ArchCrusader Posted September 11, 2020 A bit of something I've been working on for a while... 7 Quote Share this post Link to post
Stabbey Posted September 12, 2020 A surprising amount of people liked my post about my work on the Control Tower map in progress. I have now released version 2.00 for testing. Here's the example of the "before" screenshot. Here's the same area after I completed the work: Additional Screenshots: 11 Quote Share this post Link to post
Guardsoul Posted September 14, 2020 Experiments that had terrible consequences... 17 Quote Share this post Link to post
frankTzel Posted September 14, 2020 Small piece from map I'm working on. 20 Quote Share this post Link to post
Rajerel Posted September 15, 2020 On 2/25/2016 at 6:09 PM, everennui said: I would love to see everyone's prize masterpiece. If you spent over 50 hours on your map I would love to see it. I'm currently working on a single map WAD, I don't yet know what to name it, it's going to take place in a big city stuffed to the brim with enemies, and I hope it turns out good! 1 Quote Share this post Link to post
meapineapple Posted September 15, 2020 It's been a while, but I've been screwing around with doom builder again recently 10 Quote Share this post Link to post
Mordeth Posted September 15, 2020 Looks like the Death Row level of Duke Nukem 3D. 0 Quote Share this post Link to post
TheNoob_Gamer Posted September 15, 2020 Yeah, I quite like the texture usage here. 1 Quote Share this post Link to post
ReaperAA Posted September 15, 2020 17 hours ago, EmptyCell said: Small piece from map I'm working on. And with this post, you earned a follower. 0 Quote Share this post Link to post
Velvetic Posted September 15, 2020 Finished MAP01 this week, already had the layout, just had to detail everything. Also, here's a reshaded Imp: Spoiler Using a modified version of the Eviternity palette (look at those evi-greens!). 39 Quote Share this post Link to post
Smouths Posted September 16, 2020 Test room for some of the textures I've been working on- ended up a lot more cartoonish-looking than I expected, lol 26 Quote Share this post Link to post
meapineapple Posted September 16, 2020 22 hours ago, meapineapple said: It's been a while, but I've been screwing around with doom builder again recently more of this: 16 Quote Share this post Link to post
Kristian Nebula Posted September 16, 2020 On 9/7/2020 at 6:34 PM, zzzornbringer said: what's the texture set? The door might be from DOOM Potpourri texture set that can be downloaded from realm667.com. I used some texture sets from there on my GZDOOM map Plutonium Sandpit a few years ago, and I definitely used that door texture on it too. :) 1 Quote Share this post Link to post
morse2179 Posted September 17, 2020 (edited) Thedus mining colony turned transit hub for colonist going to the outer rim terrotories. Trying to make it look like an alien outbreak occured so theres some equipment/crates blocking off halls/doors. Detailing some rooms/halls but still have about 1/3 of the map left to finish. Edited September 17, 2020 by morse_deal_with_god 17 Quote Share this post Link to post
Biodegradable Posted September 17, 2020 So much talent on display. I can't wait to explore all your amazing work, everyone. 4 Quote Share this post Link to post
meapineapple Posted September 17, 2020 On 9/16/2020 at 2:35 PM, meapineapple said: more of this: still working on this. gonna be a hell of a map 12 Quote Share this post Link to post
eharper256 Posted September 17, 2020 The Druid class being playtested in Doom. 3 Quote Share this post Link to post
Pechudin Posted September 17, 2020 Enrolled in @Walter confetti's 128 kB challenge, and it really helped me speed up my mapping. Managed to bang out a map in 5 days, or 10 hours in total (took me a month each on my previous works). I'm working on an E1 replacement, with the aim of having a full episode of 128 kB or less maps. Vanilla weapons, textures. I really like the skylight motive, not a lot of vertices, but the light and shadow contrast really gives the place a bit of a life. 11 Quote Share this post Link to post
MattFright Posted September 17, 2020 I wonder how many projects i'll scrap/put on hold in favor of newer ones until i'm finally happy enough with something to release it 19 Quote Share this post Link to post
Stabbey Posted September 17, 2020 (edited) Even with just stock textures, you can do some pretty neat stuff. (Very early shot of a level under construction. Inspired by work done in Capellan's "Rift" map for Spectrum (E3M6).) Edited September 17, 2020 by Stabbey 8 Quote Share this post Link to post
meapineapple Posted September 18, 2020 On 9/16/2020 at 2:35 PM, meapineapple said: more of this: now with lighting 14 Quote Share this post Link to post
StalkerBlade Posted September 20, 2020 Wip of a small mod I'll hopefully be able to get done in time for Halloween. 15 Quote Share this post Link to post
stewboy Posted September 20, 2020 Some more slow progress on my blocky map! 13 Quote Share this post Link to post
Afterglow Posted September 22, 2020 More OTEX. Single player layout done for a level started April this year so for once it isn't a drawn-out process that takes two decades. This one will be packaged with two more maps. Spoiler 23 Quote Share this post Link to post
Lila Feuer Posted September 22, 2020 @Afterglow This looks so old-school somehow, it makes me feel warm and fuzzy. 0 Quote Share this post Link to post
Misty Posted September 24, 2020 Just started, I'll share more once I get around mapping roadblock: 22 Quote Share this post Link to post
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