hours ago, Payload4367 said:

I like those screen shots. Has that been released, and where can I get it? :)

 

Thanks. Not yet. One more level. :)

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I'm not really working on anything good but i'd share some screenshots of my recent map's progress.

 

8bIm187.png

 

5MRP8On.png

 

tTEfi84.png

 

gs0ACrE.png

 

opbfVch.png

 

AzotBTt.png

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14 hours ago, Szuran said:

Screenshot-Doom-20200602-120858.png

 

"Brundle's Transport Services - We fly in a blink of an eye..."

 

Heh, nice.

Edited by Moustachio

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8 hours ago, Moustachio said:

 

"Brundle's Transport Services - We fly in a blink of an eye..."

 

Heh, nice.

Making pun banners was the most funny thing about making my WAD, it's chock full of them.

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On 6/1/2020 at 5:07 PM, floatRand said:

Trying around OTEX.

 

otex is such a glorious texture set. i like the 3d illusion some of its textures create, like the floor grates and the columns

 

On 6/1/2020 at 6:42 PM, smeghammer said:

Finished fourth map for Hellbreach :-)

Way in to yellow key room:

 

One to go...

 

there's some nice detail in a plain corridor  ;) and the second shot reminds me of the sewers area in plutonia map 28

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On 6/3/2020 at 3:39 PM, Pirx said:

here's some nice detail in a plain corridor

 

Thanks. Wait till you see the cave corridors. I went all Slartibartfast on their ass. :-)

 

I also noticed the iron was not aligned properly. Sorted:

Screenshot%20from%202020-06-03%2015-59-5

Edited by smeghammer
remote image URLs

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3 hours ago, guitardz said:

[WIP] The most linear map I'll ever make, guess what the layout is based on:

atomisle_map04_edit_area_at_2020.06.04_0

 

Reminds me of one flew over caco's nest from AV

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4 hours ago, papunio said:

 

Reminds me of one flew over caco's nest from AV

It's actually a techbase version of Bleak Falls Barrow from Skyrim :)

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5 minutes ago, DynamiteKaitorn said:

 

  Hide contents

 

 

Lol, it will be part of Atomic Island.  Which is progressing nicely by the way :)

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