VanaheimRanger Posted September 5, 2020 (edited) 7 hours ago, Negatronica said: Is that a zdoom map? If so I made some rain in an unfinished zdoom map which I can PM you and you can extract the resources from. Also if it's zdoom you can give the sky a small amount of scroll speed to give it some motion, that would look cool. It is a boom map, but I'm trying to use the method employed in Eviternity (which was taken from JOM5) which should work on any map format when played in GZDoom, but the proper way to implement it is eluding me. I'd still like to see your method of doing mg it as well if it is cool with you. Edited September 5, 2020 by guitardz 0 Quote Share this post Link to post
MAN_WITH_GUN Posted September 6, 2020 Modest Mapping Challenge, MAP30, Vanilla, 40 sectors. 23 Quote Share this post Link to post
The_SloVinator Posted September 6, 2020 After some hiatus, I finally decided to show you guys what I've been working on. This will be my TNT Evilution replacement (for now, only 6 maps). This is vanilla compatible. So, it will work on Chocolate Doom & doom2.exe. 24 Quote Share this post Link to post
DCG Retrowave Posted September 7, 2020 (edited) This is my upcoming vanilla DOOM II megawad, "DOOM 87: The Lost World". An eleven map demo release is currently available for anyone who wants to try it out :D Edited September 7, 2020 by DCG Retrowave 11 Quote Share this post Link to post
VanaheimRanger Posted September 7, 2020 Thanks to @Negatronica I have made it rain in my maps! It's not perfect, but it works well for what I wanted to do even if it meant converting the 3 maps I made to UDMF. The biggest issue is that the rain doesn't start falling until you "see" the spawner. With the map pictured this isn't an issue since you start the map under open sky. But the second map is an enclosed space with skylights that the rain falls from, it can be somewhat jarring when you see the rain just start up upon entering an area. 18 Quote Share this post Link to post
Pixel Fiend Posted September 7, 2020 Very cool addition. Adds more mood. 1 Quote Share this post Link to post
VanaheimRanger Posted September 7, 2020 1 minute ago, Egg Boy said: Outdoor library This is terrible for the books' spines... ;p 3 Quote Share this post Link to post
ViolentBeetle Posted September 7, 2020 Outside area from the very same wormhole-like map. If I were mapping in Boom, I'd probably be able to give two areas different skyboxes, but I'm a freaking neanderthal. Also the buildings in hell are taller (Except for towers) but it actually doesn't seem that noticable. 14 Quote Share this post Link to post
Guardsoul Posted September 7, 2020 I might have started something 35 Quote Share this post Link to post
obake Posted September 7, 2020 15 minutes ago, Guardsoul said: I might have started something Very cool! I like the use of symmetry, and the grated floor is a nice touch. 1 Quote Share this post Link to post
obake Posted September 7, 2020 Scenes from The Meatlocker Experiment. 12 Quote Share this post Link to post
The_SloVinator Posted September 7, 2020 3 hours ago, ViolentBeetle said: Outside area from the very same wormhole-like map. If I were mapping in Boom, I'd probably be able to give two areas different skyboxes, but I'm a freaking neanderthal. Also the buildings in hell are taller (Except for towers) but it actually doesn't seem that noticable. Dude, that moon background is sick! 0 Quote Share this post Link to post
zzzornbringer Posted September 7, 2020 1 hour ago, Guardsoul said: I might have started something what's the texture set? 0 Quote Share this post Link to post
obake Posted September 7, 2020 11 minutes ago, zzzornbringer said: what's the texture set? I believe that's OTEX. 0 Quote Share this post Link to post
Velvetic Posted September 7, 2020 18 minutes ago, obake said: I believe that's OTEX. It looks more like the Community Chest 4 texture set (cc4tex). 0 Quote Share this post Link to post
zzzornbringer Posted September 7, 2020 1 hour ago, obake said: I believe that's OTEX. 49 minutes ago, Velvetic said: It looks more like the Community Chest 4 texture set (cc4tex). it's not otex. i'm currently using that in my own map. it may be cc4tex, but i'm not too sure. cc4tex looks pretty great as well though. here's a link: https://doomwiki.org/wiki/Cc4-tex 1 Quote Share this post Link to post
NiGHTMARE Posted September 7, 2020 (edited) 35 minutes ago, zzzornbringer said: it's not otex. i'm currently using that in my own map. it may be cc4tex, but i'm not too sure. cc4tex looks pretty great as well though. here's a link: https://doomwiki.org/wiki/Cc4-tex At least some (if not all) of it is from ZDoom Community Project 2. Most of the METAL2-esque textures were actually meant to be exclusive to The Shores of ZDoom, but ended up being "borrowed". Edited September 7, 2020 by NiGHTMARE 0 Quote Share this post Link to post
Guardsoul Posted September 7, 2020 1 hour ago, NiGHTMARE said: At least some (if not all) of it is from ZDoom Community Project 2. Most of the METAL2-esque textures were actually meant to be exclusive to The Shores of ZDoom, but ended up being "borrowed". Some of them are from there (latest version since I know the first iterations had those "borrowed" textures) but some others are from the old Skulltag resource pack. 0 Quote Share this post Link to post
DCG Retrowave Posted September 7, 2020 9 hours ago, Egg Boy said: Outdoor library I see you really do like snow themes :D That looks really nice! 1 Quote Share this post Link to post
Velvetic Posted September 8, 2020 Still the same map... (Featuring magenta blood) 39 Quote Share this post Link to post
PeterMoro Posted September 8, 2020 @guitardz Beautiful work dude. It looks fantastic. I'd like to put rain into a wad myself one day. 4 Quote Share this post Link to post
VanaheimRanger Posted September 8, 2020 (edited) 5 minutes ago, PeterMoro said: @guitardz Beautiful work dude. It looks fantastic. I'd like to put rain into a wad myself one day. Thanks, this is still very WIP, but since the maps are pretty small scale, it may actually get released sometime in the next century...unlike my other project where the large maps have basically grinded my mapping drive to a halt, ha. Edited September 8, 2020 by guitardz 4 Quote Share this post Link to post
Gez Posted September 8, 2020 20 hours ago, NiGHTMARE said: At least some (if not all) of it is from ZDoom Community Project 2. The "TECH LAB" sign screen is an obvious tell. I'm not sure if there's signage like this in a generic texture set, AFAIK the textures were edited specifically for areas in the map ("COMM. CENTER", "CENTRAL JUNCTION", "COURTYARD", etc. and yes "TECH LAB" is there). 20 hours ago, NiGHTMARE said: Most of the METAL2-esque textures were actually meant to be exclusive to The Shores of ZDoom, but ended up being "borrowed". Speaking of, does it have a chance of being revived? 0 Quote Share this post Link to post
obake Posted September 10, 2020 Adding more details to Meatlocker. The suggestion to add a Sigil was from Major Arlene. 11 Quote Share this post Link to post
NokturnuS Posted September 11, 2020 Another new level nearly finished for my Eternity Engine mappack. Some fancy lights on this :) 45 Quote Share this post Link to post
Jaska Posted September 11, 2020 Well thats complex stuff NokturnuS! Looks good! 0 Quote Share this post Link to post
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